Here's another implementation (text-only) of Conway's Game of Life: ====== package require Tcl 8.5 proc main {} { evolve 3 blinker [initialize_tableau {3 3} {{0 1} {1 1} {2 1}}] evolve 5 glider [initialize_tableau {5 5} {{0 1} {1 2} {2 0} {2 1} {2 2}}] } proc evolve {generations name tableau} { for {set gen 1} {$gen <= $generations} {incr gen} { puts "$name generation $gen:" print $tableau set tableau [next_generation $tableau] } puts "" } proc initialize_tableau {size initial_life} { lassign $size ::max_x ::max_y set tableau [blank_tableau] foreach point $initial_life { lset tableau {*}$point 1 } return $tableau } proc blank_tableau {} { return [lrepeat $::max_x [lrepeat $::max_y 0]] } proc print {tableau} { foreach row $tableau {puts [string map {0 . 1 #} [join $row]]} } proc next_generation {tableau} { set new [blank_tableau] for {set x 0} {$x < $::max_x} {incr x} { for {set y 0} {$y < $::max_y} {incr y} { lset new $x $y [fate [list $x $y] $tableau] } } return $new } proc fate {point tableau} { set current [value $point $tableau] set neighbours [sum_neighbours $point $tableau] return [expr {($neighbours == 3) || ($neighbours == 2 && $current == 1)}] } proc value {point tableau} { return [lindex $tableau {*}$point] } proc sum_neighbours {point tableau} { set sum 0 foreach neighbour [get_neighbours $point] { incr sum [value $neighbour $tableau] } return $sum } proc get_neighbours {point} { lassign $point x y set results [list] foreach x_off {-1 0 1} { foreach y_off {-1 0 1} { if { ! ($x_off == 0 && $y_off == 0)} { set i [expr {$x + $x_off}] set j [expr {$y + $y_off}] if {(0 <= $i && $i < $::max_x) && (0 <= $j && $j < $::max_y)} { lappend results [list $i $j] } } } } return $results } main ====== ** See also ** * [http://www.rosettacode.org/wiki/Conway's_Game_of_Life%|%Game of Life] at [Rosetta Code] * [Artificial Life] <> Cellular Automata | Toys