[nedbrek] - This page will document the development of a simple game, similar to the old games "Moon Lander" and "Hey! Taxi!". The code will be presented piecemeal, in the history. (Please comment in the history based on what type of changes added - "added $feature", "fixed bug", "added comments") It can also be used to demonstrate simple physics (gravity/acceleration, velocity, and position). ====== # gravity in the Y direction (constant) set ::gravY 1 # current lander velocity in the Y direction set ::velY 1 # canvas item id for our lander/taxi rectangle set ::taxiID 0 # main event loop, currently running at 1 Hz (poor refresh, simple logic!) proc eventLoop {} { # check for the taxi being destroyed if {$::taxiID == 0} { return } # find the x1 y1 x2 y2 coords for the taxi set coords [.c coords taxi] # if the taxi is moving up (taking off) or has not moved into the ground (aka hard crash or soft land) if {$::velY < 0 || [lindex $coords 3] < [.c cget -height]} { # accelerate incr ::velY $::gravY # move according to velocity .c move taxi 0 $::velY } # post next update event after 1000 eventLoop } # callback for thruster proc thrustUp {} { incr ::velY -10 } ### GUI # main frame pack [frame .fVel] -side top # current Y velocity pack [label .fVel.lVY -textvariable velY] -side right pack [label .fVel.lLY -text "Y Velocity:"] -side right # main playing area pack [canvas .c] -side top # create our 'taxi', a yellow rectangle set ::taxiID [.c create rectangle 10 10 20 20 -fill yellow -tags taxi] # allow the player to thrust up bind . thrustUp # start the game event loop eventLoop ====== ---- !!!!!! %| Category Games | Category Animation | Category Example | Category Tk |% !!!!!!