FF - 2007-07-19 - I wanted to try (another) iris animation -I don't know how to explain that, better you try it yourself- but after writing the code and seeing the program running I realized there was a little problem... canvas objects should have be arranged in a manner like the Escher's Infinite Staircase
in respect to the canvas z-ordering system...
I don't know how to fix that, so enjoy it with the little bug ;-)
P.S. it makes use of the Canvas Rotation by Keith Vetter
AMG: You might have to manually clip your polygons against each other.
proc RotateItem {w tagOrId Ox Oy angle} { set angle [expr {$angle * atan(1) * 4 / 180.0}] ;# Radians foreach id [$w find withtag $tagOrId] { ;# Do each component separately set xy {} foreach {x y} [$w coords $id] { # rotates vector (Ox,Oy)->(x,y) by angle clockwise set x [expr {$x - $Ox}] ;# Shift to origin set y [expr {$y - $Oy}] set xx [expr {$x * cos($angle) - $y * sin($angle)}] ;# Rotate set yy [expr {$x * sin($angle) + $y * cos($angle)}] set xx [expr {$xx + $Ox}] ;# Shift back set yy [expr {$yy + $Oy}] lappend xy $xx $yy } $w coords $id $xy } } set W 800 set H 600 set nitems 12 set Ox [expr $W/2] set Oy [expr $H/2] proc Main {} { pack [canvas .c -width $::W -height $::H] for {set i 0} {$i < $::nitems} {incr i} { .c create poly {500 -250 1600 -250 1600 1400 500 1400} \ -fill red -outline black -tag item$i RotateItem .c item$i $::Ox $::Oy -[expr 360.*$i/$::nitems] } } proc Step {} { set radius 200 for {set i 0} {$i < $::nitems} {incr i} { set Ox1 [expr $::Ox+$radius*sin(3.14159*2.*$i/$::nitems)] set Oy1 [expr $::Oy+$radius*cos(3.14159*2.*$i/$::nitems)] RotateItem .c item$i $Ox1 $Oy1 3 } after 50 Step } Main after 50 Step