[Philip Quaife] ''12 Oct 05'' This is part of my evolving Software showcase. I have released this as to demonstrate what is possible with careful programming under Tcl. No one would expect Quake like animations from a scripting language, but it is surprising how close we can get. '''Where''' I have packaged up some starpacks as: [http://homepages.paradise.net.nz/~wowbagge/Tcl-Kits/Qanim-linux.exe|Linux] [http://homepages.paradise.net.nz/~wowbagge/Tcl-Kits/Qanim-win32.exe|Win32] It may still be available via [autoKit] at http://qs.co.nz/Download.html but as of 14 Oct 05 my ISP has indicated they are pulling the plug on wholesale cgi access. Basic screen shot if available [http://qs.co.nz/cgi-bin/kitImage.cgi?App=Qanim]. '''Features''' * Event System. * High level abstraction. * Access to low level openGL commands. * Super fast. * Interface with snack sound system. * Source code included. * Rotated, scaled, antialiased , Gradient, texture mapped text (all at the same time!). * Support for Images. * Geometric construction systems. * Path layout. * Picking and Selection by object. * Nested objects. '''Why?''' There are a number of 3D systems for Tcl. The latest is [http::/canvas3d.tcl.tk]. I am not trying to compete with any of these. I present here a ''different'' way of implementing extensibilty than the normal 'C extension' path. This basic system does not give you much of a feel for how it extension works, but suffice to say it is as easy as defining a ''proc''. Documentation will appear shortly. ---- [Category 3D Graphics] | [Category Tutorial]