What passes for my web site (without any tcl there yet) is: http://www.reuel.net '''26 May 01''' My 11th anniversary and I'm here. I've started a project, using a game as a tool to develop my programming skills. Miguel [MS] helped me work out some coordinate issues, and is also patiently explaining problem decomposition. In the old RPG 'Traveller', [http://www.farfuture.net/] you had a mechanism for space-merchanting. You could have your ship, buy stuff on one planet and sell it on another. You had to deal with crew salaries, maintenance, and capitol costs. Not to mention a big monthly payment on your ship. '''27 May 01''' Thanks to whomever provided the Traveller link--perfect! As a tool to show program development, I'm putting the script on the wiki, '''while it's being written'''. People like Cameron Laird and Miguel Sofer are providing excellent assistance, and there's the hope that someone can learn from seeing the process. Although I warn those of you who have delicate natures and treasure elegant code--beware! I am a beginning programmer, and this is pretty ugly stuff. '''You have been warned!''' [Space Game] Another project is to answer the recurring question of "Which Tcl book should I buy?" There are several out there, and most are good. Here are my perceptions of the books I have personal experience with. My comments are very subjective, so let me know if you have any questions. [Informal Tcl Book Reviews] '''21 Jun 01''' While loitering in the Tcl chat area, several people gave me ideas on how to improve the structure of the Space Game idea, so it is a better learing tool. Here are the thoughts so far. More explinations for tricky constructs like the foreach {X Y Z} Having a newbie to expert programmer conversation, explaining how and why. Keeping the code useable and easily readable. Reference other Wiki pages, like the man pages and "Beginning Tcl".