[wdb] Preface, I am an animation freak. As long as I can remember. Years ago, I've made cartoons on Super-8. (Does anybody remember?) My current project has work title Cartoon [http://wolf-dieter-busch.de/html/Software/Cartoon.htm]. Because there are thousands of objecs (literally), I am using the oo system [obj] which is designed for speed. Here my first line test (rotating face): http://www.youtube.com/watch?v=yXrXDt9wx5k&feature=player_embedded Work in progress. Project too difficult to publish some source. Who is interested, can mail me [mailto:wolf-dieter.busch@gmx.de]. Just in short the basic idea for the rotating face: The "rotated" curves of the face consist of non-linear morphing curves. Morphing is split to two aspects: a) contour, b) location. The contour morphing component is calculated by a cosine function, the location component is calculated by a sine function. Perfect. The lines are true 2D data such that a designer is not enforced to worry about a 3D system. Next video shows rotation with two spatial axes: http://www.vimeo.com/3026496 [http://wolf-dieter-busch.de/html/res/sw/Strichtest1.jpg] ---- !!!!!! %| [Category Graphics] [Category Animation] |% !!!!!!