[Keith Vetter] 2003-05-12 : drag, rotate and drop blocks to assemble a bird or a boat. [http://mini.net/sdarchive/puzzleblocks.jpg] ---- ##+########################################################################## # # Puzzle Blocks # by Keith Vetter, May 9, 2003 # see http://www.si.edu/lemelson/centerpieces/iap/playhouse_puzzle.html # # TODO # allow identical pieces to go into any identical spot package require Tk set S(title) "Puzzle Blocks" set S(msg) "Drag and drop the pieces; right click to rotate" set S(snap) 10 ;# "Close enough" distance proc DoDisplay {} { wm title . $::S(title) pack [frame .ctrl -relief ridge -bd 2 -padx 5 -pady 5] \ -side right -fill both -ipady 5 pack [frame .screen -bd 2 -relief raised] -side top -fill both -expand 1 canvas .c -relief raised -borderwidth 0 -height 500 -width 500 button .bird -text "Bird Puzzle" -command {GoPuzzle Bird} -bd 4 .bird configure -font "[font actual [.bird cget -font]] -weight bold" option add *font [.bird cget -font] button .boat -text "Boat Puzzle" -command {GoPuzzle Boat} -bd 4 button .about -text About -command \ [list tk_messageBox -message "$::S(title)\nby Keith Vetter, May 2003"] label .msg -textvariable S(msg) -bd 2 -bg white -relief ridge pack .msg -in .screen -side bottom -fill both pack .c -in .screen -side top -fill both -expand 1 grid .bird -in .ctrl -sticky ew -row 0 grid .boat -in .ctrl -sticky ew grid rowconfigure .ctrl 50 -weight 1 grid .about -in .ctrl -row 100 -sticky ew bind all {console show} bind .c {ReCenter %W %h %w} update } proc ReCenter {W h w} { ;# Called by configure event set h2 [expr {$h / 2}] ; set w2 [expr {$w / 2}] $W config -scrollregion [list -$w2 -$h2 $w2 $h2] } proc RotateItem {id Oxy angle} { foreach {Ox Oy} $Oxy break set rangle [expr {$angle * atan(1) * 4 / 180.0}] ;# Radians set xy {} foreach {x y} [.c coords $id] { # rotates vector (Ox,Oy)->(x,y) by angle degrees clockwise set x [expr {$x - $Ox}] ;# Shift to origin set y [expr {$y - $Oy}] set xx [expr {$x * cos($rangle) - $y * sin($rangle)}] ;# Rotate set yy [expr {$x * sin($rangle) + $y * cos($rangle)}] set xx [expr {$xx + $Ox}] ;# Shift back set yy [expr {$yy + $Oy}] lappend xy $xx $yy } .c coords $id $xy set ::C(rotate,$id) [expr {($::C(rotate,$id)+$angle) % 360}] } proc MoveItem {who x y} { foreach {cx cy} [Centroid $who] break .c move $who [expr {$x - $cx}] [expr {$y - $cy}] } proc GoPuzzle {who} { .c delete all $who DrawBoard DrawBlocks } proc DrawBlocks {} { global C S Y catch {unset Y} foreach {x0 y0 x1 y1} [.c cget -scrollregion] break set maxx [expr {$x1 - 30}] set maxy [expr {$y1 - 30}] foreach b [array names C coords,*] { foreach {_ who} [split $b ,] break .c create poly $C($b) -tag $who -fill yellow -outline black set C(rotate,$who) 0 set Y($who) 1 .c scale $who 0 0 $C(scale) $C(scale) .c bind $who [list Mouse1 $who %x %y 0] .c bind $who [list Mouse1 $who %x %y 1] .c bind $who [list Mouse1 $who %x %y 2] .c bind $who [list Mouse3 $who] MoveItem $who [Random -$maxx $maxx] [Random -$maxy $maxy] RotateItem $who [Centroid $who] [expr {int(rand()*8)*45}] } } proc DrawBoard {} { .c create poly $::C(board) -tag board -outline black -fill blue4 -dash 1 .c scale board 0 0 $::C(scale) $::C(scale) MoveItem board 0 0 .c lower board set ::C(board2) [.c coords board] } proc Mouse1 {who x y what} { global S C Y set x [.c canvasx $x] set y [.c canvasy $y] if {$what == 0} { ;# Button down .c itemconfig $who -width 3 -fill yellow set Y($who) 1 ;# Mark as out of position .c raise $who } elseif {$what == 2} { ;# Button up .c itemconfig $who -width 1 OkaySnap $who ;# See if it in correct position } else { ;# Button move set dx [expr {$x - $S(down,x)}] set dy [expr {$y - $S(down,y)}] .c move $who $dx $dy } set S(down,x) $x ;# Remember last position set S(down,y) $y } proc Mouse3 {who} { .c itemconfig $who -fill yellow set ::Y($who) 1 ;# Mark as out of position RotateItem $who [Centroid $who] 45 OkaySnap $who } proc Random {min max} {return [expr {$min + rand() * ($max - $min)}]} proc Centroid {who} { foreach {x0 y0 x1 y1} [.c bbox $who] break return [list [expr {($x0 + $x1) / 2.0}] [expr {($y0 + $y1) / 2.0}]] } proc OkaySnap {who} { ;# See if close enough global C S Y foreach {p angles} $C(end,$who) break set n [lsearch $angles "a$C(rotate,$who)"] if {$n == -1} return set c [lindex $angles [expr {$n + 1}]] foreach {x1 y1} [lrange $C(board2) [expr {2*$p}] [expr {2*$p+1}]] break foreach {x0 y0} [lrange [.c coords $who] [expr {2*$c}] [expr {2*$c+1}]] break set dx [expr {$x1 - $x0}] set dy [expr {$y1 - $y0}] set dist [expr {sqrt($dx*$dx + $dy*$dy)}] if {$dist > $S(snap)} return .c move $who $dx $dy .c itemconfig $who -fill green .c lower $who .c lower board snd_click play set Y($who) 0 ;# Mark as in place foreach a [array names Y] { ;# Are we done? if {$Y($a)} return } .c raise board .c itemconfig board -width 5 -dash {} -fill green } proc DoSounds {} { proc snd_click {play} {} ;# Stub if {[catch {package require base64}]} return if {[catch {package require snack}]} return set sdata {UklGRkACAABXQVZFZm10IBAAAAABAAEAESsAABErAAABAAgAZGF0YRwCAACAgId0Z HZbU5aMj7/MsIZ6UX6nWIiITWiIRUGUlZesvrGCiKiKTl96Fit3YF5emrGHqcqhlJuAdWxgW 01EbWSHubW1uJ2MkqGPYFVSamtvgHmEh5ybraWLkHp5Xm5oWGRvb3WSlYqMi4+JhY6Ac25xd Xp5jYR/hoODdIN8e356goCHgoqGgIV/g35/d3N2eHZ6gIOIgouHioaNioGAfHpycHp2dH2Hi ouNiYiKhIF9enZzd3l+dX2BgYKIjoaJhIJ/fX6AfHl8fICAgICEgISFhYF/gH+AfIJ/gH6Af X6AfICAfYB+gn2DfoGAgIOAgYB8e3x9gIKChYCDgIN/g32Afn+BgIF+gH+BgIOAgX2CfYGAg IB/gH9/fIB/gICBgH+Df4KAgIB9gHuBfYKAgoCAhICDgIN+gH+Af4CAgIGAg4CFgIOAgICAg H9/f32AfoF/gn+BgICAf4B/gICAgICAgIKAgYCAgH+AfYB8f4CAgoGBgIKBgHt0cnqEi4yIh oKHioOBeoF+gHRvbW10eYSHhoyMmI+PhIF5dm9tbW92fICJjpKRkY6JhHx5b2xlbnWAhYeOj pSQkIiAe3R1cnNzdnx/gomLj4yJhICAfHp3d3d6fYKDhoKGgIeAhX1/eXt9foCAg4GCg4CDf YF6gHmAfYCBgIR/h4CEf4B9fn98gHuEfYV/g4CAgn6Fe4R6gn1/gHuDe4V+g4CAgn8=} regsub -all {\s} $sdata {} sdata ;# Bug in base64 package sound snd_click snd_click data [::base64::decode $sdata] } proc Bird {} { global C set 2r2 [expr {2 * sqrt(2)}] catch {unset C} set C(board) [list 0 0 1 0 3 2 5 2 7 0 6 0 8 -2 5 -2 3 0 2 0 2 -1.5 1 -1.5] set C(scale) 60 set C(coords,b1) {0 0 1 -1.5 2 -1.5 1 0} set C(end,b1) {0 {a0 0 a180 2}} set C(coords,b2) {0 0 1 -1.5 1 0} set C(end,b2) {1 {a0 0}} set C(coords,b3) {0 0 -2 -2 0 -2 2 0} set C(end,b3) {2 {a0 0 a180 2}} set C(coords,b4) [list $2r2 0 0 0 0 -$2r2] set C(end,b4) {3 {a45 0}} set C(coords,b5) {2 0 0 0 0 -2} set C(end,b5) {5 {a90 0}} set C(coords,b6) {2 0 0 0 0 -2} set C(end,b6) {3 {a90 0}} set C(coords,b7) {0 -1 1 -1 1 0 0 0} set C(end,b7) {7 {a0 0 a90 3 a180 2 a270 1}} set C(coords,b8) {1 0 0 0 0 -1 1 -1} set C(end,b8) {5 {a0 0 a90 3 a180 2 a270 1}} } proc Boat {} { global C set r2 [expr {sqrt(2)}] set r22 [expr {sqrt(2)/2}] set r22_1 [expr {sqrt(2)/2 + 1}] set r24 [expr {sqrt(2)/4}] catch {unset C} set C(scale) 110 set C(board) {0 0} ;# P0 AppendBoard -$r22 -$r22 ;# P1 AppendBoard [expr {$r22 + $r24/2}] 0 ;# P2 AppendBoard 0 -$r24 ;# P3 AppendBoard 0 -$r22_1 ;# P4 AppendBoard $r22_1 $r22_1 ;# P5 AppendBoard [expr {-$r22_1 + $r24}] 0 ;# P6 AppendBoard 0 $r24 ;# P7 AppendBoard [expr {$r24/2 + $r2 + $r22}] 0 ;# P8 AppendBoard -$r22 $r22 ;# P9 AppendBoard -$r22 0 ;# P10 set C(coords,b1) [list 0 0 0 -$r22 $r22 0] set C(end,b1) {3 {a0 0}} set C(coords,b2) [list 0 0 0 -$r22 $r22 0] set C(end,b2) {0 {a180 1}} set C(coords,b3) [list 0 0 0 -$r22 $r22 0] set C(end,b3) {10 {a0 2}} set C(coords,b4) [list 0 0 0 -1 1 0] set C(end,b4) {10 {a315 0}} set C(coords,b5) [list 0 0 0 -1 1 0] set C(end,b5) {5 {a0 2}} set C(coords,b6) [list 0 0 $r22 $r22 $r22 $r22_1 0 1] set C(end,b6) {4 {a0 0 a180 2}} set C(coords,b7) [list 0 0 $r22 -$r22 [expr {$r22+$r22}] -$r22 $r22 0] set C(end,b7) {10 {a0 0 a180 2}} set C(coords,b8) [list 0 0 0 -$r22 $r22 -$r22 $r22 0] set C(end,b8) {0 {a0 0 a90 3 a180 2 a270 1}} set C(coords,b9) [list 0 0 0 -$r24 $r24 -$r24 $r24 0] set C(end,b9) {3 {a0 1 a90 0 a180 3 a270 2}} } proc AppendBoard {dx dy} { foreach {x y} [lrange $::C(board) end-1 end] break ;# Last point in list set x [expr {round(10000 * ($x + $dx)) / 10000.0}] set y [expr {round(10000 * ($y + $dy)) / 10000.0}] lappend ::C(board) $x $y } DoDisplay DoSounds if {[expr {rand()}] > .5} { set what Bird } else { set what Boat } GoPuzzle $what ---- [Category Application] | [Category Whizzlet]