[Brian Theado] 20Jan2005 - Inspired by the wealth of Tcl/Tk games available at [sdarchive] and elsewhere, I wrote some code that can be used to browse and execute a bunch of applications all bundled together into a single starkit. I bundled together over 60 games in a just over 2MB starkit that can be downloaded from http://tkoutline.sourceforge.net/tkgamepack.kit. Run the program and see a hierarchical list of Tcl/Tk games. Click on the game title to launch it. Click on the game's url to find more information. Add the title of a game to the command line and that game will be run directly. [http://tkoutline.sourceforge.net/tkgamepack.png] '''Implementation details.''' * Each game is itself an unmodified starkit. Each starkit's vfs is extracted into the main directory of the Game pack starkit * Each game is launched in its own slave interpreter. * Most of the starkits were pulled unmodified from [sdarchive]. I found a couple of dozen more games on the wiki and at [tclapps] that I starkitified and added in. Some of these needed a "package require Tk" added. * I did have to modify one game [dots and boxes] because it was trying to do some things with the console that didn't work in a slave interpreter. * The interface for selecting games is an outline from [tkoutline]. The full functionality of tkoutline is also available (see the miscelleneous category) just because it is there. * I find the interface to be a bit cluttered, but using an outline was the easiest way for me to get this working (and I am motivated to make use of my own code). * Adding new games involves adding new text to the launcher outline (using the full version of tkoutline) and adding a new starkit vfs. ''Way cool! I've wondered for a long time when someone would take the initiative on this ;) -[jcw]'' ---- [LV] So, if people come up with additional script only games, how would they go about requesting the code be added? ---- [LV] So each time I select a game, a new starkit will end up in the real world flat directory where the starkit resides? Is there no way to run the starkits from where they are in the bundle? I tried to find out for myself, but I see this error when I try to run your starkit: invalid command name "option" while executing "option add *Text.wikimarkup "wikilinks urls style" user" (procedure "openAppLauncherOutline" line 3) invoked from within "openAppLauncherOutline [file join $::starkit::topdir applauncher]" (procedure "applauncher" line 31) invoked from within "applauncher" invoked from within "if {[llength $argv] == 0} { applauncher } else { set nestedkit [lindex $argv 0] set nestedkitmain [glob -nocomplain [file join $starkit::t..." (file "/volws/lwv28/ldatae/WWW/tkgamepack.kit/applauncher.tcl" line 68) invoked from within "source $starkit::topdir/applauncher.tcl" (file "./tkgamepack.kit/main.tcl" line 3) invoked from within "source ./tkgamepack.kit/main.tcl" ("uplevel" body line 1) invoked from within "uplevel [list source [file join $self main.tcl]]" The problem is that your application launcher program is missing that package require Tk that you mentioned having to add in a few games. The reason your app is working is probably because you are using Windows. Unfortunately, this is one of the differences between Windows and non-Windows tclkits. ---- [Category Games]