[Paul Obermeier] 2006/01/15 Tcl3D enables the 3D functionality of [OpenGL] and other 3D libraries at the Tcl scripting level. It's main design requirement is to wrap existing 3D libraries without modification of header files and with minimal manual wrapping. This is accomplished by wrapping these libraries with the help of [SWIG]. Tcl3D was previously called [tclogl]. Sources, binaries and demos can be found at http://www.tcl3d.org See also the [Tcl3D Demo of the Month] page for additional demos. Please use the following page for discussion about Tcl3D: [Tcl3D Discussion] ---- [PO] 2007/02/25 - Version 0.3.2 adds first official Mac OS X support and several cleanups: * Unification of demo applications and presentation framework. * Added support for Visual Studio 2003 (7.1) and 2005 (8.0). * Added several new demos from NeHe and GameProgrammer.org. * Updated the following wrapped libraries: ODE, [GL2PS], [Cg]. [PO] 2006/06/19 - Version 0.3.1 adds the following features: * New library: [GL2PS] (Thanks to [IDG] for idea and first implementation) * Alpha release of ODE wrapper * More NeHe tutorials added: Lessons 19-21 * Starpack version of Tcl3D [PO] 2006/02/12 - Version 0.3 adds MacOS X and enhanced font support: * Support for MacOS X added. (Thanks to [DAS] for supplying patches and binaries) * New library: [FTGL], the OpenGL font rendering library. * Corrected and enhanced font handling under Windows in the tcl3dTogl widget. * Added some of NeHe's OpenGL tutorials. * Several bug fixes and enhancements. [PO] 2006/01/07 - Version 0.2 is a major rewrite of TclOgl and adds support for several new 3D libraries: * [OpenGL] Version 2.0 * Lots of OpenGL extensions * NVidia's [Cg] shader library * [SDL] (Simple DirectMedia Library) * 4 gauge widgets * Enhanced utility library ---- [[ [Category Graphics] | [Category 3D Graphics] | [Category Tcl3D] ]]