[Brian Theado] 20Jan2005 - Inspired by the wealth of Tcl/Tk games available at [sdarchive] and elsewhere, I wrote some code that can be used to browse and execute a bunch of applications all bundled together into a single starkit. I bundled together over 60 games in a just over 2MB starkit that can be downloaded from http://tkoutline.sourceforge.net/tkgamepack.kit. Run the program and see a hierarchical list of Tcl/Tk games. Click on the game title to launch it. Click on the game's url to find more information. Add the title of a game to the command line and that game will be run directly. [http://tkoutline.sourceforge.net/tkgamepack.png] '''Implementation details.''' * Each game is itself an unmodified starkit. Each starkit's vfs resides as a subdirectory of the main directory of the Game pack starkit * Each game is launched in its own slave interpreter. * Most of the starkits were pulled unmodified from [sdarchive]. I found a couple of dozen more games on the wiki and at [tclapps] that I starkitified and added in. Some of these needed a "package require Tk" added. * I did have to modify one game [dots and boxes] because it was trying to do some things with the console that didn't work in a slave interpreter. * The interface for selecting games is an outline from [tkoutline]. The full functionality of tkoutline is also available (see the miscelleneous category) just because it is there. * I find the interface to be a bit cluttered, but using an outline was the easiest way for me to get this working (and I am motivated to make use of my own code). * Adding new games involves adding new text to the launcher outline (using the full version of tkoutline) and adding a new starkit vfs. ''Way cool! I've wondered for a long time when someone would take the initiative on this ;) -[jcw]'' ---- [LV] So, if people come up with additional script only games, how would they go about requesting the code be added? [Brian Theado] - putting a request here seems like a good start. ---- [LV] So each time I select a game, a new starkit will end up in the real world flat directory where the starkit resides? Is there no way to run the starkits from where they are in the bundle? [[Removed information about package require Tk error that has been fixed]] [Brian Theado] - I guess I didn't explain the implementation well enough. It is a single file and stays a single file. All the games run from within the starkit. ---- Discussion about keysym error (which has been fixed) moved to [Cross platform keysyms]. ---- [Felipe Voloch] I am getting an error every time I launch a game saying "couldn't open setup.tcl, no such...". I get to the initial screen OK, but all games I've tried to launch give the same error. This is on a linux box. Thanks. [LV] Here's my suggestion. 1. Get the very latest tclkit for your system. 1. Get the very latest tkgamepack.kit 1. Making certain that you use these two files, try to launch the game pack again. 1. If you get an error, report the exact and complete message you get, along with information about what distribution you are using, and what version of the tclkit you downloaded. 24jan05 [jcw] - The setup.tcl file error is probably caused by tclkit. I suspect that it's not able to launch at all on your linux system. Be sure to try both the static and the non-static versions of tclkit [http://www.equi4.com/pub/tk/8.4.9/]. [Brian Theado] - He says he is able to see the the initial screen, so another possibility is that his version of tclkit is too old. I recall a while back that tclkit had problems loading starkits in slave interpreters. I can't seem to access the starkit archives at http://www.equi4.com/mailman/listinfo/starkit (Mailman experienced a very low level failure and could not even generate a useful traceback for you. Please report this to the Mailman administrator at this site.) in order to figure out just how long ago that slave interpreter fix was. [Felipe Voloch] I followed jcw's suggestion and downloaded another tclkit and the problem went away. Thanks all. ---- [Category Games]