This is a little toy I wrote for fun. It's a multibody gravity simulation. The most natural use for this is, of course, creating a solar system, so that's what the sample data is. Just a few planets though, no moons so far. TODO: * fix the code before posting it (oops - it was working a few days ago, I swear!) * add some moons into the sample code. * add in some trojans (asteroids) * add ability to center on a particular body * optimize (with [CriTcl] perhaps?) ---- [schlenk] Hmm, may i suggest OpenGL support for 3D? ---- See also [TclPlanets]