[Arjen Markus] (12 february 2018) The program below is an attempt to create a facility to interactively put items on a canvas. For the moment it does not do much more than allowing you to define a circle or a rectangle, but it is easy to expand it for any of the standard types of canvas items. My intention is not to make a new full-fledged graphical editor, but rather to provide a small tool that can be used flexibly. For instance, I fairly often use the canvas to sketch a drawing or a schema and most of the time I do that by typing the object creation commands, test the results and edit the code to improve the drawing until the result is to my liking. That is a rather tedious procedure and I hope the code below will allow me to accelerate such editing. Mind you, it is not intended for highly detailed drawings. As for the code below: I use TclOO to keep track of all manner of variables - they should not bother the user - and the drawing procedures are "modal" by using the [vwait] command. I needed some of the introspection commands of TclOO to achieve this all, but it works and it is convenient. ====== # canvasEdit.tcl -- # Straightforward implementation of a package to edit # objects on the canvas graphically. # # # First: can I link a global variable with an object variable? # ::oo::class create canvasEdit { variable location variable canvas variable typeHandler variable coords variable item constructor {_canvas} { variable location variable canvas variable item set canvas $_canvas bind $canvas [list [self object] handleMove %x %y] bind $canvas [list [self object] handlePress %x %y] set item "" } method handleMove {x y} { variable location variable typeHandler set location "X, Y: $x, $y" my $typeHandler Move $x $y } method handlePress {x y} { variable location variable typeHandler set location "X, Y: $x, $y" my $typeHandler Press $x $y } method link {varname} { variable location upvar #0 $varname [namespace which -variable location] } method edit {type} { variable typeHandler variable wait variable item if { $type ni [info object methods [self object] -all] } { return -code error "Unknown canvas object type: $type" } set item "" set typeHandler $type vwait [namespace which -variable wait] set typeHandler Default return $item } method Default {event x y} { # Nothing to do } method circle {event x y} { variable canvas variable item variable coords variable wait if { $event eq "Move" } { if { $item ne "" } { lassign $coords xc yc set dx [expr {$x-$xc}] set dy [expr {$y-$yc}] set rad [expr {hypot($dx,$dy)}] set xtop [expr {$xc - $rad}] set ytop [expr {$yc - $rad}] set xbottom [expr {$xc + $rad}] set ybottom [expr {$yc + $rad}] $canvas coords $item $xtop $ytop $xbottom $ybottom } else { return } } else { if { $item ne "" } { # We have two points, so we are done set wait 1 } else { # We have a centre set coords [list $x $y] set item [$canvas create oval [expr {$x-2}] [expr {$y-2}] [expr {$x+2}] [expr {$y+2}]] } } } method rectangle {event x y} { variable canvas variable item variable coords variable wait if { $event eq "Move" } { if { $item ne "" } { lassign $coords xtop ytop $canvas coords $item $xtop $ytop $x $y } else { return } } else { if { $item ne "" } { # We have two points, so we are done set wait 1 } else { # We have a centre set coords [list $x $y] set item [$canvas create rectangle $x $y [expr {$x+2}] [expr {$y+2}]] } } } } grid [canvas .c] -sticky news grid [label .l -textvariable mytext -relief sunken] -sticky news set e [canvasEdit new .c] $e link mytext ;# This enables us to see the primitive text containing the current coordinates catch { console show } # This will provoke an error - there is no "lattice" handler #$e edit lattice # Now we can edit a circle and get the canvas item ID for it #puts [$e edit circle] puts [$e edit rectangle] ====== <>Category Toys|Category Editor