This is a demo program for [tcllib]'s [grammar_fa%|%grammar::fa] package. It demonstrates drawing, editing & simulation of FAs. It further shows some functions of the package ''grammar::fa::ops''. Tcl 8.5 and Tcllib are required to run it. There are 2 tabs: One for editing an automaton and one for its simulation on a given text. The first tab displays, from top to bottom: source fa, then this fa without epsilon-transitions, then the equivalent deterministic FA, then this FA minimized. Editing: * Click inside a state and drag to make a new transition. * Use button 3 to delete a state or transition * Use shift-button1 to edit. All variants of the automaton are automatically redrawn on each edit. To use the simulation: * Enter text (must contain only symbols defined in fa) at then bottom * Press '''Reset''' * Then press '''Step''' for each step of simulation. Active states are highlighted, an underline in the text shows symbol to be read. 26.05.2009, Yaroslav Schekin ([YS]). ====== package require Tcl 8.5 package require Tk package require grammar::fa package require grammar::fa::op package require grammar::fa::dacceptor package require grammar::fa::dexec proc doit {} { set ::G_widgets(CDraw) stub MakeGui ::grammar::fa myfa #fa_fill_random myfa 10 [list a b c d] set RE {. {S d} {? {. {+ {S a}} {S d} {S a}}} {S a} {S b} \ {+ {. {S b} {S c}}} {S a}} myfa fromRegex $RE C_TabChanged } proc removeeps_simple {faName} { #1. Calculate merged states: set states [$faName states] foreach state $states { set e_clos [$faName epsilon_closure $state] if {[llength $e_clos]>1} { #Replace with merged state: foreach rstate $e_clos { #Merge rstate's transitions into current state: if {$rstate in [$faName finalstates]} { $faName final add $state } foreach symbol [$faName symbols] { foreach nexts [$faName next $rstate $symbol] { catch {$faName next $state $symbol --> $nexts} } } } } } #Remove epsilons from all states: foreach state $states { $faName !next $state {} } ::grammar::fa::op::trim $faName !reachable } #Fills faName with random transitions, makes 'states' states proc fa_fill_random {faName states symlist} { $faName clear foreach s $symlist { $faName symbol add $s } set syms [llength $symlist] set stnum 1 for {set f 0} {$f<$states} {incr f} { $faName state add $stnum set stnum [expr {$stnum*2}] } #Now wire it randomly: set stnum 1 for {set f 0} {$f<$states-1} {incr f} { #select symbol to use for next transition: set trans [expr {int(rand()*$syms)}] set nextst [expr {2*$stnum}] $faName next $stnum [lindex $symlist $trans] --> $nextst #Now epsilon transitions, absolutely random: set trans [expr {int(rand()*2)}] for {set t 0} {$t<$trans} {incr t} { #Into random state: set nextst [expr {2**(1+int(rand()*($states-1)))}] catch {$faName next $stnum {} --> $nextst} } set stnum [expr {$stnum*2}] } $faName start add 1 set stnum [expr {$stnum/2}] $faName final add $stnum } #. Layout the NFA (any NFA). IN ONE LINE! # -- From THIS state TO any other can be ONLY one transition, BUT # MANY symbols can be written on it. # -- Must draw ARCS (smoothed lines) of defined height level. # This level depends on interstate distance on the FA "line". # -- Forward transitions are drawn OVER this "states line", backward # transitions --- UNDER it. # -- Forward transitions height 1 are drawn in the line: (0)->(1), backward # transitions of height 1 --- at height -1: (0) (1) # -- Self-transition is drawn specially (try to find best way). proc DrawFa {faName c cx sy ssize sspace vlevel {noedit 0}} { set nstates [lsort -integer [$faName states]] set syms [$faName symbols] set startstates [$faName startstates] set finalstates [$faName finalstates] set FSA_ID "F$faName" lappend syms {} set NumStates [llength $nstates] # Just place start states at start, final at end: set states $startstates foreach state $nstates { if {$state in $finalstates} continue if {$state in $startstates} continue lappend states $state } foreach fstate $finalstates { if {$fstate in $states} continue lappend states $fstate } set f 1 foreach state $states { set Pos2State($f) $state set State2Pos($state) $f incr f } #2. Draw states as circles and output their numbers in them, # remember states positions. set cy 2000 set y1 [expr {$cy-$ssize}] set y2 [expr {$cy+$ssize}] for {set f 1} {$f<=$NumStates} {incr f} { set SourceID "S$Pos2State($f)" set TargetID "T$Pos2State($f)" set taglst [list state $FSA_ID $SourceID $TargetID] if {$noedit} { lappend taglst NoEdit } set x1 [expr {$cx-$ssize}] set x2 [expr {$cx+$ssize}] if {$Pos2State($f) in $startstates} { $c create oval $x1 $y1 $x2 $y2 -dash . -fill white \ -activefill gray \ -tags $taglst } else { $c create oval $x1 $y1 $x2 $y2 -fill white \ -activefill gray \ -tags $taglst } if {$Pos2State($f) in $finalstates} { $c create oval [expr {$x1+3}] [expr {$y1+3}] \ [expr {$x2-3}] [expr {$y2-3}] -dash . \ -activefill gray \ -tags $taglst } $c create text $cx $cy -text $f \ -tags [concat txt $taglst] set StatePosX($f) $cx incr cx $sspace } #3. For each state in sorted order draw all its transitions, # Must JOIN symbols in transitions into same state. # Arc level is calculated trivially from relative states positions. set minlevel 0 set maxlevel 0 for {set f 1} {$f<=$NumStates} {incr f} { set SourceID "S$Pos2State($f)" unset -nocomplain TransStates set cstate $Pos2State($f) set cXpos $StatePosX($f) #Create 'nextstate => list of symbols' mapping: foreach sym $syms { set nextstates [$faName next $cstate $sym] foreach ns $nextstates { lappend TransStates($ns) $sym } } #Must draw them, at last: foreach {nstate symlst} [array get TransStates] { set TargetID "T$nstate" set trnstags [list trans $FSA_ID $SourceID $TargetID] set color "black" set txt [string map [list " " ,] $symlst] set txt [string map [list {{}} {}] $txt] set hlevel [expr {$State2Pos($nstate)-$f}] if {$hlevel<$minlevel} {set minlevel $hlevel} if {$hlevel>$maxlevel} {set maxlevel $hlevel} set nXpos $StatePosX($State2Pos($nstate)) if {$hlevel==0} { #self-transition: set x1 [expr {$cXpos+3*$ssize/4}] set x2 [expr {$cXpos+$ssize}] set x3 [expr {$cXpos-$ssize}] set x4 [expr {$cXpos-3*$ssize/4}] set y1 [expr {$cy-3*$ssize/4}] set y2 [expr {$cy-$vlevel-$ssize}] $c create line $x1 $y1 $x2 $y2 $x3 $y2 $x4 $y1 \ -smooth 1 -arrow last -fill $color \ -tags $trnstags $c create text $cXpos [expr {$y2-7}] -text $txt \ -tags [list $FSA_ID] } elseif {$hlevel>0} { if {$hlevel==1} { #Only straight line: set x1 [expr {$cXpos+$ssize}] set x2 [expr {$cXpos+$sspace-$ssize}] $c create line $x1 $cy $x2 $cy -arrow last -fill $color \ -tags $trnstags $c create text [expr {$cXpos+$sspace/2}] [expr {$cy-7}] \ -text $txt \ -tags [list $FSA_ID] } else { #line forward: set clevel [expr {$cy-$ssize-$vlevel*$hlevel}] set y1 [expr {$cy-$ssize}] set xlen [expr {$nXpos-$cXpos}] #divide into 4 parts for line, into 2 for text: set tx [expr {$cXpos+$xlen/2}] set x2 [expr {$cXpos+$xlen/4}] set x3 [expr {$cXpos+3*$xlen/4}] $c create line $cXpos $y1 \ $x2 $clevel \ $x3 $clevel \ $nXpos $y1 -smooth 1 -arrow last -fill $color \ -tags $trnstags $c create text $tx [expr {$clevel-7}] -text $txt \ -tags [list $FSA_ID] } } else { #line backward: set clevel [expr {$cy+$ssize-$vlevel*$hlevel}] set y1 [expr {$cy+$ssize}] set xlen [expr {$cXpos-$nXpos}] #divide into 4 parts for line, into 2 for text: set tx [expr {$cXpos-$xlen/2}] set x2 [expr {$cXpos-$xlen/4}] set x3 [expr {$cXpos-3*$xlen/4}] $c create line $cXpos $y1 \ $x2 $clevel \ $x3 $clevel \ $nXpos $y1 -smooth 1 -arrow last -fill $color \ -tags $trnstags $c create text $tx [expr {$clevel-7}] -text $txt \ -tags [list $FSA_ID] } } } incr maxlevel set h [expr {($maxlevel-$minlevel)*$vlevel+3*$ssize}] set mh [expr {$sy-2000+$maxlevel*$vlevel+$ssize}] $c move $FSA_ID 0 $mh return $h } proc C_zoomin {what} { set ::G_scale [expr {$::G_scale*1.25}] $what scale all 0 0 1.25 1.25 } proc C_zoomout {what} { set ::G_scale [expr {$::G_scale*0.8}] $what scale all 0 0 0.8 0.8 } proc MakeGui {} { global G_widgets package require Tk package require tile set ::G_scale 1.0 ttk::notebook .nb frame .nb.ftabdraw frame .nb.ftabdraw.fcanv .nb add .nb.ftabdraw -text "NFA/DFA" -sticky news .nb select .nb.ftabdraw ttk::notebook::enableTraversal .nb set G_widgets(CDraw) [canvas .nb.ftabdraw.fcanv.c -bg white \ -width 1024 -height 700 \ -scrollregion [list 0 0 10000 6000] \ -xscrollcommand {.nb.ftabdraw.fcanv.hscr set} \ -yscrollcommand {.nb.ftabdraw.fcanv.vscr set}] $G_widgets(CDraw) bind state [list C_StateEnter $G_widgets(CDraw)] $G_widgets(CDraw) bind state [list C_StateLeave $G_widgets(CDraw)] $G_widgets(CDraw) bind state <1> [list C_NewTrans $G_widgets(CDraw) %x %y] $G_widgets(CDraw) bind state [list C_EditState $G_widgets(CDraw)] $G_widgets(CDraw) bind state <3> [list C_DelState $G_widgets(CDraw)] $G_widgets(CDraw) bind trans <3> [list C_DelTrans $G_widgets(CDraw)] $G_widgets(CDraw) bind trans [list C_EditTrans $G_widgets(CDraw)] bind $G_widgets(CDraw) [list C_MoveTrans $G_widgets(CDraw) %x %y] bind $G_widgets(CDraw) \ [list C_EndTrans $G_widgets(CDraw) %x %y] scrollbar .nb.ftabdraw.fcanv.hscr -orient horiz \ -command [list $G_widgets(CDraw) xview] scrollbar .nb.ftabdraw.fcanv.vscr -command [list $G_widgets(CDraw) yview] grid .nb.ftabdraw.fcanv.c .nb.ftabdraw.fcanv.vscr -sticky news grid .nb.ftabdraw.fcanv.hscr -sticky news grid columnconfigure .nb.ftabdraw.fcanv 0 -weight 1 grid rowconfigure .nb.ftabdraw.fcanv 0 -weight 1 frame .nb.ftabdraw.fbuttons button .nb.ftabdraw.fbuttons.bzoom -text "Zoom in" \ -command [list C_zoomin $G_widgets(CDraw)] button .nb.ftabdraw.fbuttons.bunzoom -text "Zoom out" \ -command [list C_zoomout $G_widgets(CDraw)] button .nb.ftabdraw.fbuttons.baddstate -text "Add state" \ -command [list C_addstate $G_widgets(CDraw)] button .nb.ftabdraw.fbuttons.bsave -text "Save" \ -command [list C_saveNFA] button .nb.ftabdraw.fbuttons.bload -text "Load" \ -command [list C_loadNFA $G_widgets(CDraw)] button .nb.ftabdraw.fbuttons.breverse -text "Reverse" \ -command [list C_ReverseNFA $G_widgets(CDraw)] button .nb.ftabdraw.fbuttons.bremeps -text "Remove eps" \ -command [list C_RemoveEps $G_widgets(CDraw)] button .nb.ftabdraw.fbuttons.bdeterm -text "Determinize" \ -command [list C_DeterminNFA $G_widgets(CDraw)] button .nb.ftabdraw.fbuttons.bmin -text "Minimize" \ -command [list C_MinNFA $G_widgets(CDraw)] grid .nb.ftabdraw.fbuttons.bzoom -sticky news -padx 1 -pady 1 grid .nb.ftabdraw.fbuttons.bunzoom -sticky news -padx 1 -pady 1 grid .nb.ftabdraw.fbuttons.baddstate -sticky news -padx 1 -pady 1 grid .nb.ftabdraw.fbuttons.bsave -sticky news -padx 1 -pady 1 grid .nb.ftabdraw.fbuttons.bload -sticky news -padx 1 -pady 1 grid .nb.ftabdraw.fbuttons.breverse -sticky news -padx 1 -pady 1 grid .nb.ftabdraw.fbuttons.bremeps -sticky news -padx 1 -pady 1 grid .nb.ftabdraw.fbuttons.bdeterm -sticky news -padx 1 -pady 1 grid .nb.ftabdraw.fbuttons.bmin -sticky news -padx 1 -pady 1 label .nb.ftabdraw.lstatus -text "Status:" set G_widgets(Status1) \ [entry .nb.ftabdraw.estatus -bg white -text "status line"] grid .nb.ftabdraw.fbuttons .nb.ftabdraw.fcanv -sticky news grid .nb.ftabdraw.lstatus .nb.ftabdraw.estatus -sticky news grid .nb -sticky news grid columnconfigure . 0 -weight 1 grid rowconfigure . 0 -weight 1 grid columnconfigure .nb 0 -weight 1 grid rowconfigure .nb 0 -weight 1 grid columnconfigure .nb.ftabdraw 1 -weight 1 grid rowconfigure .nb.ftabdraw 0 -weight 1 #========================================================================== frame .nb.fmultisim .nb add .nb.fmultisim -text "Multistate simulation" frame .nb.fmultisim.fcanv set G_widgets(CMSim) [canvas .nb.fmultisim.fcanv.c -bg white \ -width 1024 -height 700 \ -scrollregion [list 0 0 10000 6000] \ -xscrollcommand {.nb.fmultisim.fcanv.hscr set} \ -yscrollcommand {.nb.fmultisim.fcanv.vscr set}] $G_widgets(CMSim) bind state [list C_StateEnter $G_widgets(CMSim)] $G_widgets(CMSim) bind state [list C_StateLeave $G_widgets(CMSim)] scrollbar .nb.fmultisim.fcanv.hscr -orient horiz \ -command [list $G_widgets(CMSim) xview] scrollbar .nb.fmultisim.fcanv.vscr -command [list $G_widgets(CMSim) yview] grid .nb.fmultisim.fcanv.c .nb.fmultisim.fcanv.vscr -sticky news grid .nb.fmultisim.fcanv.hscr -sticky news grid columnconfigure .nb.fmultisim.fcanv 0 -weight 1 grid rowconfigure .nb.fmultisim.fcanv 0 -weight 1 frame .nb.fmultisim.fbuttons button .nb.fmultisim.fbuttons.bzoom -text "Zoom in" \ -command [list C_zoomin $G_widgets(CMSim)] button .nb.fmultisim.fbuttons.bunzoom -text "Zoom out" \ -command [list C_zoomout $G_widgets(CMSim)] button .nb.fmultisim.fbuttons.bmsimstep -text "Step" \ -command [list C_MSimStep $G_widgets(CMSim)] button .nb.fmultisim.fbuttons.bmsimreset -text "Reset" \ -command [list C_MsimReset $G_widgets(CMSim)] grid .nb.fmultisim.fbuttons.bzoom -sticky news -padx 1 -pady 1 grid .nb.fmultisim.fbuttons.bunzoom -sticky news -padx 1 -pady 1 grid .nb.fmultisim.fbuttons.bmsimstep -sticky news -padx 1 -pady 1 grid .nb.fmultisim.fbuttons.bmsimreset -sticky news -padx 1 -pady 1 label .nb.fmultisim.lstatus -text "Text:" set G_widgets(MSimText) \ [text .nb.fmultisim.tstatus -bg white -width 60 -height 1] grid .nb.fmultisim.fbuttons .nb.fmultisim.fcanv -sticky news -pady 2 grid .nb.fmultisim.lstatus .nb.fmultisim.tstatus -sticky news -pady 2 grid columnconfigure .nb.fmultisim 1 -weight 1 grid rowconfigure .nb.fmultisim 0 -weight 1 bind .nb <> C_TabChanged } proc C_StateEnter {c} { set StateSrc [lsearch -inline [$c gettags current] S*] set FSA_ID [lsearch -inline [$c gettags current] F*] $c itemconfigure ($FSA_ID&&$StateSrc&&!state) -fill green $c raise ($FSA_ID&&$StateSrc&&!state) return } proc C_StateLeave {c} { set StateSrc [lsearch -inline [$c gettags current] S*] set FSA_ID [lsearch -inline [$c gettags current] F*] $c itemconfigure ($FSA_ID&&$StateSrc&&!state) -fill black return } proc C_NewTrans {c x y} { set x [$c canvasx $x]; set y [$c canvasy $y] if {[lsearch -exact [$c gettags current] NoEdit]>=0} return set StateSrc [lsearch -inline [$c gettags current] S*] set FSA_ID [lsearch -inline [$c gettags current] F*] $c create line $x $y $x $y -fill red \ -tags [list aline $FSA_ID $StateSrc] -arrow last return } proc C_MoveTrans {c x y} { set x [$c canvasx $x]; set y [$c canvasy $y] #If exists aline: set lineid [$c find withtag aline] if {$lineid eq ""} return set coords [$c coords $lineid] lset coords 2 $x ; lset coords 3 $y $c coords $lineid $coords return } proc C_EndTrans {c x y} { set x [$c canvasx $x]; set y [$c canvasy $y] #If exists aline: set lineid [$c find withtag aline] if {$lineid eq ""} return set ltags [$c gettags aline] set StateSrc [lsearch -inline $ltags S*] set FSA_ID [lsearch -inline $ltags F*] $c delete aline #Now must find out if we are in some state of the SAME FSA: set IDs [$c find overlapping $x $y $x $y] foreach ID $IDs { set tags [$c gettags $ID] if {[lsearch $tags $FSA_ID]==-1} continue if {[lsearch $tags state]>=0} { #Some state found, process it, create new (epsilon) transition! set StateTgt [lsearch -inline $tags T*] set numS [string range $StateSrc 1 end] set numT [string range $StateTgt 1 end] set faName [string range $FSA_ID 1 end] catch {$faName next $numS {} --> $numT} DrawAllFa $faName $c break } } return } #Delete current transition: proc C_DelTrans {c} { set tags [$c gettags current] set FSA_ID [lsearch -inline $tags F*] set StateSrc [lsearch -inline $tags S*] set StateTgt [lsearch -inline $tags T*] set numS [string range $StateSrc 1 end] set numT [string range $StateTgt 1 end] set faName [string range $FSA_ID 1 end] catch {$faName !next $numS {} --> $numT} foreach s [$faName symbols] { catch {$faName !next $numS $s --> $numT} } DrawAllFa $faName $c return } #Delete current state: proc C_DelState {c} { set tags [$c gettags current] set FSA_ID [lsearch -inline $tags F*] set StateSrc [lsearch -inline $tags S*] set numS [string range $StateSrc 1 end] set faName [string range $FSA_ID 1 end] $faName state delete $numS DrawAllFa $faName $c return } proc C_addstate {c} { set states [lsort -dictionary [myfa states]] set newstate [expr {[lindex $states end]+1}] myfa state add $newstate DrawAllFa myfa $c return } proc C_EditState {c} { set tags [$c gettags current] set FSA_ID [lsearch -inline $tags F*] set StateSrc [lsearch -inline $tags S*] set numS [string range $StateSrc 1 end] set faName [string range $FSA_ID 1 end] set reply [tk_dialog .foo "Edit State" "Choose state type" \ questhead 0 Ordinary Start Final Start+Final] $faName final remove $numS $faName start remove $numS if {$reply & 1} { $faName start add $numS } if {$reply & 2} { $faName final add $numS } DrawAllFa myfa $c return } proc sym_dialog {symlst} { global G_Dialog set G_Dialog $symlst set w [toplevel .syms_Dialog] wm resizable $w 0 0 wm title $w "Enter values" label $w.l -text "Symbols:" entry $w.e -textvar G_Dialog -bg white bind $w.e {set done 1} button $w.ok -text OK -command {set done 1} button $w.c -text Clear -command [list set G_Dialog {}] button $w.cancel -text Cancel -command "set G_Dialog {}; set done 1" grid $w.l - - -sticky news grid $w.e - - -sticky news grid $w.ok $w.c $w.cancel vwait done destroy $w return $G_Dialog } proc C_EditTrans {c} { set tags [$c gettags current] set FSA_ID [lsearch -inline $tags F*] set StateSrc [lsearch -inline $tags S*] set StateTgt [lsearch -inline $tags T*] set numS [string range $StateSrc 1 end] set numT [string range $StateTgt 1 end] set faName [string range $FSA_ID 1 end] #Must ask for a list of symbols now, and make transtions. set symlst [$faName symbols] lappend symlst "" set syms [list] foreach sym $symlst { set nextstates [$faName next $numS $sym] if {[lsearch -exact $nextstates $numT] >= 0} { lappend syms $sym } } set syms [sym_dialog $syms] if {$syms eq ""} return set symbols [$faName symbols] lappend symbols "" foreach s $symbols { catch {$faName !next $numS $s --> $numT} } foreach s [lsort -unique $syms] { if {[lsearch -exact $symbols $s]==-1} { $faName symbol add $s } catch {$faName next $numS $s --> $numT} } DrawAllFa $faName $c return } #Save myfa into selected file. proc C_saveNFA {} { set types {{{Text Files} {.txt}} {{All Files} * }} set fname [tk_getSaveFile -defaultextension ".txt" -filetypes $types] if {$fname eq ""} return set fd [open $fname w] puts $fd [myfa serialize] close $fd } #Load myfa from selected file. proc C_loadNFA {c} { set types {{{Text Files} {.txt}} {{All Files} * }} set fname [tk_getOpenFile -defaultextension ".txt" -filetypes $types] if {$fname eq ""} return set fd [open $fname] myfa clear myfa deserialize [read $fd] close $fd DrawAllFa myfa $c } proc C_ReverseNFA {c} { myfa reverse DrawAllFa myfa $c } proc C_RemoveEps {c} { removeeps_simple myfa DrawAllFa myfa $c } proc C_DeterminNFA {c} { myfa determinize DrawAllFa myfa $c } proc C_MinNFA {c} { myfa minimize DrawAllFa myfa $c } proc C_TabChanged {} { global G_widgets set tnum [.nb index current] if {$tnum == 0} { DrawAllFa myfa $G_widgets(CDraw) } if {$tnum == 1} { $G_widgets(CMSim) delete all DrawFa myfa $G_widgets(CMSim) 30 20 20 80 20 1 $G_widgets(CMSim) scale all 0 0 $::G_scale $::G_scale C_MsimReset $G_widgets(CMSim) } return } #Here G_MsimStates is a list of active states in the same #sequence as returned from [lsort -dictionary [myfa states]] proc C_MSimStep {c} { global G_MsimIndex G_MsimStates G_widgets #Get current symbol: set sym [$G_widgets(MSimText) get 1.$G_MsimIndex] set states [lsort -dictionary [myfa states]] set f 0 foreach state $states { set State2TmpPos($state) $f lappend tmpstates 0 incr f } #Make e-closures first: foreach state $states active $G_MsimStates { if {$active} { set e_clos [myfa epsilon_closure $state] foreach ns $e_clos { lset G_MsimStates $State2TmpPos($ns) 1 } } } #Check current symbol then: foreach state $states active $G_MsimStates { if {$active} { foreach ns [myfa next $state $sym] { lset tmpstates $State2TmpPos($ns) 1 } } } set G_MsimStates $tmpstates incr G_MsimIndex #Must display it, now. Turn off all states: $c itemconfigure (state&&!txt) -fill white foreach state $states active $G_MsimStates { if {$active} { $c itemconfigure (S$state&&state&&!txt) -fill green } } #Highlight new text position: $G_widgets(MSimText) tag delete myactive $G_widgets(MSimText) tag add myactive 1.$G_MsimIndex $G_widgets(MSimText) tag configure myactive -underline 1 return } #Activate all start states: proc C_MsimReset {c} { global G_MsimIndex G_MsimStates G_widgets $c itemconfigure (state&&!txt) -fill white set G_MsimIndex 0 unset -nocomplain G_MsimStates set starts [myfa startstates] set states [lsort -dictionary [myfa states]] foreach state $states { if {$state in $starts} { lappend G_MsimStates 1 $c itemconfigure (S$state&&state&&!txt) -fill green } else { lappend G_MsimStates 0 } } $G_widgets(MSimText) tag delete myactive $G_widgets(MSimText) tag add myactive 1.0 $G_widgets(MSimText) tag configure myactive -underline 1 return } #======================================================================== #This must draw, for given NFA, its no-eps, dfa and min-dfa versions. proc DrawAllFa {faname c} { catch {noeps destroy} catch {dfa destroy} catch {minfa destroy} $c delete all set ch 20 set h [DrawFa $faname $c 30 $ch 20 80 20 0] set ch [expr {$ch+$h}] $c create line 0 $ch 10000 $ch grammar::fa noeps = $faname removeeps_simple noeps set h [DrawFa noeps $c 30 $ch 20 80 20 1] set ch [expr {$ch+$h}] $c create line 0 $ch 10000 $ch grammar::fa dfa = noeps dfa determinize mapvar set h [DrawFa dfa $c 30 $ch 20 80 20 1] set ch [expr {$ch+$h}] $c create line 0 $ch 10000 $ch grammar::fa minfa = dfa minfa minimize mapvar set h [DrawFa minfa $c 30 $ch 20 80 20 1] set ch [expr {$ch+$h}] $c create line 0 $ch 10000 $ch $c scale all 0 0 $::G_scale $::G_scale } doit ====== ---- !!!!!! %|[Category Parsing]|% !!!!!!