if 0 {[Richard Suchenwirth] 2005-05-07 - Matches (small wooden sticks to light fire) are popular for playing games, too (Martin Gardner devotes chapter 2 in ''Mathematical Circus'' to them, for example). Here's matches emulated in Tcl: [http://mini.net/files/match.gif] At top left you have a matchbox. Left-click on a match to get a duplicate ("clone") which you can drag on the playing field. Right-click on a match to rotate it by 30 degrees. The screenshot shows one of Gardner's simpler challenges (red: move one match to make the equation correct) and the solution (blue). Matches are obviously made from two [canvas] items: a longish rectangle and the head (an oval). The "mv" (movable) tag is added to clones of the ''ur''-matches, so movement and rotation have a common bind target. Both of these operations work on item sets, so both the stick and the head are handled. This assumes that the set tag is the second in the list of tags, as it is here. } proc main {} { pack [canvas .c -background darkgreen] -fill both -expand 1 .c create rect 5 5 45 65 -fill white ;# matchbox set red [match .c 15 10 55 red] .c bind $red <1> {clone .c red %x %y} set blue [match .c 30 10 55 blue] .c bind $blue <1> {clone .c blue %x %y} .c bind mv <1> {select .c %x %y} .c bind mv {move .c %x %y} .c bind mv <3> {rotate .c} } #-- Draw a match, return the common ID of its items proc match {w x0 y0 y1 color} { set id [$w create poly \ [+ $x0 1] [+ $y0 1] [+ $x0 5] [+ $y0 1] \ [+ $x0 5] $y1 [+ $x0 1] $y1 -fill bisque -outline black] set head [$w create oval $x0 $y0 [+ $x0 6] [+ $y0 6] \ -fill $color] $w itemconfig $id -tag m$id $w itemconfig $head -tag m$id return m$id } #-- make a duplicate of the current match proc clone {w color x y} { foreach {x0 y0 x1 y1} [$w bbox current] break set id [match $w $x0 $y0 $y1 $color] $w itemconfig $id -tags [list mv mv$id] } #-- Store the current position in two global variables proc select {w x y} {set ::X $x; set ::Y $y} #-- Move the current item set proc move {w x y} { set id [$w find withtag current] set tag [lindex [$w gettags $id] 1] $w move $tag [- $x $::X] [- $y $::Y] set ::X $x; set ::Y $y } #-- rotate the current item set by 30 degrees, clockwise proc rotate w { set id [$w find withtag current] set tag [lindex [$w gettags $id] 1] foreach {x0 y0 x1 y1} [$w bbox $tag] break set xm [expr {($x0+$x1)/2.}] set ym [expr {($y0+$y1)/2.}] foreach item [$w find withtag $tag] { set coords {} foreach {x y} [$w coords $item] { set r [expr {hypot($x-$xm,$y-$ym)}] set a [expr {atan2($y-$ym,$x-$xm) + acos(-1)/6.}] lappend coords [expr {$xm+$r*cos($a)}] \ [expr {$ym+$r*sin($a)}] } $w coords $item $coords } } #-- prefix expr operators make the code shorter... foreach op {+ -} {proc $op {a b} "expr {\$a $op \$b}"} #-- Let's go! main if 0 { [LES]: Bug: the heads look awful after rotation. Is that a bug in [canvas]? - [RS]: No - a thinko from my side. Heads are initially circles, which I thought should be neutral to rotation. But their coordinates are just two points (x0 y0 x1 y1), which after rotation will describe a non-square bounding box. Bug: if I click the head of a match in the box, only the head is picked instead of the whole match. - [RS]: fixed - the ''clone'' proc should first retrieve the tag of the item set (head and stick), then compute the bbox. Fixed: } proc clone {w color x y} { set id [$w find withtag current] set tag [lindex [$w gettags $id] 0] foreach {x0 y0 x1 y1} [$w bbox $tag] break set id [match $w $x0 $y0 $y1 $color] $w itemconfig $id -tags [list mv mv$id] select $w $x $y } if 0 { ---- [Category Toys] | [Arts and crafts of Tcl-Tk programming] }