[Arjen Markus] (8 december 2015) Cellular automata are a marvelously simple tool to model all manner of complex phenomena. Or perhaps better: to construct a simple system that exhibits remarkably complex phenomena that have some resemblance to actual physical, chemical and biological systems. The most famous one is probably the Game of [Life] invented by James Conway. Here is another one: a [https://en.wikipedia.org/wiki/Greenberg%E2%80%93Hastings_cellular_automaton%|%Greenburg-Hastings model%|%] that can be used to simulate "excitable systems". I was led to this model in search of some information on the [https://www.youtube.com/watch?v=3JAqrRnKFHo%|%Belousov-Zhabotinksy reaction%|%], where the reactants are involved in reversible reactions and because of the differences in colour produce unexpected evolving patterns, all in a simple Petri dish. The GUI presented by the code below has a few quirks, it seems a good exercise in OO to get the global state and the reaction of the various buttons in perfect shape. Right now, it will do most of what is supposed to (except restart when the grid size is changed) by means of a bunch of global variables. Well, I was more interested in the dynamics of the graphics yesterday evening. Anyway, enjoy! ====== # greenberg_hastings.tcl -- # Implementation of a cellular automaton according to Greenberg-Hastings # # The rules are simple: # - There are three states, 0, 1 and 2 # - If the cell has state 1, it goes to state 2 # - If the cell has state 2, it goes to state 0 # - If the cell has state 0 and at least neighbour has state 1, # it goes to state 1. Otherwise it remains in state 0 # proc newState {state} { set ny [llength $state] set nx [llength [lindex $state 0]] set newstate $state for {set y 0} {$y < $ny} {incr y} { set ym1 [expr {$y != 0 ? $y - 1 : $ny - 1}] set yp1 [expr {$y != $ny -1 ? $y + 1 : 0}] for {set x 0} {$x < $nx} {incr x} { set cell [lindex $state $y $x] set xm1 [expr {$x != 0 ? $x - 1 : $nx - 1}] set xp1 [expr {$x != $nx -1 ? $x + 1 : 0}] if { $cell == 0 } { if { [lindex $state $ym1 $x] == 1 } { set cell 1 } if { [lindex $state $yp1 $x] == 1 } { set cell 1 } if { [lindex $state $y $xm1] == 1 } { set cell 1 } if { [lindex $state $y $xp1] == 1 } { set cell 1 } } elseif { $cell == 1 } { set cell 2 } else { set cell 0 } lset newstate $y $x $cell } } return $newstate } proc displayState {state index} { set ny [llength $state] set nx [llength [lindex $state 0]] for {set y 0} {$y < $ny} {incr y} { for {set x 0} {$x < $nx} {incr x} { set cell [lindex $state $y $x] .c itemconfigure [lindex $index $y $x] -fill [lindex {yellow lime lightblue} $cell] } } } proc runAutomation {start} { global initialised global width global height global index global state global cols global rows global pause if { $start } { set initialised 1 set state [lrepeat $rows [lrepeat $cols 0]] set rmax [expr {int(rand()*11)}] for {set r 0} {$r < $rmax} {incr r} { set x [expr {int(rand()*($cols-1))}] set y [expr {int(rand()*($rows-1))}] set p [expr {int(rand()*3)}] if { $p == 0 } { lset state [expr {$y+0}] [expr {$x+0}] 1 lset state [expr {$y+0}] [expr {$x+1}] 2 lset state [expr {$y+1}] [expr {$x+0}] 0 lset state [expr {$y+1}] [expr {$x+1}] 0 } if { $p == 1 } { lset state [expr {$y+0}] [expr {$x+0}] 2 lset state [expr {$y+0}] [expr {$x+1}] 0 lset state [expr {$y+1}] [expr {$x+0}] 1 lset state [expr {$y+1}] [expr {$x+1}] 1 } if { $p == 2 } { lset state [expr {$y+0}] [expr {$x+0}] 0 lset state [expr {$y+0}] [expr {$x+1}] 1 lset state [expr {$y+1}] [expr {$x+0}] 2 lset state [expr {$y+1}] [expr {$x+1}] 2 } } set dx [expr {$width / $cols}] set dy [expr {$height / $rows}] set index $state for {set y 0} {$y < $rows} {incr y} { for {set x 0} {$x < $cols} {incr x} { set x1 [expr {$dx * $x}] set x2 [expr {$dx * ($x+1)-1}] set y1 [expr {$dy * $y}] set y2 [expr {$dy * ($y+1)-1}] lset index $y $x [.c create rectangle $x1 $y1 $x2 $y2 -fill white] } } } else { set state [newState $state] } displayState $state $index if { ! $pause } { after $::delay { runAutomation 0 } } else { set pause 0 } } proc pauseAutomation {} { global pause set pause 1 } proc stepAutomation {} { global pause global initialised set pause 1 if { ! $initialised } { runAutomation 1 } else { runAutomation 0 } } # main -- # Set up the window # set initialised 0 set width 800 set height 800 set cols 30 set rows 30 set pause 0 set delay 200 frame .frame grid [canvas .c -width $width -height $height -bg white] .frame -sticky news grid [::ttk::label .frame.header -text "Size of the grid" -font "Helvetica 12 bold"] - -sticky w grid [::ttk::label .frame.columns -text Columns] [entry .frame.columnNumber -textvariable cols] -sticky news -pady 2 grid [::ttk::label .frame.rows -text Rows] [entry .frame.rowNumber -textvariable rows] -sticky news -pady 2 grid [::ttk::label .frame.header2 -text "Commands" -font "Helvetica 12 bold"] - -sticky w -pady {20 2} grid [::ttk::button .frame.run -text "Run" -command {runAutomation 1}] - -sticky news -padx 20 -pady 2 grid [::ttk::button .frame.step -text "One step" -command stepAutomation] - -sticky news -padx 20 -pady 2 grid [::ttk::button .frame.pause -text "Pause" -command pauseAutomation] - -sticky news -padx 20 -pady 2 grid [::ttk::button .frame.exit -text "Exit" -command exit] - -sticky news -padx 20 -pady 20 ====== <>Category Mathematics|Category Science|Category Toys