A Program of [ZU]. What: Static and dynamic Analysis for 2D-Frame (Version 2007) Where: http://sicheng6699.googlepages.com/ Description: With it you can calculate a Frame's forces (N,Q,M), Displacement and the eigenfrequency(eigenvalue) and the natural mode. Updated: 25/08/2007 Contact: sicheng6699(AT)gmail.com Download: Code: http://zhousicheng.googlepages.com/SD2007_code.rar ( Germany, source file ) Germany: http://sicheng6699.googlepages.com/ ( Germany, instruction and download ) English: http://zhousicheng.googlepages.com/SD2007_en.rar ( very old version in English, sorry ) Screenshot: [http://zhousicheng.pic.googlepages.com/2007.05.21.struktur.jpg/2007.05.21.struktur-large.jpg] [http://zhousicheng.pic.googlepages.com/2007.05.21.M.Verlauf.jpg/2007.05.21.M.Verlauf-medium.jpg] [http://zhousicheng.pic.googlepages.com/2007.05.21.N.Verlauf.jpg/2007.05.21.N.Verlauf-medium.jpg] [http://zhousicheng.pic.googlepages.com/2007.05.21.V.Verlauf.jpg/2007.05.21.V.Verlauf-medium.jpg] [http://zhousicheng.pic.googlepages.com/2007.05.21.D.Verlauf.jpg/2007.05.21.D.Verlauf-medium.jpg] Description: I have used [Tcl/tk] for the [GUI], [Fortran] for the calculation, Lapack-library for the numeric algorithmus(linear equations,Eigenvalue). I will keep working on it. I will be very glad to discuss it here. ---- [ZU] 2007-09-02: Question 1 : IF I want to do someting with 3D-Framework, should I use [3dcanvas] ? oder [hoco an homogeneous coordinates package]? Someting like: [http://zhousicheng.pic.googlepages.com/3D-Frame.jpg] [RS]: You might evaluate those (I haven't tried them much), but for wireframes it's very easy to define a function that transforms {x y z} coordinates in 3D space to {x' y'}.. the trickiest problem in my experience was detection and covering of hidden surfaces. [GS] 2007-09-03 You sould give a try to 3dcanvas (http://3dcanvas.tcl.tk/). This version written by [DRH] acts like a 2D canvas. See the man page at [http://3dcanvas.tcl.tk/cvstrac/getfile/canvas3d/doc/3dcanvas.html]. But you have to compile the package for the target platform and its depens on OpenGL.