Keith Vetter 2003-05-31 : here's a fun little puzzle game copied from an applet at [L1 ]. The game reminds me a lot of TkSokoban.
The object of the game is to clear all the balls. You press the arrow keys to move all the balls as far as possible in the given direction. When two or more balls of the same color touch they explode. The level ends if all the balls are eliminated, if there is no more possibility of winning or if you run out of steps.
Because I was getting stuck trying to solve some levels, I also added code to solve a level and to give you a hint.
##+########################################################################## # # Eliminator.tcl - game to clear all balls from the screen # by Keith Vetter -- May 2003 # # Derived from Java applet by Riza Purwo Nugroho who copied it from IQ Puzzle # http://javaboutique.internet.com/Eliminator/index.html # package require Tk set S(title) "Eliminator" set S(max,col) 10 set S(max,row) 11 set S(noGUI) 0 ;# For when solving a puzzle proc DoDisplay {} { global S B wm title . $S(title) ExtractImages ;# Carve images out of master label .level -textvariable S(lvl2) -bg black -fg white .level config -font "[font actual [.level cget -font]] -weight bold" option add *Button.font "[font actual [.level cget -font]] -weight bold" frame .board frame .mid frame .bottom for {set row 0} {$row < $S(max,row)} {incr row} { ;# Create the board for {set col 0} {$col < $S(max,col)} {incr col} { set w .l${row},$col label $w -image ::img::img(1) -bd 0 -highlightthickness 0 grid $w -in .board -row $row -column $col if {$row == 0} {bind $w <Button-1> {Mover Up}} if {$row == $S(max,row)-1} {bind $w <Button-1> {Mover Down}} if {$col == 0} {bind $w <Button-1> {Mover Left}} if {$col == $S(max,col)-1} {bind $w <Button-1> {Mover Right}} } } bind .level <Button-1> {Mover Up} foreach key {Up Down Left Right} { bind all "<Key-$key>" [list Mover $key] } label .msg -relief sunken -textvariable S(msg) button .prev -image $::I(left) -command [list NewBoard -1 -1] button .next -image $::I(right) -command [list NewBoard -1 1] button .more -image $::I(plus) -command ToggleButtons button .hint -text "Hint" -highlightthickness 0 -command {Hint 0} button .solve -text "Solve" -highlightthickness 0 -command {Hint 1} button .help -text "Help" -highlightthickness 0 -command Help bind .prev <Button-3> [list NewBoard -1 -10] bind .next <Button-3> [list NewBoard -1 10] grid .level -row 0 -sticky ew grid .board -sticky news grid .mid -sticky news grid .msg .prev .next .more -in .mid -sticky news -pady 5 grid .hint .solve .help -in .bottom -sticky news -padx 5 -pady 5 grid configure .msg .more -padx 5 grid rowconfigure . 100 -weight 1 grid columnconfigure . 100 -weight 1 grid columnconfigure .mid 0 -weight 1 grid columnconfigure .bottom {0 1 2} -weight 1 bind all <Alt-c> {console show} LoadBoard 0 } proc ExtractImages {} { foreach row {0 1} { foreach col {0 1 2 3 4 5} { set id [expr {$row * 6 + $col}] set x0 [expr {$col * 20}] ; set y0 [expr {$row * 20}] set x1 [expr {$x0 + 20}] ; set y1 [expr {$y0 + 20}] image create photo ::img::img($id) ::img::img($id) copy ::img::all -from $x0 $y0 $x1 $y1 } } } proc NewBoard {abs rel} { global S BOARDS set max [llength $BOARDS] ;# How many boards we have set lvl [expr {$S(lvl) + $rel}] if {$abs != -1} {set lvl $abs} if {$lvl < 0} {set lvl 0} if {$lvl >= $max} {set lvl [expr {$max - 1}]} LoadBoard $lvl } proc ShowBoard {{clear 0}} { global B S if {$S(noGUI)} return for {set row 0} {$row < $S(max,row)} {incr row} { for {set col 0} {$col < $S(max,col)} {incr col} { if {$clear} {set B($row,$col) 0} .l${row},$col config -image ::img::img($B($row,$col)) } } if {! $clear} update } # = for wall # space for blank area # * for non-ball # .oO@+ for ball #1 - #5 # , to enter to the next data-row proc LoadBoard {which} { global S B BOARDS array set BOARD2B {" " 0 "=" 1 "." 6 "o" 7 "O" 8 "@" 9 "+" 10 "*" 11} set S(lvl) $which set S(lvl2) "Level $S(lvl)" set S(busy) 0 ShowBoard 1 ;# Clear the board set row [set col 0] foreach {B(moves) board} [lindex $BOARDS $which] break foreach ch [split $board ""] { if {$ch == ","} { ;# New row incr row set col 0 continue } set cnt 1 if {[string is integer -strict $ch]} { ;# Repeat count set cnt $ch set ch $last } else { set ch $BOARD2B($ch) } while {[incr cnt -1] >= 0} { set B($row,$col) $ch incr col } set last $ch } ShowBoard set S(msg) "Level $which ([Plural $B(moves) step ""])" .msg config -bg [lindex [.msg config -bg] 3] } proc Plural {num word word2} { if {$num != 1} {append word "s"} return "$num $word$word2" } proc Explode {} { set who [FindNeighbors] if {[llength $who] == 0} {return 0} Exploder $who return 1 } proc Exploder {who} { foreach cell $who {set ::B($cell) 0} ;# Clear cell value if {$::S(noGUI)} return foreach step {2 3 4 5 0} { ;# Images to display foreach cell $who { .l$cell config -image ::img::img($step) } update after 100 } } proc FindNeighbors {} { global B S catch {unset who} ;# Trick to avoid duplicates for {set row 0} {$row < $S(max,row)} {incr row} { for {set col 0} {$col < $S(max,col)} {incr col} { set me $B($row,$col) ;# Ball to match if {$me < 6 || $me == 11} continue ;# Not a ball, skip it foreach {drow dcol} {-1 0 1 0 0 1 0 -1} { ;# All neighboring cells set row2 [expr {$row + $drow}] set col2 [expr {$col + $dcol}] if {! [info exist B($row2,$col2)]} continue if {$B($row2,$col2) == $me} { ;# Matching neighbors set who($row,$col) 1 set who($row2,$col2) 1 } } } } return [array names who] } proc WinOrLose {} { global B S foreach w {6 7 8 9 10} {set cnt($w) 0} ;# How many of each ball set all 0 ;# How many balls altogether for {set row 0} {$row < $S(max,row)} {incr row} { for {set col 0} {$col < $S(max,col)} {incr col} { set me $B($row,$col) if {$me < 6 || $me == 11} continue incr all incr cnt($me) } } if {$all == 0} {return 1 } foreach w [array names cnt] { if {$cnt($w) == 1} { return 2 } } return 0 } # Move ball in given direction, handling explosions and end of game stuff # Value: 1 = win; 2 = loss; -1 = no move; 0 otherwise proc Mover {dir} { global S B if {$S(busy)} return ;# Avoid update recursion set S(busy) 1 set win 0 set moved 0 while {1} { ;# May move twice w/ explosions set n [$dir] ;# Do the move if {! $n} break ;# Nothing moved set moved -1 set n [Explode] ;# Check for explosions if {! $n} break set win [WinOrLose] ;# Check for end of game if {$win} break } incr B(moves) $moved ;# One less step (perhaps) if {$B(moves) <= 0 && $win != 1} {set win 2};# Out of steps??? if {! $S(noGUI)} { set S(msg) [Plural $B(moves) step " left"] if {$win == 1} { set S(msg) "You win!" .msg config -bg cyan after 1000 {NewBoard -1 1} } elseif {$win == 2} { set S(msg) "You lose" .msg config -bg red after 1000 {NewBoard $S(lvl) 0} } } set S(busy) 0 if {$win == 0 && ! $moved} { return -1 } return $win } proc Down {} { set cnt 0 while {1} { set moved 0 for {set col 0} {$col < $::S(max,col)} {incr col} { for {set row [expr {$::S(max,row)-2}]} {$row >= 0} {incr row -1} { incr moved [MoveIt $row $col [expr {$row + 1}] $col] } } if {! $moved} break ShowBoard set cnt 1 } return $cnt } proc Up {} { set cnt 0 while {1} { set moved 0 for {set col 0} {$col < $::S(max,col)} {incr col} { for {set row 1} {$row < $::S(max,row)-1} {incr row} { incr moved [MoveIt $row $col [expr {$row - 1}] $col] } } if {! $moved} break ShowBoard set cnt 1 } return $cnt } proc Right {} { set cnt 0 while {1} { set moved 0 for {set row 0} {$row < $::S(max,row)} {incr row} { for {set col [expr {$::S(max,col)-2}]} {$col >= 0} {incr col -1} { incr moved [MoveIt $row $col $row [expr {$col + 1}]] } } if {! $moved} break ShowBoard set cnt 1 } return $cnt } proc Left {} { set cnt 0 while {1} { set moved 0 for {set row 0} {$row < $::S(max,row)} {incr row} { for {set col 1} {$col < $::S(max,col)-1} {incr col} { incr moved [MoveIt $row $col $row [expr {$col - 1}]] } } if {! $moved} break ShowBoard set cnt 1 } return $cnt } proc MoveIt {frow fcol trow tcol} { if {$::B($frow,$fcol) >= 6 && $::B($trow,$tcol) == 0} { set ::B($trow,$tcol) $::B($frow,$fcol) set ::B($frow,$fcol) 0 return 1 } return 0 } proc Dump {} { for {set row 0} {$row < $::S(max,row)} {incr row} { for {set col 0} {$col < $::S(max,col)} {incr col} { puts -nonewline "$::B($row,$col) " } puts "" } } proc Help {} { set msg "$::S(title)\nby Keith Vetter, May 2003\n" append msg "based on a game by Riza Purwo Nugroho\n" append msg "\nThe object of the game is to clear all the balls.\n\n" append msg "Press the arrow keys to move the balls. When balls of the\n" append msg "same color touch, they explode. The level ends if all the\n" append msg "balls are eliminated, if there is no more possibility of\n" append msg "winning or if you run out of steps." tk_messageBox -title "$::S(title) Help" -message $msg } proc Hint {how} { set ::S(msg) "thinking..."; update set sol [Solve] set result "Give up" if {[llength $sol] != 0} { if {$how == 0} { set result "Go [lindex $sol 1]" } else { set result "" foreach {id dir} $sol { append result [string index $dir 0] } } } set ::S(msg) $result } proc Solve {} { ;# BFS to find solution set ::S(noGUI) 1 ClearQueue set org [EnQueue -1 nil] ;# Starting position set max [expr {1+int(pow(4,$::B(moves)))}] while {1} { set win 0 if {[incr max -1] < 0} break ;# Safety net set id [DeQueue] ;# Board position to expand if {$id == -1} break ;# Empty queue, no solution foreach dir {Up Down Left Right} { ;# Try all possible moves ExtractQueue $id set win [Mover $dir] if {$win == 2 || $win == -1} continue ;# Skip loss and no moves set id2 [EnQueue $id $dir] if {$win} break } if {$win == 1} break } set result {} if {$win == 1} { ;# Winning solution found while {$id2 != 0} { set result [concat $id2 $::Q($id2,dir) $result] set id2 $::Q($id2,prev) } } ExtractQueue $org ;# Back to starting position ClearQueue set ::S(noGUI) 0 set ::result $result ;# For debugging return $result } proc EnQueue {prev dir} { ;# Add to end of queue set id $::Q(tail) incr ::Q(tail) set ::Q($id,prev) $prev set ::Q($id,dir) $dir set ::Q($id,board) [array get ::B] return $id } proc DeQueue {} { ;# Extract from front of queue if {$::Q(head) == $::Q(tail)} {return -1} ;# Empty queue set id $::Q(head) incr ::Q(head) return $id } proc ExtractQueue {id} { array set ::B $::Q($id,board) return "" } proc ClearQueue {} { catch {unset ::Q} set ::Q(head) [set ::Q(tail) 0] } proc DumpQueue {{verbose 0}} { ;# Debugging global Q puts "Head: $Q(head) => Tail: $Q(tail)" for {set id 0} {$id < $Q(tail)} {incr id} { ExtractQueue $id puts [format "%2d: %-6s %2d" $id $Q($id,dir) $Q($id,prev)] if {$verbose} { Dump puts "" } } } proc ToggleButtons {} { if {[winfo ismapped .bottom]} { grid forget .bottom .more config -image $::I(plus) } else { grid .bottom -sticky news .more config -image $::I(minus) } } set BOARDS { {4 {, =7, =o.o.o.=, = 5=, = = = =1, = = 3=, = 4=1, =6,}} {4 {,, 1=5, 1=.* 1=, 1= 3=, 1=. 2=, 1= 1.=1, 1=5,}} {4 {, 2=3, 1=1 .=1, 1= 3=, 1=. o =, 1= 1= =, 1= 1. =, 1=1o =1, 2=3,}} {4 {,, 1=5, 1= 1. =, 1=1 1=1, 1= 2.=, 1=. 1=1, 1=4,}} {4 {, 1=2, =1 =2, = . 1=1, =* . 1=1, = 1* . =, = = 1=2, =5,}} {4 {, =7, =o 3o=, = = 1= =, = 1. 2=, =1. . =1, = 1o . =, =7,}} {4 {, 1=5, =1 . *=1, = 4.=, = 5=, =. 4=, =1 3=1, 1=1* =1, 2=3,}} {4 {, =6, = 3.=, =. 2=1, = 1* 1=, = 3=1, =2.=1, 2=2,}} {4 {,,=9,= 1. 2* =,=1 1*. 1=1, = *. * =, =. 3.=, =7,}} {4 {, 2=4, 1=1 . =1, =1 4=, =. 3.=, = 2=1*=, =7,}} {6 {, 4=2, =4.=1, =. 4=, =1 2* =, 1=1 = =1, 2= =2, 2= 1.=, 2=4,}} {6 {, =6, = 4=, =1 .* =, =. 3=, =* 2.=, = 2* =, =6,}} {6 { =7, = 1. 2=,=1 1*= 1=,= 2.= 1=,=1 =1 2=, = 1* 2=, = 1. 2=, = 5=, = 5=, =7,}} {6 {, =6, = .= o=1, =1 3o=, 1= 3=1, 1=* 2.=, 1=.o 1=1, 1=5,}} {6 {, 1=5, =1. 2=, = 3.=, =1 * =1, = 4=, =1 2.=, 1=5,}} {6 {, 2=2, 1=1 =3, =1 4=, = 5=, = .o=.o=, =1o=2.=, 1=2 =2,}} {6 {, 3=2, =3O=1, = o. 1=, = = o.=2,=1 4O*=,= 5o=1,=1 O= 1=1, =6,}} {6 {, 4=2, 2=2 =1, 1=1. 2=, 1= 2o=1, =2 . 1=, = 1o .=1, =1 1o=1, 1=4,}} {6 {, 1=5, =1 1o =1, =o 3.=, =. 2* =, =1 . 2=, 1=3 =1, 4=2,}} {6 {, =4, =. 1=1, = 3=1, = o o.=, =2. 1=, 2= 2=, 2=4,}} {7 {, 2=4, 1=1 O =, =1 3=1,=1.O 3=,= 2o 1=1,= 1=2.=,= O o 1=,=7,}} {7 {, =2,=1 =4,=. 2O =,= 2=1.=1,= 1Oo= 1=,= o= 2=1,= 2. o =,=O 1=1 =1,=7,}} {7 {, 1=2, 1= =2, 1= 1o=1, 1=*. o=1, 1= =O o=, =1 2= =, = . 2O=, =1O 2=1, 1=5,}} {7 {,=8,= Oo.oO =,= 2o 2=,= 2O 2=,= 2o 2=,= o . O =,=1 1= 1=1, =6,}} {8 {, 1=4, =1 = =1, = .= 1=1, =1 =. 1=, = 5=, =1 * 1.=, 1=1 2=1, 2=1 =1, 3=2,}} {8 {, 1=5, =1 1= =1, =.*o.*.=1, = 6=, = =1 = 1=,=1 2=1 1=,= o 4=1,=1 4=1, =6,}} {8 { 1=2, 1= =, 1= =3, =1 3=1, = 1= . =, = . = 1=, =1 =. =1, 1=1 = =, 2=2 =, 4=2,}} {8 {, =5, = = 1=1, = 1. 1=,=2. * =1,= 3=. =,=1 2=3, =2 =, 2=2,}} {8 { =3,=1 1=3,= 2. 1=,=1 .=.=1, = 4=, = =o=o=, =1 1o =, 1=1 2=, 2=1 =1, 3=2,}} {8 {, =5, = 1o.=1, = . =o=1, = * 3=, =o 4=, =1 2.=1, 1=1 1=1, 2=3,}} {9 {, 1=5, 1= = .=1, 1= 1o 1=, =2. * =, =. 3=1, =1o 2=, 1= 3=, 1=5,}} {9 {, 4=2, 3=1*=, 2=1. =, 1=1. 1=1, =1 4=, = 4.=, =o 1* o=, =7,}} {9 {=7,= .oO* =,=1 4=1,=O . 3=,=o= 3=1,= =1 2=1,= 1o 3=,=. =1O. =,=5 1=, 4=3,}} {9 {, 1=5, 1=. 2=1, =1 = O =, = 1Oo= =, = 2Oo =, =1 o= 1=, 1= 2.=1, 1=5,}} {9 {, =5, = 1o =1, = O= o=, =o 1O.=1, = 5=, =1. 2O=, 1=6,}} {9 {, =5, = O .=1, =1 2O=1, 1= o=. =, =1 3o=, =O =O 1=, = o 3=, =1 =4, 1=2,}} {9 {, 1=4, =1O 1=, = o 1=1, =1. 2=, = O.o*=, =1 2.=1, 1= 2o =, 1=1 3=, 2=5,}} {9 {, 1=6, 1= 1. o=, =1 o= 1=, = 2= 1=, =1 3=1, 1=. 2=1, 1= 2o =, 1=1 .= =, 2=5,}} {9 {, 1=4, =1 1.=1, = . = =1, =1 . 1o=, =2o *.=, = . * o=, =7,}} {10 {, =7,=1 o 1O =,= 4o=1,=1 5=,= 1O 1.=1,=1. 2*=, =1o 2=, = . 1O=, =6,}} } set I(left) [image create bitmap -data { #define left_width 11 #define left_height 11 static char left_bits = { 0x00, 0x00, 0x20, 0x00, 0x30, 0x00, 0x38, 0x00, 0xfc, 0x01, 0xfe, 0x01, 0xfc, 0x01, 0x38, 0x00, 0x30, 0x00, 0x20, 0x00, 0x00, 0x00 }}] set I(right) [image create bitmap -data { #define right_width 11 #define right_height 11 static char right_bits = { 0x00, 0x00, 0x20, 0x00, 0x60, 0x00, 0xe0, 0x00, 0xfc, 0x01, 0xfc, 0x03, 0xfc, 0x01, 0xe0, 0x00, 0x60, 0x00, 0x20, 0x00, 0x00, 0x00 }}] set I(plus) [image create bitmap -data { #define plus_width 11 #define plus_height 11 static char plus_bits = { 0x00, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0xfe, 0x03, 0xfe, 0x03, 0xfe, 0x03, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x00, 0x00 }}] set I(minus) [image create bitmap -data { #define minus_width 11 #define minus_height 11 static char minus_bits = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0x03, 0xfe, 0x03, 0xfe, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }}] image create photo ::img::all -format gif -data { R0lGODlheAAoANUAAAAAAAAAMwAzAAAzMzMAADMAMyQkADMzMyYmWAdaARNdWW0AAG0kAGYzM18W VVtVAGZmYwAkqgRnqgBk/2YkqmZmqm1t/ySSACSSVW2SAG2uVRSfqg2U/xXbqhDb/2i2qm22/23b qm3b/5oMAJ4IVZtkAJVpVeEMAOsOVd9qAN5nVZJtqvMkqv9tqpKcAJKcVrbbVduSAN6aVdvbVZmZ mZKZqpOV9KraqZbR3dyfqduS/9zcqObl6AAAAP///wAAACH+HUJ1aWx0IHdpdGggR0lGIE1vdmll IEdlYXIgMi41ACH5BAFkAD0ALAAAAAB4ACgAAAb+QIBwSCwWUUiUiqVqoUZJJaqlehYP2IMiizV6 v+CweEwGo3TO6GhxTidPC+EBgoXY79wD7XDdy+18AAFlhIWGQigyTyQnJCMMbIqOiwwMQjQ+NHY0 nHd3NDs7gVl7WDQ3O3t2L4FDA3OtX3NDdbGHYic5jY4kJJAoulCMa5YHOz6pNDmhmp0QnYHPqXTS PDQvNTzWsXqcrX62Q9KaXhC3RSc6KCTrTwsMZ40oJ0+VAHPJoD7InP2AfHr25XvW7xgyc3oAQFi2 wxytOaWIzBEIQYCcITTOESGh6wkUYsDojRjR610dGjhycArFchwdgPr4aYIYcwcCif26yGHph1b+ 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uniquename 2013aug01
Here is an image of the GUI that is produced by this code --- so that you can easily see that to which Vetter is referring, above.