Category for '''toys''' and '''demos''', [Tk] programs that ''just do things.'' ---- Anyone want to define the difference between a toy and a game? [LV] thinks of the difference being that a toy is a visual or executing bit of code that does something cute, but which is not intended to provide any ''re-play'' value; the user doesn't interact according to a set of rules to accomplish a goal, with a chance of not achieving that goal. In LV's mind, a game is a bit of code that does something cute, with the intent being that the user interacts according to a set of rules to accomplish some goal, with a chance of not achieving that goal. Other opinions? [wdb] I propose this difference: a game makes the '''user''' play, a toy makes the '''programmer''' play. [neb] A friend of mine states that a game can be won or lost. A toy has no end (and no end but itself). eg, Pac Man is a game. The Sims is a toy. [AMG]: What about single-player Tetris? You can lose, but you can't win. Multi-player Tetris, on the other hand, is won when all other players have lost. [neb]: I would contend that with a score and a time-limit, you have a goal you can win or lose--even if it's only a temporary situation (and any game can be started for a rematch). Every time you play tetris, you're either trying to get a hgiher score or a longer time than the previous round. Anything that can be scored would inherently be a game (under my friend's definition.) ---- To get a list of all pages in this category, click on the category name at the top of this page. To add a page to this category, place a link '''[[Category Toys]]''' at the bottom of that page. ---- '''See also:''' * [Category Animation] * [Category Application] * [Category Games] * [Category Simulator] Pages in this category: <> <> Category