[NEM] This is the name of my rule interpreter library. It stands for the Game-Oriented Rule Engine, as it is designed to be a lightweight and fast pattern matching and forward-chaining rule engine (production system) suitable for doing game AI. It's based on the [Rete] algorithm, which is pretty standard, but with some minor alterations to improve the memory efficiency. You can get a paper and my undergraduate dissertation on the project from my homepage [http://www.cs.nott.ac.uk/~nem/]. At the time I implemented the library in C++. It was never released, however, as the code was buggy. I've recently begun a rewrite in pure ANSI C and hope to get it released within the next month. Naturally, it will come with a Tcl interface. If you're looking for something like this in the meantime, I'd recommend checking out [CLIPS] which can be used from Tcl, or [SOAR] if you want a more complete cognitive modelling framework. I also want to link up GORE with [TOOT], as there are similarities between the pattern matching done for the rule engine and that done for [Algebraic Types]. <> AI