if 0 { [A text adventure game engine] [Larry Smith] 5-27-2008 } proc ins { list args } { upvar #0 $list which eval lappend which $args } proc rem { list args } { upvar #0 $list which foreach item $args { switch -regexp -- $item { \[-0-9\]\[0-9\]* { set which [ lreplace $which $item $item ] } default { set this [ lsearch $which $item ] if { $this != -1 } { set which [ lreplace $which $this $this ] } } } } } proc accessable { obj1 obj2 } { if { [ object $obj1 where ] == [ object $obj2 where ] } { return 1} if { [ object $obj1 hasobjs $obj2 ] } { return 1 } return 0 } proc object { name func args } { global ObjDesc ObjAttrs ObjContents ObjFuncs ObjExits ObjWears ObjLoc ObjArticle ObjState if { "$name" == "" } { return } switch -exact -- $func { new { set ObjDesc($name) "" set ObjAttrs($name) "" set ObjContents($name) "" set ObjFuncs($name) "" set ObjExits($name) "" set ObjLoc($name) "" set ObjState($name) "in" set ObjArticle($name) "a" foreach { i j } $args { switch -exact -- $i { -desc { eval object $name setdesc $j } -attrs { eval object $name addattrs $j } -contents { eval object $name insobjs $j } -where { eval object $j insobjs $name ; set ObjLoc($name) $j } -exits { eval object $name addexits $j } -don { eval set ObjWears($name) $j } -define { eval object $name define $j } -article { set ObjArticle($name) $j } -state { set ObjState($name) $j } } } set body "eval object $name \$args" proc $name: "args" "$body" } setstate { eval set ObjState($name) $args } state { puts -nonewline $ObjState($name) } article { if ![string equal $ObjArticle($name) "" ] { puts -nonewline "$ObjArticle($name) " } } setdesc { set ObjDesc($name) "$args" } describe { if ![string equal $ObjArticle($name) "" ] { puts -nonewline "$ObjArticle($name) $ObjDesc($name)" } else { puts -nonewline "$ObjDesc($name)" } } addexits { eval ins ObjExits($name) $args } remexits { eval rem ObjExits($name) $args } getexits { return $ObjExits($name) } hasexits { foreach i $args { if { [ lsearch $ObjExits($name) $i ] == -1 } { return 0 } } return 1 } addattrs { eval ins ObjAttrs($name) $args foreach i $args { if { "[ info procs $i ]" != "" } { $i $name $ObjLoc($name) } } } remattrs { eval rem ObjAttrs($name) $args foreach i $args { if { "[ info procs $i ]" != "" } { $i $name $ObjLoc($name) } } } getattrs { return ObjAttrs($name) } hasattrs { foreach i $args { if { [ lsearch $ObjAttrs($name) $i ] == -1 } { return 0 } } return 1 } insobjs { eval ins ObjContents($name) $args } remobjs { eval rem ObjContents($name) $args } getobjs { return $ObjContents($name) } hasobjs { foreach i $args { if { [ lsearch $ObjContents($name) $i ] == -1 } { return 0 } } return 1 } where { return $ObjLoc($name) } take { if { [ object $name do take $args ] } { return } foreach i $args { if { [ object $ObjLoc($name) hasobjs $i ] } { if { [ object $i hasattrs !move ] } { puts "You can't take the $i." } else { object $ObjLoc($name) remobjs $i object $name insobjs $i puts "$i taken" } } else { if { [ object $i hasattrs place ] } { object $name moveto $i } else { puts "I see no $i here." } } } } drop { if { [ object $name do drop $args ] } { return } foreach i $args { if { [ object $name hasobjs $i ] } { if { [ object $i hasattrs !move ] } { puts "You can't drop the $i." } else { object $name remobjs $i object $ObjLoc($name) insobjs $i puts "$i dropped." } } else { puts "I see no $i here." } } } don { if { [ object $name do don $args ] } { return } foreach i $args { if { [ object $ObjLoc($name) hasobjs $i ] } { object $name take $i } if { [ object $name hasobjs $i ] } { if { [ object $i hasattrs wear ] } { ins ObjWears($name) $i rem ObjContents($name) $i puts "You are now wearing a $i." } else { puts "Okay, how, exactly, do I wear a $i?" } } else { puts "I don't see a $i here." } } } doff { if { [ object $name do doff $args ] } { return } foreach i $args { if { [ object $name has_on $i ] } { rem ObjWears($name) $i ins ObjContents($name) $i puts "$i removed." } else { puts "You aren't wearing a $i." } } } wearing { return $ObjWears($name) } has_on { foreach i $args { if { [ lsearch $ObjWears($name) $i ] != -1 } { return 1 } } return 0 } moveto { if { [ object $name do moveto $args ] } { return } set exit [ lindex $args 0 ] if { [ object $ObjLoc($name) hasexits $exit ] } { object $ObjLoc($name) remobjs $name set ObjLoc($name) $exit object $ObjLoc($name) insobjs $name } elseif { [ object $ObjLoc($name) hasobjs $exit ] } { object $name enter $exit } else { return } foreach i [ object [ object $name where ] getattrs ] { if { "[ info procs $i ]" != "" } { $i $name $ObjLoc($name) } } } enter { if { [ object $name do enter $args ] } { return } set what [ lindex $args 0 ] if { [ object $name hasobjs $what ] } { puts "How can you enter that?" return } if { [ object $ObjLoc($name) hasobjs $what ] } { if { [ object $what hasattrs place ] } { object $ObjLoc($name) remobjs $name set ObjLoc($name) $what object $ObjLoc($name) insobjs $name } else { puts -nonewline "How, exactly, do you climb into " object $what describe puts "?" } } else { return "I see no $what here." } } define { foreach { fname body } $args { set fname [ string trim $fname ] eval ins ObjFuncs($name) $fname uplevel #0 proc $name-$fname "args" \{$body\} } } do { set fname [lindex $args 0] set args [ lrange $args 1 end ] if { "[ info procs $name-$fname ]" != "" } { return [ eval uplevel #0 $name-$fname $args ] } else { return 0 } } default { puts "message $func $args not understood by $name" ; exit } } } ######################################################################################## # End of Engine. Below is demo adventure. proc vacuum { args } { if { [ me: has_on spacesuit ] } { return } puts "There is vacuum here - and you are not wearing a spacesuit. You die." exit } object bridge new -desc {bridge of the ship} -attrs {place} -exits {passageway} -article the object passageway new -desc {small room aft of the bridge} -attrs {place} -exits {bridge airlock} object outside new -desc {outside the ship} -attrs {place} -article "" object airlock new -desc {airlock} -exits {passageway} -has {switch} -attrs {place} -article an object sphere new -desc {silvery sphere} -where {bridge} -attrs {place !move} -exits {bridge} object laser new -desc {laser} -where {bridge} -define { use { if { ! [ accessable me laser ] } { "You can't use it if you aren't holding it." return 0 } set location [ me: where ] foreach item $args { if { "$item" == "" } { return } if { "$item" == "laser"} { puts "The laser cannot shoot itself." return 0 } if { ("$item" != "on") && ("$item" != "at") } { if { [ me: hasobjs $item ] } { me: drop $item } if { [ [ me: where ]: hasobjs $item ] } { puts "$item destroyed" $location: remobjs $item return 1 } else { puts "I see no $item here." return 0 } } } } } set airlock_switch 0 object switch new -desc {switch} -attrs {!move} -where {airlock} -define { use { global airlock_switch if { ! [ accessable me switch ] } { puts "You can't use the switch if you aren't near it." return 0 } puts "The airlock cycles." if { $airlock_switch } { puts "The air rushes in." set airlock_switch 0 passageway: addexits airlock outside: remexits airlock airlock: addexits passageway airlock: remexits outside airlock: remattrs vacuum } else { puts "The air rushes out." set airlock_switch 1 passageway: remexits airlock outside: addexits airlock airlock: remexits passageway airlock: addexits outside airlock: addattrs vacuum } look return 1 } } object jumper new -desc {ship's jumper} -attrs {wear} object spacesuit new -desc {standard-issue spacesuit} -attrs wear -where airlock object me new -where bridge -don jumper -define { moveto { if { "$args" == "outside" } { me: setstate "" } elseif { ("[ me: where ]" == "outside") && ("$args" == "airlock") } { me: setstate " in" } return 0 } } #################################################################### proc look { } { puts "" puts -nonewline "You are " me: state [ me: where ]: describe puts -nonewline "." set inv [ [ me: where ]: getobjs ] set me [ lsearch $inv me ] set inv [ lreplace $inv $me $me ] set len [ llength $inv ] if { $len > 0 } { puts -nonewline " There is" set first 1 incr len -1 for { set i 0 } { $i <= $len } { incr i } { set curitem [ lindex $inv $i ] if { !$first } { if { "$i" == "$len" } { puts -nonewline " and" } else { puts -nonewline ", " } } set first 0 $curitem: describe } puts -nonewline " here." } set exits [ [ me: where ]: getexits ] set numexits [ llength $exits ] puts -nonewline " " if { $numexits == 0 } { puts -nonewline "There are no exits." ; return } elseif { $numexits == 1 } { puts -nonewline "There is an exit to the " } else { puts -nonewline "There are exits to the " } set first 1 foreach i $exits { if { !$first } { puts -nonewline ", " } set first 0 puts -nonewline "$i" } puts "." } proc go { where } { me: moveto $where look } proc enter { where } { me: enter $where look } proc take { args } { me: take $args } proc drop { args } { me: drop $args } proc inventory { } { set inv [ me: getobjs ] if { "$inv" != "" } { puts -nonewline "You are carrying: " set first 1 foreach i $inv { if { !$first } { puts -nonewline ", " } set first 0 $i: describe } puts "." } else { puts "You are carrying nothing." } set inv [ me: wearing ] if { "$inv" != "" } { puts -nonewline "You are wearing " set first 1 foreach i $inv { if { !$first } { puts -nonewline ", " } set first 0 $i: describe } puts "." } else { puts "You are wearing nothing." } } proc examine { what } { $what: describe } # The vocabulary proc use { what args } { if { ![ $what: do use $args ] } { puts "I see no point to that." } } proc don { what args } { me: don $what } proc doff { what args } { me: doff $what } proc bye { args } { exit } look while 1 { puts -nonewline ">>> " ; flush stdout if [ catch [ gets stdin ] err ] { puts "I didn't understand that." } } <> Games