if 0 {[Richard Suchenwirth] 2005-04-30 - The M.U.&Tex. Railroad is a simple visualisation of ''mutex'', or mutually exclusive semaphores that control the works of concurrent processes, which are here displayed as "trains" (longish rectangles, rather). [http://mini.net/files/mutex.jpg] The railway has two semaphores, A and B. A train may only pass a semaphore if given the green light. To make sure there's always at most one train on the line between A and B, a semaphore is turned to red when a train passes it - it "obtains a mutex lock" on the semaphore. This operation is called P (nl: passeren, "pass") in mutex theory. When the train leaves the protected block, at semaphore B, it "releases the lock" on A, so that is turned green again - the V operation (nl: vrijgeven, "release"). And of course it obtains a lock on B to prevent collisions :) } proc main {} { set w [canvas .c -width 700 -height 100] pack $w -fill both -expand 1 $w create line 0 80 700 80 semaphore A $w 100 80 turn A red $w create text 120 90 -text "P(A)" semaphore B $w 600 80 turn B green $w create text 620 90 -text "P(B); V(A)" train $w 200 80 train $w -500 80 every 100 [list animate $w] } proc semaphore {name w x y} { global g $w create line $x $y $x [- $y 30] -width 2 $w create rect [- $x 5] [- $y 30] [+ $x 5] [- $y 50] -fill black set g($name,top) [lamp $w $x [- $y 45]] set g($name,bot) [lamp $w $x [- $y 35]] set g($name,x) $x lappend g(semaphores) $name $w create rect [- $x 5] [- $y 10] [+ $x 5] [- $y 25] -fill white $w create text $x [- $y 18] -text $name set g(w) $w } proc lamp {w x y} { $w create oval [- $x 4] [- $y 4] [+ $x 4] [+ $y 4] } proc train {w x y} { set color [lpick {brown gray50 orange bisque}] $w create rect $x $y [+ $x 250] [- $y 30] -fill $color -tag train $w lower train } if 0 {This routine is called in fixed time intervals} proc animate w { foreach train [$w find withtag train] { set xmax [lindex [$w bbox $train] 2] if {$xmax > 1200} { $w delete $train train $w -200 80 V B } if [semaphoreAhead $xmax name] { if {$::g($name,state) eq "red"} continue after 500 [list P $name] if {$name eq "B"} {after 2500 {V A}} } $w move $train [expr {rand()*10+5}] 0 } } #-- Returns 1 if a semaphore is ahead, and gives its name in a variable proc semaphoreAhead {xmax _var} { upvar 1 $_var var foreach sema $::g(semaphores) { set dx [- $::g($sema,x) $xmax] if {$dx > 0 && $dx < 30} {set var $sema; return 1} } return 0 } #-- Dijkstra's classic mutex operations are very simple here: proc P name {turn $name red} proc V name {turn $name green} proc turn {name color} { if {$color eq "red"} { set c1 red; set c2 black } else { set c1 black; set c2 green } $::g(w) itemconfig $::g($name,top) -fill $c1 $::g(w) itemconfig $::g($name,bot) -fill $c2 set ::g($name,state) $color } #-- Generally useful routines: prefix math, etc. foreach op {+ - * /} {proc $op {a b} "expr {\$a $op \$b}"} proc every {ms body} {eval $body; after $ms [info level 0]} proc lpick list {lindex $list [expr {int(rand()*[llength $list])}]} #-- Let's go! main #-- Very useful development helper: bind . {exec wish $argv0 &; exit} if 0 { ---- [Category Toys] - [Arts and crafts of Tcl-Tk programming] }