The Iching is the ancient fortune telling book of China. The Iching literature mentions various methods for casting fortune patterns of Iching. The various methods include hot ironing of turtle shells (-t.), manipulations of yarrow sticks, flipping coins, throwing shaman bones, and dice. One analogy from North America is a shaman throwing or shuffling stick dice. ---- I made three stick dice for Iching by cutting a dowel of square cross section into three sticks. For the three stick dice, the flat sides are marked or burned with 2 or 3 holes alternately. Two sticks are marked with {3 2 3 2} dots on the sides. One stick is marked with {3 3 3 2} dots on the sides. In casting such three dice, the possible sums are 6,7,8, or 9. Further, the stick dice are cast six times to obtain whole lines or broken lines in a pattern or set of six lines. A set of six Iching lines is called a gua in the orient or a hexagram in some translations of the Chinese. ---- In the Iching interpretations, casts of 6 and 8 are broken or yin (female) lines, while casts of 7 and 9 are whole or yang (male) lines. The casts are recorded by pencil with the first line at bottom and marking up the column. It is possible to record the numbers from the casts with tally sticks or Chinese counting rods, which are somewhat reminiscent of the Iching patterns themselves. After marking the original pattern or hexagram, sometimes a second follow-up hexagram is developed by swapping throws of 6 for a 7 and throws of 9 for a 6. These swaps effectively trade a broken line(6) for a whole line(7) and a whole line(9) for a broken line(6). The throws for the changing lines (6&9) may not always be come out in the first hexagram or its component lines, so the followup hexagram may not exist {under consistent rules}. If the first hexagram is interpreted on a line by line basis, any changing lines(6&9) or second hexagram offers some modification or discount on the interpretation of the first hexagram. ---- In developing a computer program or application, it is helpful to develop analogs for the individual tasks of the application. An Iching application would have to compose, beg, or borrow TCL procedures for random casts, tallies of scores, accounting files, display hexagram lines on a screen, swapping changing lines, hexagram pattern recognition and ranking interpretations. In fact, some TCL one liner procedures and text swapping routines might be useful as utilities in a starter application program, since unruly text strings are expected in the Iching. Casting the sticks or bones for each Iching line is analog for random lpick subroutine below. Adding the top sides of three sticks and throwing six times is analog for the "for 6 times" statement in the bonereadxx procedure below. In the West, Leibniz etc recognized that the whole and broken lines in the hexagram patterns could be counted as ones and zeros, respectively in a binary number system. For example, a cast or TCL list of { 6,7,8,9,6,7 } could be expressed as a binary number, 010101. The binary numbers are the analogs for the binaryexchange subroutine below. For computer procedures, the patterns are effectively a horizontal bar code of 6 lines. ---- In the process of designing the basic subroutine tasks, we could throw in some switches, logic chains, or daisy chains that break the outset rules given above. For example, TCL is so good at swapping lines (6&9) for the second hexagram, that it would be easy to put a switch that generates or swaps all hexagram lines (6,7,8,&9) for their opposites. Also from some scripts of the Chinese Chou dynasty, different Iching fortune methods of yarrow sticks or coins would generate different probabilities of obtaining each hexagram line. Might be interesting to have a back door in the program to check (or adapt} the different probabilities of stick or coin throws. Several authors have pointed out that a few of the hexagrams look similar to Chinese characters or even Mayan calendar notation. Without wading too deep into alternate realities, the Iching hexagrams could be used as numerals, script alphabet, game tokens, symbol recognition code, or maybe a programming language (like Greek letters for APL operators). Such rule breaking helps keep the finished program more flexible. ---- #!/usr/bin/env wish #start of deck #Iching_Fortunes # or Itching For Tunes [%>} # 6Feb2007, [gold] # working on XP starter code # top browser is written for windows # and should open file in notepad, # on left mouse click. #!/usr/bin/env wish #start of deck #Iching_Fortunes # or Itching For Tunes [%>} # 6Feb2007, [gold] # working on XP starter code # top browser is written for windows # and should open file in notepad, # on left mouse click. package require Tk global bookvalue bookvalue2 set colorground bisque set wow "bone number" proc xlistlistbox {} { .labellabel delete 0 end foreach filefile [glob .* *] { if [file isdirectory $filefile] { set filefile "$filefile/" } .labellabel insert end $filefile; } } proc xskipskipdirectory {dir} { cd $dir .realcommand configure -text [pwd] xlistlistbox } proc clickclicklistbox {} { catch { set index [lindex [.labellabel curselection] 0] } if { $index == "" } { return } set filename [.labellabel get $index] if [file isdirectory $filename] { xskipskipdirectory $filename } else { #exec xedit $file & # windows editor exec notepad $filename}} wm title . "File Starter" frame .labelframe pack .labelframe -expand no -fill x label .labellabel1 -text "Directory:" label .realcommand -text "" \ -relief groove pack .labellabel1 -in .labelframe \ -side left -expand no -fill x pack .realcommand -in .labelframe \ -side left -expand yes -fill x -anchor w frame .listlistbox pack .listlistbox -expand yes -fill both listbox .labellabel \ -width 25 -height 3 \ -xscrollcommand ".xxxxaxis set" \ -yscrollcommand ".yyyyaxis set" \ -bg $colorground scrollbar .yyyyaxis \ -command ".labellabel yview" \ -orient v scrollbar .xxxxaxis \ -command ".labellabel xview" \ -orient h pack .xxxxaxis -in .listlistbox -side bottom -fill x -expand no pack .yyyyaxis -in .listlistbox -side right -fill y -expand no pack .labellabel -in .listlistbox -side top -fill both -expand yes frame .buttonbuttonx pack .buttonbuttonx -fill x button .caster -text Cast_Bones -command {bonereadxx 1 ;castfortune;} button .coinster -text Coin_Toss -command {bonereadxx 2;castfortune;} button .done -text Exit -command exit pack .caster .coinster .done -in .buttonbuttonx \ -side top -fill x bind .labellabel clickclicklistbox pack [ label .ww -text "Iching holding tank " -bg $colorground] pack [ text .wxxccc -width 80 -height 3 -bg beige ] focus .wxxccc ;# allow keyboard input .wxxccc insert end "xxx starter xxx "; scrollbar .scr -orient vertical -command ".can yview" canvas .can -yscrollcommand ".scr set" -width 240 -bg $colorground pack .can -fill both -expand 1 -side left pack .scr -fill y -expand 0 -side left set width 50 set height 50 set w ".can" set x 100 set y 100 set dx 50 set dy 30 set colors {white black } set color 0 #suchenwirth_subroutine;} proc lpick L {lindex $L [expr {int(rand()*[llength $L])} ];} # utilities proc plainsub {text item replacewith} { set text [string map [list $item $replacewith] $text] } proc %+ {a } {return [string toupper $a]; #%+ tree >TREE } proc %- {a } {return [string tolower $a]; #%+ Tree >tree } proc %++ {a b} {return $a$b;#%+* tree root >treeroot } proc %-- {a b} {regsub $b $a "" a; return $a;#%-- 5 7>5 } proc %% {a b} {regsub -all $b $a "";#%% tree root >tree } proc %1 {a b} {regsub $b $a "" a; return $a;#%1 tree root>tree } proc %2 {a b} {regsub $b $a "" a;regsub $b $a "" a; return $a;#%2 tree root>tree } proc %3 {a b} {regsub $b $a "" a;regsub $b $a "" a;regsub $b $a "" a; return $a;#%3 tree root>tree} proc %2x {a} {return $a$a;#%2x tree>treetree} proc %3x {a} {return $a$a$a;#%3x tree>treetreetree} proc %4x {a} {return "$a,$a,$a";#%5x tree>tree,tree,tree } proc %5x {a} {return "$a $a $a";#%5x tree>tree tree tree } proc repeat {n body} {while {$n} {incr n -1; uplevel $body}} proc random n {expr {round($n*rand())}} proc whitelist {a} {return [lreplace $a 0 -1];#take string,return list without blanks} set k [split {abcdefghijklmnopqrstuvwxyz} {}] proc average L {expr ([join $L +])/[llength $L].} proc srevert s { set l [string length $s] set res "" while {$l} {append res [string index $s [incr l -1]]} set res };# RS, proc lreverse L { set res {} set i [llength $L] #while {[incr i -1]>=0} {lappend res [lindex $L $i]} while {$i} {lappend res [lindex $L [incr i -1]]} ;# rmax set res } ;# RS, tuned 10% faster by [rmax] proc sumoflist L {expr [join [split $L ""] +]+0} ;# RS proc convertbase2to10 {jip} { set l [split $jip ""] set t 0; set e 0; foreach n $l { set exp [ expr int(pow(2,$e))]; incr t [ expr $n * $exp ] ; incr e; } return $t} proc kvsearch {kvlist item} { set pos [lsearch $kvlist $item] if {$pos != -1} { lindex $kvlist [expr {$pos+1-2*($pos%2)}] } } ;# RS # end utilities #start iching data set bookvalue [ list 1 63 43 62 14 61 34 60 9 59 5 58 26 57 11 56 10 55 58 54 38 53 54 52 61 51 60 50 41 49 19 48 13 47 49 46 30 45 55 44 37 43 63 42 22 41 36 40 25 39 17 38 21 37 51 36 42 35 3 34 27 33 24 32 44 31 28 30 50 29 32 28 57 27 48 26 18 25 46 24 6 23 47 22 64 21 40 20 59 19 29 18 4 17 7 16 33 15 31 14 56 13 62 12 53 11 39 10 52 9 15 31 14 56 13 62 12 53 11 39 10 52 9 15 8 12 7 45 6 35 5 16 4 20 3 23 1 2 0 8 2 ] set bookvalue2 [ list 9999 1 63 43 62 14 61 34 60 9 59 5 58 26 57 11 56 10 55 58 54 38 53 54 52 61 51 60 50 41 49 19 48 13 47 49 46 30 45 55 44 37 43 63 42 22 41 36 40 25 39 17 38 21 37 51 36 42 35 3 34 27 33 24 32 44 31 28 30 50 29 32 28 57 27 48 26 18 25 46 24 6 23 47 22 64 21 40 20 59 19 29 18 4 17 7 16 33 15 31 14 56 13 62 12 53 11 39 10 52 9 15 31 14 56 13 62 12 53 11 39 10 52 9 15 8 12 7 45 6 35 5 16 4 20 3 23 1 2 0 8 2 ] if 0 { iching hexagrams and trigrams } if 0 { Little API style database } set chartbamboo { " list + hexagram_1 : pinyin Qian wade Ch'ien english {The Creative } + hexagram_2 : pinyin Kun wade K'un english {The Receptive} + hexagram_3 : pinyin Zhun wade Chun english { Difficulty at the Beginning } + hexagram_4 : pinyin Meng wade Mêng english {Youthful Folly } + hexagram_5 : pinyin Xu wade Hsü english {Waiting } + hexagram_6 : pinyin Song wade Sung english {Conflict } + hexagram_7 : pinyin Shi wade Shih english {The Army } + hexagram_8 : pinyin Bi wade Pi english {Holding Together} + hexagram_9 : pinyin Xiaoxu wade Hsiao Ch'u english {The Taming Power of the Small} + hexagram_10 : pinyin Lü wade Lü english {Treading} + hexagram_11 : pinyin Tai wade T'ai english {Peace } + hexagram_12 : pinyin Pi wade P'i english {Standstill } + hexagram_13 : pinyin Tongren wade {T'ung Jên} english {Fellowship with Men } + hexagram_14 : pinyin Dayou wade { Ta Yu } english {Possession in Great Measure } + hexagram_15 : pinyin Qian wade Ch'ien english {Modesty } + hexagram_16 : pinyin Yu wade Yü english {Enthusiasm } + hexagram_17 : pinyin Sui wade Sui english {Following } + hexagram_18 : pinyin Gu wade Ku english {Work on What Has Been Spoiled } + hexagram_19 : pinyin Lin wade Lin english {Approach } + hexagram_20 : pinyin Guan wade Kuan english {Contemplation } + hexagram_21 : pinyin Shike wade {Shih Ho } english {Biting Through } + hexagram_22 : pinyin Bi wade Pi english {Grace } + hexagram_23 : pinyin Bo wade Po english {Splitting Apart } + hexagram_24 : pinyin Fu wade Fu english {Return } + hexagram_25 : pinyin Wuwang wade { Wu Wang }english {Innocence } + hexagram_26 : pinyin Daxu wade { Ta Ch'u } english {The Taming Power of the Great } + hexagram_27 : pinyin Yi wade I english {The Corners of the Mouth } + hexagram_28 : pinyin Daguo wade { Ta Kuo } english {Preponderance of the Great } + hexagram_29 : pinyin Kan wade K'an english {The Abysmal } + hexagram_30 : pinyin Li wade Li english {The Clinging } + hexagram_31 : pinyin Xian wade Hsien english {Influence } + hexagram_32 : pinyin Heng wade Hêng english {Duration} + hexagram_33 : pinyin Dun wade Tun english {Retreat } + hexagram_34 : pinyin Dazhuang wade { Ta Chuang } english {The Power of the Great } + hexagram_35 : pinyin Jin wade Chin english {Progress} + hexagram_36 : pinyin Mingyi wade { Ming I } english {Darkening of the Light } + hexagram_37 : pinyin Jiaren wade Chia Jên english { The Family} + hexagram_38 : pinyin Kui wade K'uei english {Opposition } + hexagram_39 : pinyin Jian wade Chien english {Obstruction} + hexagram_40 : pinyin Xie wade Hsieh english {Deliverance} + hexagram_41 : pinyin Sun wade Sun english {Decrease } + hexagram_42 : pinyin Yi wade I english {Increase } + hexagram_43 : pinyin Guai wade Kuai english {Break-through} + hexagram_44 : pinyin Gou wade Kou english {Coming to Meet} + hexagram_45 : pinyin Cui wade Ts'ui english {Gathering Together } + hexagram_46 : pinyin Sheng wade Shêng english {Pushing Upward } + hexagram_47 : pinyin Kun wade K'un english {Oppression } + hexagram_48 : pinyin Jing wade Ching english {The Well } + hexagram_49 : pinyin Ge wade Ko english {Revolution} + hexagram_50 : pinyin Ding wade Ting english {The Caldron } + hexagram_51 : pinyin Zhen wade Chên english {The Arousing } + hexagram_52 : pinyin Gen wade Kên english {Keeping Still } + hexagram_53 : pinyin Jian wade Chien english {Development } + hexagram_54 : pinyin Guimei wade {Kuei Mei} english {The Marrying Maiden } + hexagram_55 : pinyin Feng wade Fêng english {Abundance } + hexagram_56 : pinyin Lü wade Lü english {The Wanderer } + hexagram_57 : pinyin Xun wade Sun english {The Gentle } + hexagram_58 : pinyin Dui wade Tui english {The Joyous } + hexagram_59 : pinyin Huan wade Huan english { Dispersion } + hexagram_60 : pinyin Jie wade Chieh english {Limitation } + hexagram_61 : pinyin Zhongfu wade {Chung Fu} english {InnerTruth } + hexagram_62 : pinyin Xiaoguo wade { Hsiao Kuo} english {Preponderance of the Small } + hexagram_63 : pinyin Jiji wade { Chi Chi } english {After Completion} + hexagram_64 : pinyin Weiji wade { Wei Chi } english {Before Completion } " } proc plainsub {text item replacewith} { set text [string map [list $item $replacewith] $text] } foreach piece { + : \{ \} } { set chartbamboo [ plainsub $chartbamboo $piece "*" ] } set reading [ list [ split $chartbamboo " " ]] #end iching data proc binaryexchange {gualisting} { # converts gualisting as a list # to binary & decimal numbers. global dx dy colors color global guabinary guadecimal guatransform set guabinary [ whitelist $gualisting ]; set guabinary [ join [ split $guabinary " "]]; set guabinary [ plainsub $guabinary 6 0 ]; set guabinary [ plainsub $guabinary 7 1 ]; set guabinary [ plainsub $guabinary 8 0 ]; set guabinary [ plainsub $guabinary 9 1 ]; set guabinary [ plainsub $guabinary " " "" ]; return $guabinary; } proc second_hexagram_compute {gualisting } { # subroutine under test global bookvalue second_hexagram #set gualisting [ lreverse $gualisting]; set second_hexagram [ list ]; set second_hexagram [ join $gualisting ] ; set second_hexagram [ plainsub $second_hexagram 6 7 ]; set second_hexagram [ plainsub $second_hexagram 9 6 ]; set guabinary [ binaryexchange $second_hexagram ]; set decimalout [ convertbase2to10 $guabinary ]; set bookgua [ kvsearch $bookvalue $decimalout ]; return $bookgua; } proc bonereadxx {coinsread} { global dx dy colors color gualisting reading global bookvalue bookvalue2 second_hexagram set dj 1; set gualisting [list ]; if { $coinsread == 1 } { for {set j 0} {$j<6} {incr j $dj} { set bone1 [lpick {3 3 3 2}] set bone2 [lpick {3 3 2 2}] set bone3 [lpick {3 3 2 2}] set bonereading [expr $bone1 + $bone2 + $bone3 ] set wow [expr $bone1 + $bone2 + $bone3 ] lappend gualisting $wow; } } if { $coinsread == 2 } { for {set j 0} {$j<6} {incr j $dj} { set bone1 [lpick {3 3 2 2}] set bone2 [lpick {3 3 2 2}] set bone3 [lpick {3 3 2 2}] set bonereading [expr $bone1 + $bone2 + $bone3 ] set wow [expr $bone1 + $bone2 + $bone3 ] lappend gualisting $wow; } } #set guabinary [ list 1 0 1 1 1 si tiene problema ] set gualisting [ lreverse $gualisting]; # reading hexagram lines top down, # opposed to reverse(down top) # give different binary values # set guabinary [ binaryexchange $gualisting ]; set decimalout [ convertbase2to10 $guabinary ]; set bookgua [ kvsearch $bookvalue2 $decimalout ]; set second_hexa [ second_hexagram_compute $gualisting ]; .wxxccc delete 1.0 end; set outoutfoulspirit " last bone is $wow .gua listing is $gualisting && binary $guabinary && decimal $decimalout &&Iching_gua_# $bookgua && test 2nd hex. $second_hexagram && 2nd h. test $second_hexa && $second_hexagram $reading " .wxxccc insert end $outoutfoulspirit } proc castfortune {} { global dx dy colors color gualisting second_hexagram set colorx black; for {set i 0; set y 0} {$i<6} {incr i; incr y $dy} { set colorx brown; for {set j 0; set x 0} {$j<3} {incr j; incr x $dx} { set colorx brown; if { $j == 1} { if { [lindex $gualisting $i ] == 6} {set colorx white} if { [lindex $gualisting $i ] == 7} {set colorx brown} if { [lindex $gualisting $i ] == 8} {set colorx white} if { [lindex $gualisting $i ] == 9} {set colorx brown} } .can create rectangle $x $y [expr {$x+$dx}] [expr {$y+$dy}] \ -fill $colorx }} set dx 50 set dy 30 set colorx blue; for {set i 0; set y 0} {$i<6} {incr i; incr y $dy} { set colorx blue; for {set j 0; set x 0} {$j<3} {incr j; incr x $dx} { set colorx blue; if { $j == 1} { if { [lindex $second_hexagram $i ] == 6} {set colorx white} if { [lindex $second_hexagram $i ] == 7} {set colorx blue} if { [lindex $second_hexagram $i ] == 8} {set colorx white} if { [lindex $second_hexagram $i ] == 9} {set colorx blue} } .can create rectangle [expr $x + 180] $y [expr {[expr $x +180 ]+$dx}] [expr {$y+$dy}] \ -fill $colorx }} } xskipskipdirectory $env(HOME) #endofdeck #endofdeck ---- '''Screenshots Section''' [http://img175.imageshack.us/img175/5109/ichinggenerator5ab5.jpg] [http://farm5.static.flickr.com/4136/4812522943_33727ff8ec.jpg] [http://farm5.static.flickr.com/4114/4812413403_e697523a46.jpg] '''Comments Section''' Please place any comments here, Thanks. [gold] Change:Redundant procedure ? deleted. [LV] slightly reformatted code to some level of consistency, added a few braces around expr arguments, and removed a redundant proc definition. [gold] Change 13Mar2007:omitted **(exp) in expr for base2, TCL8.5&>. CJL thinks that following the guidelines [http://wiki.tcl.tk/6] would make this page much more readable, and give browsers a chance to flow the formatting [gold] Change 17Mar2007. Pan feature in Kaching.tcl is sticking badly. Temporary fix for pan, touch right mouse, then use middle mouse to pan. ---- References: * http://en.wikipedia.org/wiki/I_Ching * http://www.kheper.net/topics/I_Ching/hexagrams.htm * http://www.peaceloveandme.com/images/trigrams.gif * http://www.anton-heyboer.org/i_ching/choose.htm * Search on google.com for "site:www.sipp.org ching hexagrams" * http://www.beatrice.com/TAO.txt * http://members.aol.com/IChing1/index.html * http://www.sacred-texts.com/ich/index.htm * http://www.meritbadge.com/mb/notes/064.htm * http://home.hccnet.nl/vd.heijdt/sub-division.htm * Search on google.com for "Navaho game stick dice" * Search on google.com for "native america stick dice" * http://hearstmuseum.berkeley.edu/../gallery_3_5_5.html * http://www.biroco.com/yijing/stick.htm * http://mathcentral.uregina.ca/.../treptau1/game3.html * Search on google.com for "counting rods" * Search on Wikipedia for "Bagua ching trigram hexagram" * http://www.math.sfu.ca/histmath/China/Beginning/Rod.html * http://mathforum.org/library/drmath/view/52557.html * http://members.iimetro.com.au/~lofting/myweb/icmaths.html * http://www.research.att.com/~njas/sequences/A116586 * http://www.circadianacupuncture.com/CAT/iching.html * Dirk Gently's Holistic I-ching Calculator [http://www.thateden.co.uk/dirk/] * http://www.bodhitree.com/booklists/i-ching.html * http://hexadecimal.uoregon.edu/ching/ching.html Random Divination ( non-Iching) * Search on google.com & wikipedia for keywords :Limyran, Lycia, Sortes Astrampsych, thomas oracle, Bibliomancy" * http://www.thing.de/projekte/7:9%23/dream_book.html * http://www.cs.utk.edu/~mclennan/BA/GAO.html * http://essenes.net/greekalpha.htm * http://www.cs.utk.edu/%7Emclennan/BA/LAO.txt Programming References ( TCL & C# ) * http://www.alanwood.net/unicode/yijing_hexagram_symbols.html * http://www.unicode.org/charts/PDF/U4DC0.pdf * http://www.wazu.jp/gallery/Test_AncientChineseSymbols.html * http://www.unicode.org/charts/PDF/U1D360.pdf * c# based program as http://hexadecimal.uoregon.edu/ching/src.html * java http://mason.gmu.edu/~swingo/ * [Base conversion] * Syntax or sin tax:[I love foreach] [use while to iterate over a list] * [additional list functions], [string reverse], * [split], [list] * [recursive list searching] ---- Appendix Tables if 0 { iching hexagrams and trigrams } |1. |Qian |Ch'ien, The Creative| |2. |Kun |K'un, The Receptive| |3. |Zhun |Chun, Difficulty at the Beginning| |4. |Meng |Mêng, Youthful Folly| |5. |Xu |Hsü, Waiting| |6. |Song |Sung, Conflict| |7. |Shi |Shih, The Army| |8. |Bi |Pi, Holding Together| |9. |Xiaoxu |Hsiao Ch'u, The Taming Power of the Small| |10. |Lü |Lü, Treading| |11. |Tai |T'ai, Peace| |12. |Pi |P'i, Standstill| |13. |Tongren |T'ung Jên, Fellowship with Men| |14. |Dayou |Ta Yu, Possession in Great Measure| |15. |Qian |Ch'ien, Modesty| |16. |Yu |Yü, Enthusiasm| |17. |Sui |Sui, Following| |18. |Gu |Ku, Work on What Has Been Spoiled| |19. |Lin |Lin, Approach| |20. |Guan |Kuan, Contemplation| |21. |Shike |Shih Ho, Biting Through| |22. |Bi |Pi, Grace| |23. |Bo |Po, Splitting Apart| |24. |Fu |Fu, Return| |25. |Wuwang |Wu Wang, Innocence| |26. |Daxu |Ta Ch'u, The Taming Power of the Great| |27. |Yi |I, The Corners of the Mouth| |28. |Daguo |Ta Kuo, Preponderance of the Great| |29. |Kan |K'an, The Abysmal| |30. |Li |Li, The Clinging| |31. |Xian |Hsien, Influence| |32. |Heng |Hêng, Duration| |33. |Dun |Tun, Retreat| |34. |Dazhuang |Ta Chuang, The Power of the Great| |35. |Jin |Chin, Progress| |36. |Mingyi |Ming I, Darkening of the Light| |37. |Jiaren |Chia Jên, The Family| |38. |Kui |K'uei, Opposition| |39. |Jian |Chien, Obstruction| |40. |Xie |Hsieh, Deliverance| |41. |Sun |Sun, Decrease| |42. |Yi |I, Increase| |43. |Guai |Kuai, Break-through| |44. |Gou |Kou, Coming to Meet| |45. |Cui |Ts'ui, Gathering Together| |46. |Sheng |Shêng, Pushing Upward| |47. |Kun |K'un, Oppression| |48. |Jing |Ching, The Well| |49. |Ge |Ko, Revolution| |50. |Ding |Ting, The Caldron| |51. |Zhen |Chên, The Arousing| |52. |Gen |Kên, Keeping Still| |53. |Jian |Chien, Development| |54. |Guimei |Kuei Mei, The Marrying Maiden| |55. |Feng |Fêng, Abundance| |56. |Lü |Lü, The Wanderer| |57. |Xun |Sun, The Gentle| |58. |Dui |Tui, The Joyous| |59. |Huan |Huan, Dispersion| |60. |Jie |Chieh, Limitation| |61. |Zhongfu |Chung Fu, Inner Truth| |62. |Xiaoguo |Hsiao Kuo, Preponderance of the Small| |63. |Jiji |Chi Chi, After Completion| |64. |Weiji |Wei Chi, Before Completion| The names of the trigrams |I |Ching |Trigram Name | Translations| | |Pinyin |Wade-Giles | (Wilhelm/Baynes) associations| |1. |Qian |Ch'ien |the creative, heaven, Father,northwest,head,lungs| |2. |Kun |K'un |the receptive,earth,Mother,southwest,abdomen,reproductive_organs| |3. |Zhen |Chên |the arousing, thunder,Eldest_Son,east,throat| |4. |Kan |K'an |the abysmal,water,Middle_Son,north,liver,kidneys,inner_ear| |5. |Gen |Kên |keeping still, mountain,Youngest_Son,northeast,hands,spine,bones| |6. |Xun |Sun |the gentle, wind, Eldest Daughter,southeast,hips,buttocks| |7. |Li |Li |the clinging, flame,Middle_Daughter,south,eyes,heart| |8. |Dui |Tui |the joyous, lake,Youngest_Daughter,west,mouth }| ****appendix TCL program**** ====== #!/usr/bin/wish # Ka_ching.tcl , test for random binary numbers scheme, # goldshell7 ,14Mar2007, working on XP at TCL wiki #!/usr/bin/wish # Ka_ching.tcl , test for random binary numbers scheme, # goldshell7 ,14Mar2007, working on XP at TCL wiki #Used drawing tool by suchenwirth as starter code # added colors and report text windows. global count set count 0; proc whitelist {a} {return [lreplace $a 0 -1];#take string,return list without blanks} proc plainsub {text item replacewith} { set text [string map [list $item $replacewith] $text] } proc radio {w var values {col 0}} { frame $w set type [expr {$col? "-background" : "-text"}] foreach value $values { radiobutton $w.v$value $type $value -variable $var -value $value \ -indicatoron 0 if $col {$w.v$value config -selectcolor $value -borderwidth 3} } eval pack [winfo children $w] -side left set ::$var [lindex $values 0] set w } proc lpick L {lindex $L [expr int(rand()*[llength $L])]; \ #suchenwirth_subroutine;} proc stringxxx s { #suchenwirth_subroutine; set res {} foreach line [split $s \n] { for {set i 0} {$i<[string length $line]} {incr i} { if {$i==[string wordstart $line $i]} { set w [string range $line $i [expr {[string wordend $line $i]-1}]] #if {$w!=" "} {lappend res $w} #if {$w!=" " && $w!="\{" && $w!="\}"} {lappend res $w} if {$w!=" " && $w!="\{" && $w!="\}" && $w!="\," && $w!="\\" && $w!="\/"} {lappend res $w} #if {$w!="\}"} {lappend res $w} #if {$w!="\{"} {lappend res $w} incr i [expr {[string length $w]-1}]; # always loop incr } } } set res } proc down(Draw) {w x y} { set ::ID [$w create line $x $y $x $y -fill $::Fill] } proc move(Draw) {w x y} { $w coords $::ID [concat [$w coords $::ID] $x $y] } #-- Movement of an item proc down(Move) {w x y} { set ::ID [$w find withtag current] set ::X $x; set ::Y $y } proc move(Move) {w x y} { $w move $::ID [expr {$x-$::X}] [expr {$y-$::Y}] set ::X $x; set ::Y $y } #-- Clone an existing item proc serializeCanvasItem {c item} { set data [concat [$c type $item] [$c coords $item]] foreach opt [$c itemconfigure $item] { # Include any configuration that deviates from the default if {[lindex $opt end] != [lindex $opt end-1]} { lappend data [lindex $opt 0] [lindex $opt end] } } return $data } proc down(Clone) {w x y} { set current [$w find withtag current] if {[string length $current] > 0} { set itemData [serializeCanvasItem $w [$w find withtag current]] set ::ID [eval $w create $itemData] set ::X $x; set ::Y $y } } interp alias {} move(Clone) {} move(Move) #-- Drawing a rectangle proc down(Rect) {w x y} { set ::ID [$w create rect $x $y $x $y -fill $::Fill] } proc move(Rect) {w x y} { $w coords $::ID [lreplace [$w coords $::ID] 2 3 $x $y] } #-- Drawing an oval (or circle, if you're careful) proc down(Oval) {w x y} { set ::ID [$w create oval $x $y $x $y -fill $::Fill] } proc move(Oval) {w x y} { $w coords $::ID [lreplace [$w coords $::ID] 2 3 $x $y] } proc down(Poly) {w x y} { if [info exists ::Poly] { set coords [$w coords $::Poly] foreach {x0 y0} $coords break if {hypot($y-$y0,$x-$x0)<10} { $w delete $::Poly $w create poly [lrange $coords 2 end] -fill $::Fill unset ::Poly } else { $w coords $::Poly [concat $coords $x $y] } } else { set ::Poly [$w create line $x $y $x $y -fill $::Fill] } } proc down(canvas) {w x y} {global colorground; set colorground $::Fill; \ .c configure -bg $colorground} proc move(canvas) {w x y} {} proc down(circle) {w x y} { set tile [expr {int(rand()*1000000000.)}] set poof "oval" ; set tagx [list $poof mv "obj_$tile" "colorit_$::Fill" d-$x$y]; set dx 50 set dy 50 set ::ID [$w create oval [expr {$x+2}] [expr {$y+2}] [expr {$x+$dx-3}] [expr {$y+$dy-3}] -tags $tagx -fill $::Fill] } proc move(circle) {w x y} { #$w coords $::ID [lreplace [$w coords $::ID] 2 3 $x $y] } proc ? L { lindex $L [expr {int(rand()*[llength $L])}] #suchenwirth_subroutine; } proc move(Poly) {w x y} {#nothing} proc down(clear) {w x y} { global helpx $w delete "all"; set helpx 0; } #-- With little more coding, the Fill mode allows changing an item's fill color: proc down(Fill) {w x y} {$w itemconfig current -fill $::Fill} proc move(Fill) {w x y} {} # touch right mouse, then use middle mouse to pan; proc down(pan) {w x y} {} proc move(pan) {w x y} {} #-- Building the UI set modes {Draw Move Clone Fill Rect Oval Poly exit} set modez {canvas circle metal weave pan help binary clear } set colors { black white magenta brown red orange yellow green green3 green4 cyan blue blue4 purple } set colorz {black brown2 LightGoldenrod1 LightGoldenrod2 LightGoldenrod3 LightGoldenrod4 LightYellow2 LightYellow3 LightYellow4 yellow2 yellow3 yellow4 gold2 gold3 gold4 goldenrod1 goldenrod2 goldenrod3 goldenrod4 DarkGoldenrod1 DarkGoldenrod2 DarkGoldenrod3 orange3 orange4 DarkOrange1 DarkOrange2 DarkOrange3 DarkOrange4 coral1 coral2 coral3 coral4 tomato2 tomato3 tomato4 OrangeRed2 OrangeRed3 OrangeRed4 red2 red3 red4 DeepPink2 DeepPink3 DeepPink4 HotPink1 HotPink2 HotPink3 HotPink4 pink1 pink2 } set colorx { blue4 AntiqueWhite3 \ Bisque1 Bisque2 Bisque3 Bisque4 \ SlateBlue3 RoyalBlue1 SteelBlue2 \ DeepSkyBlue3 LightBlue1 DarkSlateGray1 \ Aquamarine2 DarkSeaGreen2 SeaGreen1 Bisque \ Yellow1 IndianRed1 IndianRed2 Tan1 \ lemonchiffon seashell honeydew mintcream azure \ peachpuff navajowhite moccasin cornsilk \ IndianRed3 IndianRed4 sienna1 sienna2 sienna3 sienna4 burlywood1 \ burlywood2 burlywood3 burlywood4 wheat1 wheat2 wheat3 wheat4 \ tan2 tan4 chocolate1 chocolate2 chocolate3 firebrick1 firebrick2 \ firebrick3 firebrick4 \ } global liner global ind set ind 0 global movesit set movesit 1 set helpx 0 set loaderx 0 global xhistory firstnode curnode set curnode "" set firstnode "" set xhistory [list aaa bbb ccc ddd eee fff ggg ] set colorground bisque global selected_tile previous_tile set selected_tile "selected tile"; set previous_tile "previous tile"; global counter global liner global ind set ind 0 set liner [list a b c d e f g ] global entries set counter 0 grid [radio .1 Mode $modes] -sticky nw grid [radio .2 Mode $modez ] -sticky nw grid [radio .3 Fill $colors 1] -sticky nw grid [radio .4 Fill $colorx 2] -sticky nw grid [radio .5 Fill $colorz 3] -sticky nw grid [canvas .c -relief raised -borderwidth 1] - -sticky news grid rowconfig . 0 -weight 0 grid rowconfig . 1 -weight 1 grid rowconfig . 3 -weight 2 grid rowconfig . 4 -weight 3 grid rowconfig . 5 -weight 3 grid [ label .wcc -text "list of selection history " ] grid [entry .wxxccc -textvar e -just left -bg beige -width 50] #.wxxccc insert end "$liner" set wow [.c find withtag current]; .wxxccc insert end "xxx starter xxx $wow xxx" focus .wxxccc ;# allow keyboard input set labelx [info tclversion]; grid [ label .ww -text "holding tank, version $labelx " ] set txt [text .wxx -width 20 -height 3 -bg beige] grid $txt -sticky news focus .wxx ;# allow keyboard input set wow [.c find withtag current]; .wxx insert end "xxx starter xxx $wow xxx "; #-- The current mode is retrieved at runtime from the global Mode variable: bind .c <1> {set firstnode [.c find withtag current]; initialize %W %x %y ;down($Mode) %W %x %y} bind .c {move($Mode) %W %x %y} bind .c <2> {%W delete current} bind .c <3> {bind .c <2> [bind Text <2>] bind .c [bind Text ] } proc binaryexchange {gualisting} { # converts gualisting as a list # to binary & decimal numbers. global dx dy colors color global guabinary guadecimal guatransform set guabinary [ whitelist $gualisting ]; set guabinary [ join [ split $guabinary " "]]; set guabinary [ plainsub $guabinary 0 0 ]; set guabinary [ plainsub $guabinary 1 0 ]; set guabinary [ plainsub $guabinary 2 0 ]; set guabinary [ plainsub $guabinary 3 1 ]; set guabinary [ plainsub $guabinary 4 0 ]; set guabinary [ plainsub $guabinary 5 1 ]; set guabinary [ plainsub $guabinary 6 0 ]; set guabinary [ plainsub $guabinary 7 1 ]; set guabinary [ plainsub $guabinary 8 0 ]; set guabinary [ plainsub $guabinary 9 1 ]; set guabinary [ plainsub $guabinary " " "" ]; return $guabinary; } proc iching {} { .wxx insert 1.0 "" set tile [ expr {int(rand()*1000000000.)}] set tile [ binaryexchange $tile ] #set quote [lpick {1 2 3 4 5 6 7 8 9}] set binaryfill $tile; .wxx insert 1.0 "$binaryfill \n\n\n" } proc down(binary) {w x y} { iching } proc down(exit) {w x y} { exit } proc helptext {stringxxx} { set text_texas { # Ka_ching.tcl , test for random binary numbers scheme, # goldshell7 ,14Mar2007, working on XP at TCL wiki #Used drawing tool by suchenwirth as starter code # added colors and report text windows. # Tried to note which Suchenwirth subroutines # were mostly unchanged. #The Iching is the ancient fortune telling #book of China. The Iching literature mentions #various methods for casting fortune patterns #of Iching. The various methods include #hot ironing of turtle shells (-t.), #manipulations of yarrow sticks, flipping coins, #throwing shaman bones, and dice. #One analogy from North America #is a shaman throwing or #shuffling stick dice. #I made three stick dice for #Iching by cutting a dowel of square cross section #into three sticks. #For the three stick dice, the flat sides are marked or #burned with 2 or 3 holes alternately. #Two sticks are marked #with {3 2 3 2} dots on the sides. One stick is marked #with {3 3 3 2} dots on the sides. #In casting such three dice, #the possible sums are 6,7,8, or 9. Further, the #stick dice are cast six times to obtain whole lines #or broken lines in a pattern or set of six lines. #A set of six Iching lines is called a gua #in the orient or a hexagram in some translations #of the Chinese. } return $text_texas;} proc reset {w} { global goldmine; global loaderx 0; upvar 1 .wxx .wxx; upvar 1 .wxxccc .wxxccc; .wxxccc insert 1 " reset screen on left mouse & touch screen"; set gold [list]; set loaderx 1; set helpa [list reset processing may take considerable time ]; set helpb [list reset, processing of holding tank, ]; lappend helpa $helpb; global helpx #$w delete .wxxccc; set innn 1; .wxxccc insert end $helpa; set goldmine [.wxx get 1.0 end] ; set goldmine [ string tolower $goldmine ] ; set goldmine [ split $goldmine ] ; set goldmine [ luniq $goldmine ] ; set res {} foreach {a } $goldmine { set rook [string length $a] ; if {$rook > 3} {lappend res $a}} set goldmine $res set res {} foreach {a } $goldmine { set rook [string length $a] ; if {$rook > 3} {lappend res [? $goldmine]}} set goldmine [ lappend $helpa $res]; set goldmine [plainsub $goldmine # ""]; set goldmine [plainsub $goldmine \) ""]; set goldmine [plainsub $goldmine \( ""]; set goldmine [plainsub $goldmine \} ""]; set goldmine [plainsub $goldmine \{ ""]; set goldmine [stringxxx $goldmine ]; set goldmine [ luniq $goldmine ] ; printstuff $goldmine ; #set goldmine [ smoothxxx $goldmine ] ; } proc printstuff { bigstring } { set i 0; foreach {a b} $bigstring { puts stdout " $a $b #$i \n "; incr i; } } proc down(weave) {w x y} { global count set xwidth 200; set xheight 200; .wxxccc insert 1 " weave processing time substantial "; if { $count == 0 } { .wxxccc insert 1 " weave 1 processing time substantial "; colorweave w x y $xwidth $xheight 1 } if { $count == 1 } { .wxxccc insert 1 " weave style 10 processing time substantial "; colorweave w x y $xwidth $xheight 5 } if {$count == 2 } { .wxxccc insert 1 " weave style 3 on left mouse & touch screen " colorweave w x y $xwidth $xheight 2 } if { $count == 3 } { .wxxccc insert 1 " weave style 4 on left mouse & touch screen " colorweave w x y $xwidth $xheight 1 } if { $count == 4 } { .wxxccc insert 1 " weave style 5 on left mouse & touch screen " colorweave w x y $xwidth $xheight 3 } incr count 1; if { $count == 5 } { set count 0} } proc move(weave) {w x y} {} proc stringinsert {string pos char} { set original [string index $string $pos] string replace $string $pos $pos $char$original } ;# RS proc colortalk { w x y $width $height colorgroundx } { global colorvalue1 colorvalue2 global rbg1 rbg2 colorvalue1 colorvalue2 global colorground upvar 1 .wxx .wxx; upvar 1 .wxxccc .wxxccc; set n [catch {winfo rgb . $::Fill} rgb]; if {$n} continue; # Convert to HSV and get the V value to determine fill color; set colorvalue1 [lindex [lsort -integer $rgb] end]; set colorvalue1 [expr {$colorvalue1 / double(65535)}]; set rgb2 [eval format #%04X%04X%04X [winfo rgb . $::Fill]]; set n [catch {winfo rgb . $colorground} rgb]; set colorvalue2 [lindex [lsort -integer $rgb] end]; set colorvalue2 [expr {$colorvalue2 / double(65535)}]; set rgb3 [eval format #%04X%04X%04X [winfo rgb . $colorground]]; set rgb3 [eval format #%04X%04X%04X [winfo rgb . $colorground]]; .wxxccc insert end " canvas_color 33 $colorground \( rgb $rgb3 \) $colorvalue2 pen_color $::Fill $colorvalue1 $::Fill \(rgb $rgb2 \) \n"; .wxx insert end " canvas_color 22 $colorground \( rgb $rgb3 \) $colorvalue2 pen_color $::Fill $colorvalue1 $::Fill \(rgb $rgb2 \) \n"; set colorvalue1 [expr { int ($colorvalue1 * 100000)} ] ; set rgb5 [winfo rgb . $colorground]; set colorvalue5 [lindex [lsort -integer $rgb5] end]; .wxx insert end " test metal_colors 44 $colorground $rgb5 $colorvalue5 \n"; #[lpick [list "\#054505" "\#058505" "\#057505"]] return "\#054505"; } # set testererer [ colortalk w x y $width $height $colorground ]; proc colorweave { w x y width height rownumber} { set width 400 set height 200 global colorground .wxxccc insert 1 " metal > processing time substantial "; upvar 1 .wxx .wxx; .wxxccc insert 1 " create metal background on left mouse & screen touch "; set testererer 45000; set testererer [ colortalk w x y $width $height $colorground ]; for {set row 0} {$row < $height} {incr row $rownumber} { # set line_color [expr {450000+int(1000000*rand())%3000}]; set line_color [expr { int(45000 ) +int(1000000*rand())%3000}]; if { $rownumber > 3 } { set line_color [expr { int(500 ) +int(1000000*rand())%3000}];} set testererer [winfo rgb . $colorground]; set rgb3 [eval format #%04X%04X%04X [winfo rgb . $colorground]]; #"\#057505";#099999957505 set n [catch {winfo rgb . $colorground} rgb]; if {$n} continue; # Convert to HSV and get the V value to determine fill color; set colorvalue1 [lindex [lsort -integer $rgb] end]; set colorvalue1 [expr {$colorvalue1 / double(65535)}]; set rgb2 [eval format #%04X%04X%04X [winfo rgb . $::Fill]]; set n [catch {winfo rgb . $colorground} rgb]; #.wxx insert end " special test metal background $testererer real n $n \n" set testa [split [winfo rgb . $::Fill ]]; set testr [join [split [winfo rgb . $::Fill ]]]; #.wxx insert end " special test metal background $testa \n" set test1 [ stringinsert $testr 2 "99" ]; set test2 [ stringinsert $testr 2 "88" ]; set test3 [ stringinsert $testr 2 "77" ]; set testi [ concat $test1 $test2 $test3 ]; set testi [ stringinsert $test1 2 "" ]; set testi "\#654535"; catch {set testi [eval format #%04X%04X%04X [winfo rgb . $::Fill]];} set test1 [ stringinsert $testi 12 "9" ]; set test2 [ stringinsert $testi 8 "8" ]; set test3 [ stringinsert $testi 4 "7" ]; set test4 $testi; set xlength [string length $testi]; set xlength [expr { $xlength - 1 }]; set test1 [ string range $test1 0 $xlength ]; set test2 [ string range $test2 0 $xlength ]; set test3 [ string range $test3 0 $xlength ]; #.wxx insert end " special test metal background $testererer \n" .c create line 0 $row $width $row -width 1 \ -fill [ lpick [list $test1 $test2 $test3 $test4]] # \#654545 } } proc down(help) {w x y} { set tile [expr {int(rand()*1000000000.)}] set poof "help" ; global helpx if {$helpx > 0} {return} set tagx [list $poof mv "obj_$tile" "colorit_$::Fill" d-$x$y]; set base "help"; set helpx 0; set baseline [helptext $base]; #if {![info exists L]} {set L {}} set ::ID [$w create text $x $y -text $baseline -tags $tagx -fill $::Fill ] set helpx 1; } proc move(help) {w x y} {} proc down(metal) {w x y} { set xwidth 200; set xheight 200; heavymetal w x y $xwidth $xheight make_gradient $w 50 50 make_gradient $w 30 15 make_gradient $w 15 15 } proc move(metal) {w x y} {} proc down(metal) {w x y} { set xwidth 200; set xheight 200; heavymetal w x y $xwidth $xheight make_gradient $w 50 50 make_gradient $w 30 15 make_gradient $w 15 15 } proc heavymetal { w x y width height } { set width 400 set height 200 .wxxccc insert 1 " metal processing substantial "; for {set row 0} {$row < $height} {incr row 1} { set line_color [expr {45000+int(1000000*rand())%3000}] .c create line 0 $row $width $row -width 1 \ -fill [format "#%04x%04x%04x" \ $line_color $line_color $line_color] } } proc make_gradient { canvas N M } { set width [$canvas cget -width] set height [$canvas cget -height] set dx [expr {double($width)/double($N)}] set dy [expr {double($height)/double($M)}] set a [expr {pow(double($N)/2.0,2)+pow(double($M)/2.0,2)}] for {set i 0} {$i <= $N} {incr i} { for {set j 0} {$j <= $M} {incr j} { set x1 [expr {$dx*double($i)}] set x2 [expr {$x1+$dx}] set y1 [expr {$dy*double($j)}] set y2 [expr {$y1+$dy}] set k [expr {int(30000+25000*(1.0 - \ 0.8*(pow(double($i-$N/2.0),2) + \ pow(double($j-$M/2.0),2))/$a))}] $canvas create rectangle $x1 $y1 $x2 $y2 \ -fill [format "#%04x%04x%04x" $k $k $k] \ -width 0 } } } proc move(metal) {w x y} {} proc initialize {w x y} { global tile global xhistory firstnode curnode global ind movesit set tile [.c find withtag current] set number 2 set numberx 2 set ::_x $x; set ::_y $y; set firstnode [.c find withtag current] set number [$w gettags current] set indexer [string first "mv" $number ]; set numberx [string range $number 0 $indexer]; .wxx delete 1.0 end; # general reporting line .wxx insert end " xxx $number xxx $numberx xxx \ indexer xxx $indexer xxx number of tiles xxxx \ $ind xxxx object xxx $tile xxx $ind xxx number of \ straight moves xxx $movesit xxx "; #.wxxccc delete 1.0 end; # general reporting line .wxxccc insert end " xxx $number xxx $numberx xxx \ indexer xxx $indexer xxx number of tiles xxxx \ $ind xxxx object xxx $tile xxx $ind xxx number of \ straight moves xxx $movesit xxx "; incr movesit } #endofdeck ====== ***Earlier Version*** ====== package require Tk global bookvalue bookvalue2 set colorground bisque set wow "bone number" proc xlistlistbox {} { .labellabel delete 0 end foreach filefile [glob .* *] { if [file isdirectory $filefile] { set filefile "$filefile/" } .labellabel insert end $filefile; } } proc xskipskipdirectory {dir} { cd $dir .realcommand configure -text [pwd] xlistlistbox } proc clickclicklistbox {} { set index [lindex [.labellabel curselection] 0] set filename [.labellabel get $index] if [file isdirectory $filename] { xskipskipdirectory $filename } else { #exec xedit $file & # windows editor exec notepad $filename} } wm title . "File Starter" frame .labelframe pack .labelframe -expand no -fill x label .labellabel1 -text "Directory:" label .realcommand -text "" \ -relief groove pack .labellabel1 -in .labelframe \ -side left -expand no -fill x pack .realcommand -in .labelframe \ -side left -expand yes -fill x -anchor w frame .listlistbox pack .listlistbox -expand yes -fill both listbox .labellabel \ -width 25 -height 3 \ -xscrollcommand ".xxxxaxis set" \ -yscrollcommand ".yyyyaxis set" \ -bg $colorground scrollbar .yyyyaxis \ -command ".labellabel yview" \ -orient v scrollbar .xxxxaxis \ -command ".labellabel xview" \ -orient h pack .xxxxaxis -in .listlistbox -side bottom -fill x -expand no pack .yyyyaxis -in .listlistbox -side right -fill y -expand no pack .labellabel -in .listlistbox -side top -fill both -expand yes frame .buttonbuttonx pack .buttonbuttonx -fill x button .caster -text Cast_Bones -command {bonereadxx;castfortune;} button .done -text Exit -command exit pack .caster .done -in .buttonbuttonx \ -side top -fill x bind .labellabel clickclicklistbox pack [ label .ww -text "Iching holding tank " -bg $colorground] pack [ text .wxxccc -width 80 -height 3 -bg beige ] focus .wxxccc ;# allow keyboard input .wxxccc insert end "xxx starter xxx "; scrollbar .scr -orient vertical -command ".can yview" canvas .can -yscrollcommand ".scr set" -width 240 -bg $colorground pack .can -fill both -expand 1 -side left pack .scr -fill y -expand 0 -side left set width 50 set height 50 set w ".can" set x 100 set y 100 set dx 50 set dy 30 set colors {white black } set color 0 #suchenwirth_subroutine;} proc lpick L {lindex $L [expr {int(rand()*[llength $L])} ];} # utilities proc plainsub {text item replacewith} { set text [string map [list $item $replacewith] $text] } proc %+ {a } {return [string toupper $a]; #%+ tree >TREE } proc %- {a } {return [string tolower $a]; #%+ Tree >tree } proc %++ {a b} {return $a$b;#%+* tree root >treeroot } proc %-- {a b} {regsub $b $a "" a; return $a;#%-- 5 7>5 } proc %% {a b} {regsub -all $b $a "";#%% tree root >tree } proc %1 {a b} {regsub $b $a "" a; return $a;#%1 tree root>tree } proc %2 {a b} {regsub $b $a "" a;regsub $b $a "" a; return $a;#%2 tree root>tree } proc %3 {a b} {regsub $b $a "" a;regsub $b $a "" a;regsub $b $a "" a; return $a;#%3 tree root>tree} proc %2x {a} {return $a$a;#%2x tree>treetree} proc %3x {a} {return $a$a$a;#%3x tree>treetreetree} proc %4x {a} {return "$a,$a,$a";#%5x tree>tree,tree,tree } proc %5x {a} {return "$a $a $a";#%5x tree>tree tree tree } proc repeat {n body} {while {$n} {incr n -1; uplevel $body}} proc random n {expr {round($n*rand())}} proc whitelist {a} {return [lreplace $a 0 -1];#take string,return list without blanks} set k [split {abcdefghijklmnopqrstuvwxyz} {}] proc average L {expr ([join $L +])/[llength $L].} proc srevert s { set l [string length $s] set res "" while {$l} {append res [string index $s [incr l -1]]} set res };# RS, proc lreverse L { set res {} set i [llength $L] #while {[incr i -1]>=0} {lappend res [lindex $L $i]} while {$i} {lappend res [lindex $L [incr i -1]]} ;# rmax set res } ;# RS, tuned 10% faster by [rmax] proc sumoflist L {expr [join [split $L ""] +]+0} ;# RS proc convertbase2to10 {jip} { set l [split $jip ""] set t 0; set e 0; foreach n $l { set exp [ expr int(pow(2,$e))]; incr t [ expr $n * $exp ] ; incr e; } return $t} proc kvsearch {kvlist item} { set pos [lsearch $kvlist $item] if {$pos != -1} { lindex $kvlist [expr {$pos+1-2*($pos%2)}] } } ;# RS # end utilities #start iching data set bookvalue [ list 1 63 43 62 14 61 34 60 9 59 5 58 26 57 11 56 10 55 58 54 38 53 54 52 61 51 60 50 41 49 19 48 13 47 49 46 30 45 55 44 37 43 63 42 22 41 36 40 25 39 17 38 21 37 51 36 42 35 3 34 27 33 24 32 44 31 28 30 50 29 32 28 57 27 48 26 18 25 46 24 6 23 47 22 64 21 40 20 59 19 29 18 4 17 7 16 33 15 31 14 56 13 62 12 53 11 39 10 52 9 15 31 14 56 13 62 12 53 11 39 10 52 9 15 8 12 7 45 6 35 5 16 4 20 3 23 1 2 0 8 2 ] set bookvalue2 [ list 9999 1 63 43 62 14 61 34 60 9 59 5 58 26 57 11 56 10 55 58 54 38 53 54 52 61 51 60 50 41 49 19 48 13 47 49 46 30 45 55 44 37 43 63 42 22 41 36 40 25 39 17 38 21 37 51 36 42 35 3 34 27 33 24 32 44 31 28 30 50 29 32 28 57 27 48 26 18 25 46 24 6 23 47 22 64 21 40 20 59 19 29 18 4 17 7 16 33 15 31 14 56 13 62 12 53 11 39 10 52 9 15 31 14 56 13 62 12 53 11 39 10 52 9 15 8 12 7 45 6 35 5 16 4 20 3 23 1 2 0 8 2 ] if 0 { iching hexagrams and trigrams } if 0 { Little API style database } if 0 { + hexagram_1 : pinyin Qian wade Ch'ien english {The Creative } + hexagram_2 : pinyin Kun wade K'un english {The Receptive} + hexagram_3 : pinyin Zhun wade Chun english { Difficulty at the Beginning } + hexagram_4 : pinyin Meng wade Mêng english {Youthful Folly } + hexagram_5 : pinyin Xu wade Hsü english {Waiting } + hexagram_6 : pinyin Song wade Sung english {Conflict } + hexagram_7 : pinyin Shi wade Shih english {The Army } + hexagram_8 : pinyin Bi wade Pi english {Holding Together} + hexagram_9 : pinyin Xiaoxu wade Hsiao Ch'u english {The Taming Power of the Small} + hexagram_10 : pinyin Lü wade Lü english {Treading} + hexagram_11 : pinyin Tai wade T'ai english {Peace } + hexagram_12 : pinyin Pi wade P'i english {Standstill } + hexagram_13 : pinyin Tongren wade {T'ung Jên} english {Fellowship with Men } + hexagram_14 : pinyin Dayou wade { Ta Yu } english {Possession in Great Measure } + hexagram_15 : pinyin Qian wade Ch'ien english {Modesty } + hexagram_16 : pinyin Yu wade Yü english {Enthusiasm } + hexagram_17 : pinyin Sui wade Sui english {Following } + hexagram_18 : pinyin Gu wade Ku english {Work on What Has Been Spoiled } + hexagram_19 : pinyin Lin wade Lin english {Approach } + hexagram_20 : pinyin Guan wade Kuan english {Contemplation } + hexagram_21 : pinyin Shike wade {Shih Ho } english {Biting Through } + hexagram_22 : pinyin Bi wade Pi english {Grace } + hexagram_23 : pinyin Bo wade Po english {Splitting Apart } + hexagram_24 : pinyin Fu wade Fu english {Return } + hexagram_25 : pinyin Wuwang wade { Wu Wang }english {Innocence } + hexagram_26 : pinyin Daxu wade { Ta Ch'u } english {The Taming Power of the Great } + hexagram_27 : pinyin Yi wade I english {The Corners of the Mouth } + hexagram_28 : pinyin Daguo wade { Ta Kuo } english {Preponderance of the Great } + hexagram_29 : pinyin Kan wade K'an english {The Abysmal } + hexagram_30 : pinyin Li wade Li english {The Clinging } + hexagram_31 : pinyin Xian wade Hsien english {Influence } + hexagram_32 : pinyin Heng wade Hêng english {Duration} + hexagram_33 : pinyin Dun wade Tun english {Retreat } + hexagram_34 : pinyin Dazhuang wade { Ta Chuang } english {The Power of the Great } + hexagram_35 : pinyin Jin wade Chin english {Progress} + hexagram_36 : pinyin Mingyi wade { Ming I } english {Darkening of the Light } + hexagram_37 : pinyin Jiaren wade Chia Jên english { The Family} + hexagram_38 : pinyin Kui wade K'uei english {Opposition } + hexagram_39 : pinyin Jian wade Chien english {Obstruction} + hexagram_40 : pinyin Xie wade Hsieh english {Deliverance} + hexagram_41 : pinyin Sun wade Sun english {Decrease } + hexagram_42 : pinyin Yi wade I english {Increase } + hexagram_43 : pinyin Guai wade Kuai english {Break-through} + hexagram_44 : pinyin Gou wade Kou english {Coming to Meet} + hexagram_45 : pinyin Cui wade Ts'ui english {Gathering Together } + hexagram_46 : pinyin Sheng wade Shêng english {Pushing Upward } + hexagram_47 : pinyin Kun wade K'un english {Oppression } + hexagram_48 : pinyin Jing wade Ching english {The Well } + hexagram_49 : pinyin Ge wade Ko english {Revolution} + hexagram_50 : pinyin Ding wade Ting english {The Caldron } + hexagram_51 : pinyin Zhen wade Chên english {The Arousing } + hexagram_52 : pinyin Gen wade Kên english {Keeping Still } + hexagram_53 : pinyin Jian wade Chien english {Development } + hexagram_54 : pinyin Guimei wade {Kuei Mei} english {The Marrying Maiden } + hexagram_55 : pinyin Feng wade Fêng english {Abundance } + hexagram_56 : pinyin Lü wade Lü english {The Wanderer } + hexagram_57 : pinyin Xun wade Sun english {The Gentle } + hexagram_58 : pinyin Dui wade Tui english {The Joyous } + hexagram_59 : pinyin Huan wade Huan english { Dispersion } + hexagram_60 : pinyin Jie wade Chieh english {Limitation } + hexagram_61 : pinyin Zhongfu wade {Chung Fu} english {InnerTruth } + hexagram_62 : pinyin Xiaoguo wade { Hsiao Kuo} english {Preponderance of the Small } + hexagram_63 : pinyin Jiji wade { Chi Chi } english {After Completion} + hexagram_64 : pinyin Weiji wade { Wei Chi } english {Before Completion } } #end iching data proc binaryexchange {gualisting} { # converts gualisting as a list # to binary & decimal numbers. global dx dy colors color global guabinary guadecimal guatransform set guabinary [ whitelist $gualisting ]; set guabinary [ join [ split $guabinary " "]]; set guabinary [ plainsub $guabinary 6 0 ]; set guabinary [ plainsub $guabinary 7 1 ]; set guabinary [ plainsub $guabinary 8 0 ]; set guabinary [ plainsub $guabinary 9 1 ]; set guabinary [ plainsub $guabinary " " "" ]; return $guabinary; } proc second_hexagram_compute {gualisting } { # subroutine under test global bookvalue second_hexagram #set gualisting [ lreverse $gualisting]; set second_hexagram [ list ]; set second_hexagram [ join $gualisting ] ; set second_hexagram [ plainsub $second_hexagram 6 7 ]; set second_hexagram [ plainsub $second_hexagram 9 6 ]; set guabinary [ binaryexchange $second_hexagram ]; set decimalout [ convertbase2to10 $guabinary ]; set bookgua [ kvsearch $bookvalue $decimalout ]; return $bookgua; } proc bonereadxx {} { global dx dy colors color gualisting global bookvalue bookvalue2 second_hexagram set dj 1; set gualisting [list ]; for {set j 0} {$j<6} {incr j $dj} { set bone1 [lpick {3 3 3 2}] set bone2 [lpick {3 3 2 2}] set bone3 [lpick {3 3 2 2}] set bonereading [expr $bone1 + $bone2 + $bone3 ] set wow [expr $bone1 + $bone2 + $bone3 ] lappend gualisting $wow; } #set guabinary [ list 1 0 1 1 1 si tiene problema ] set gualisting [ lreverse $gualisting]; # reading hexagram lines top down, # opposed to reverse(down top) # give different binary values # set guabinary [ binaryexchange $gualisting ]; set decimalout [ convertbase2to10 $guabinary ]; set bookgua [ kvsearch $bookvalue2 $decimalout ]; set second_hexa [ second_hexagram_compute $gualisting ]; .wxxccc delete 1.0 end; set outoutfoulspirit " last bone is $wow .gua listing is $gualisting && binary $guabinary && decimal $decimalout &&Iching_gua_# $bookgua && test 2nd hex. $second_hexagram && 2nd h. test $second_hexa && $second_hexagram " .wxxccc insert end $outoutfoulspirit } proc castfortune {} { global dx dy colors color gualisting second_hexagram set colorx black; for {set i 0; set y 0} {$i<6} {incr i; incr y $dy} { set colorx brown; for {set j 0; set x 0} {$j<3} {incr j; incr x $dx} { set colorx brown; if { $j == 1} { if { [lindex $gualisting $i ] == 6} {set colorx white} if { [lindex $gualisting $i ] == 7} {set colorx brown} if { [lindex $gualisting $i ] == 8} {set colorx white} if { [lindex $gualisting $i ] == 9} {set colorx brown} } .can create rectangle $x $y [expr {$x+$dx}] [expr {$y+$dy}] \ -fill $colorx }} set dx 50 set dy 30 set colorx blue; for {set i 0; set y 0} {$i<6} {incr i; incr y $dy} { set colorx blue; for {set j 0; set x 0} {$j<3} {incr j; incr x $dx} { set colorx blue; if { $j == 1} { if { [lindex $second_hexagram $i ] == 6} {set colorx white} if { [lindex $second_hexagram $i ] == 7} {set colorx blue} if { [lindex $second_hexagram $i ] == 8} {set colorx white} if { [lindex $second_hexagram $i ] == 9} {set colorx blue} } .can create rectangle [expr $x + 180] $y [expr {[expr $x +180 ]+$dx}] [expr {$y+$dy}] \ -fill $colorx }} } xskipskipdirectory $env(HOME) #endofdeck #endofdeck ====== test char 易 經 <> Toys | Binary Data