[ABU] 7-aug-2007 v 1.0 (obsolete) [ABU] 9-aug-2007 v 1.1 * Updated links and screenshots. * Coherent look&feel on various platforms ; Tested on WinXp, MacOs, Linux ---- Based on work of G.Sookahet [Simple raytracing], here is a more interactive program. Shading now uses the "Blinn-Phong Shading Model" for handling specular reflection, too. Note that the geometrical model has been simplified (this implies faster processing-time). * The sphere is centered in {0,0,0}, with radius 1. * The viewer and the light-source are at infinity (i.e. all light-rays and view-rays have a constant direction) '''Screenshots''' * MacOS [http://web.tiscali.it/irrational/tcl/archive/Raylab-1.1-mac.png] * WinXP [http://web.tiscali.it/irrational/tcl/archive/Raylab-1.1-winXP.png] Download at [http://web.tiscali.it/irrational/tcl/archive/RayLab-1.1.zip] ''[DKF]: Neat!'' ---- [[[Category Graphics]|[Category Mathematics]]]