The OpenSceneGraph is an OpenSource, cross-platform graphics toolkit for the development of high-performance graphics applications such as flight simulators, games, virtual reality and scientific visualization. It is based around the concept of a SceneGraph, providing an object-oriented framework on top of OpenGL. This frees the developer from implementing and optimizing low-level graphics calls and provides many additional utilities for rapid development of graphics applications. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. The official OpenSceneGraph homepage is at [http://www.openscenegraph.org] A good introduction to OSG is the Quick Start Guide [http://www.skew-matrix.com/OSGQSG/index.html] Starting with version 0.4.1, [Tcl3D] provides a wrapper of OpenSceneGraph. It also has some demonstration programs [http://www.tcl3d.org/demos.html#OpenSceneGraph] using the OpenSceneGraph library. <> Category Graphics|Category 3D Graphics|Category Tcl3D