[aricb] Too often I find that when I write Tk code to do anything non-trivial, I end up with a sprawling disaster that is a pain to modify or even understand six months later. As I'm sure other programmers have encountered this problem, I searched for some guidelines on the Wiki and on the web. I'll share what I found below. However, I came to the conclusion that much more could (and should) be said on this topic. Here's what I've found so far (please add to this list): Tom Tromey's style guide [http://cafe.colorado.edu/~tromey/tcl-style-guide.html] has an excellent section on Tk. By contrast, Ray Johnson's [Tcl style guide] [http://www.tcl.tk/doc/styleGuide.pdf], which has become the de facto standard for Tcl, doesn't address Tk specifically. A handful of wiki pages address this topic: * [Design patterns in Tcl] * [Writing Tk programs so that the user can do simple custimizations without modifying the application] * [Writing Tk programs so that the user can extend or interact with them without modifying the application] * [Tips for writing quality software] ---- Here's what little I currently do to make my code more readable. Please share any reactions to these: * In all but the most trivial scripts, I create new toplevels instead of using . * I try to combine geometry management with widget creation when possible, i.e. grid [text .mytoplevel.text] -row 0 -column 0 However, when I have to specify lots of options for the widget and/or the geometry manager, I end up with long lines which IMHO look bad even if I break them up with backslashes. * I try to break things up into small procs, where (for example) one proc will create a frame and its children and another proc will create bindings for those widgets. ---- Please contribute any principles that help you write Tk code in a more readable, manageable, and/or reusable way. ---- [Category Design] | [Category Concept] | [Category GUI]