An idea in progress, developed by our own [hypnotoad]. The concept is to take the enthusiasm built up by Tcl-programs like eggdrop, and channel the energy to constructive ends. The game is a real-time strategy game set in space. Players have a home base from which to command their fleet. They also have a massive factory/flagship to project force out into space. In space radiation and the extreme forces of flight have pushed humans out of the cockpit of strike craft. Combat is now done between automated drones. Because they are often operating at create distances these drones are highly-autonomous. Limitations in the speed of light make it impossible to safely control a spacecraft remotely, the decisions have to be made on-board. The successful Admiral does very little commanding in a battle. Lets the other Admiral's automations overwhelm him. Players must write their own AI's to 1. explore the Universe 2. go into combat 3. harvest the vast resources of space 4. defend territory 5. maintain diplomatic relations and trade ---- ''[escargo] 21 May 2007'' - There used to be a programming game called "Robot Wars", where people programmed robot tank combat. That name has now been obscured by the television show. It might be a simpler place to start than a more complex game. (Simpler does not necessarily mean more worthwhile though.) It does remind me of an AI for driving a Starweb game[http://en.wikipedia.org/wiki/Starweb]. [DKF]: There was another fun game called Core Wars[http://en.wikipedia.org/wiki/Core_War] with those sorts of properties. [TP] Tcl version of Robot Wars, ''TclRobots'' [ftp://ftp.uniovi.es/pub/extras/tcl/ftp.procplace.com/sorted/packages-7.6/games/tclrobots-2.0/tclrobots-2.0.tar.gz] and the two TclRobot Net Challenges [ftp://ftp.uniovi.es/pub/extras/tcl/ftp.procplace.com/sorted/packages-7.6/misc/TclRobots] ---- [Category Discussion] | [Category Games]