Richard Suchenwirth 2004-09-16 - Some tweaks to Rush Hour to make it play well on my iPaq:
set msg "Rush Hour by Keith Vetter, September 2004 iPaq port: R. Suchenwirth Rush Hour is a sliding block puzzle created by Nob Yoshigahara, and is known by numerous other names\ such as \"Car Jam\" and \"Traffic Jam\". The object of the game is to move the red block out of the grid; but to do so you must move the other\ blocks out of the way." # http://www.puzzles.com/products/rushhour.htm # gtlevel: http://alpha.luc.ac.be/Research/Algebra/Members/Gtlevel/gtlevel.html # package require Tk set L(1) {{v 2 3 2} {h 3 0 0} {v 2 0 4} {v 3 1 5} {h 3 2 1} \ {v 2 4 0} {h 3 5 1} {h 2 5 4}} set L(2) {{v 2 3 2} {h 3 0 3} {h 3 2 2} {v 2 2 5} {v 2 3 3} {h 2 4 4}} set L(3) {{v 2 4 2} {v 2 0 0} {v 2 0 1} {h 2 0 2} {h 2 0 4} {h 3 1 2} \ {v 2 2 0} {h 2 2 1} {v 3 2 3} {h 2 3 4} {h 2 4 0} {h 3 5 3}} set L(4) {{v 2 3 2} {v 3 0 3} {h 2 0 4} {h 3 2 0} {v 3 1 5} {v 2 3 0} \ {h 2 3 3} {h 3 5 0}} set L(5) {{v 2 2 2} {v 2 0 1} {h 2 0 2} {h 2 1 2} {v 2 0 4} {v 2 2 3} \ {h 2 3 0} {h 2 3 4} {v 2 4 0} {h 2 4 2} {h 2 5 2} {v 2 4 5}} set L(6) {{v 2 2 2} {v 2 1 0} {h 2 1 1} {h 2 1 3} {v 2 2 3} {v 3 2 4} \ {h 2 3 0} {h 2 4 2}} set L(7) {{v 2 3 2} {v 3 0 5} {h 3 2 0} {v 3 2 3} {h 2 3 0} {v 2 4 0} {h 3 5 1}} set L(8) {{v 2 3 2} {v 2 0 0} {h 3 0 1} {v 2 0 4} {v 2 0 5} {h 2 1 2} \ {v 3 2 3} {h 2 2 4} {h 2 3 0} {v 2 4 0} {v 2 4 1} {h 2 4 4} \ {h 3 5 2}} set L(9) {{v 2 4 2} {v 2 0 1} {h 3 0 3} {v 2 1 3} {v 3 1 4} {h 2 2 0} \ {v 2 2 5} {v 3 3 0} {h 3 3 1} {h 2 4 3} {v 2 4 5} {h 2 5 3}} set L(10) {{v 2 3 2} {v 3 0 0} {v 2 0 1} {h 3 0 2} {v 3 0 5} {v 2 1 3} \ {h 2 2 1} {h 3 3 3} {v 2 4 0} {v 2 4 4} {h 2 5 2}} set L(11) {{v 2 4 2} {v 2 0 0} {h 3 0 3} {v 2 1 3} {h 2 1 4} {h 2 2 4} \ {h 3 3 0} {v 2 3 3} {v 2 3 4} {v 3 3 5} {h 2 4 0} {h 2 5 3}} set L(12) {{v 2 4 2} {v 3 0 0} {h 3 0 2} {v 2 1 3} {h 2 2 1} {v 2 2 4} \ {v 2 2 5} {h 2 3 0} {h 2 3 2} {v 2 4 3} {h 2 4 4} {h 2 5 4}} proc Init {} { set ::G(ccnt) 0 set ::G(banner) "" array set ::B {w 6 h 6 exit,row 0 exit,col 2 m 5 m2 5 wall 7} set ::B(w2) [expr {$::B(w) / 2}] set ::B(h2) [expr {$::B(h) / 2}] wm title . "Rush Hour" canvas .c -width 240 -height 240 -highlightthickness 0 frame .bot -bd 2 set ::B(lvls) {} for {set i 1} {$i <= 12} {incr i} { set lvl "Level $i " append lvl [expr {$i < 4 ? "Beginner" : $i < 7 ? "Intermediate" : \ $i < 10 ? "Advanced" : "Expert"}] lappend ::B(lvls) $lvl } eval tk_optionMenu .lvl ::G(who) $::B(lvls) trace add variable ::G(who) write ChangeLevel button .reset -text "Reset" -command LoadLevel button .next -text "Level+" -command NextLevel button .help -text "Help" -command Help pack .bot -side bottom -fill both pack .c -side top -fill both -expand 1 pack .lvl .reset .next -in .bot -side left -expand 1 pack .help -in .bot -side right bind .c <Configure> {ReCenter %W %h %w} } proc ReCenter {W h w} { ;# Called by configure event set h2 [expr {$h / 2}] set w2 [expr {$w / 2}] $W config -scrollregion [list -$w2 -$h2 $w2 $h2] DrawBoard 1 } proc ChangeLevel {var1 var2 op} { if {! [scan $::G(who) "Level %d" lvl]} return LoadLevel $lvl } proc NextLevel {} { global G B set n [lsearch $B(lvls) $G(who)] if {$n == -1} return ;# Not found, shouldn't happen incr n if {$n >= [llength $B(lvls)]} {incr n -1} ;# Done them all set G(who) [lindex $B(lvls) $n] ;# Let trace fire } proc LoadLevel {{lvl {}}} { global G L if {$lvl == {}} {set lvl $G(lvl)} set G(state) 0 ;# Playing set G(lvl) $lvl set G(ccnt) [llength $L($lvl)] set G(banner) "" set id 0 foreach car $L($lvl) { incr id set G(car,$id) $car } DrawBoard } proc DrawBoard {{redraw 0}} { global S B G .c delete car banner banner2 if {$redraw} { .c delete all # Determine size of everything set dw [expr {([winfo width .c] - 4*$B(m)) / $B(w)}] set dh [expr {([winfo height .c] - 4*$B(m)) / $B(h)}] set B(cell) [expr {$dw < $dh ? $dw : $dh}] # Outer wall coordinates foreach {t l . .} [GetCellXY 0 0] break foreach {r b . .} [GetCellXY $B(w) $B(h)] break foreach {x0 . x1 .} [GetCellXY $B(exit,row) $B(exit,col)] break incr t -$B(wall) ; incr l -$B(wall) incr r $B(wall) ; incr b $B(wall) set xy [list $x0 $t $l $t $l $b $r $b $r $t $x1 $t] .c create line $xy -width $B(wall) -tag wall -joinstyle miter .c create line $x0 $t $x1 $t -width $B(wall) -tag wall -fill red \ -capstyle butt set x [expr {($x0 + $x1) / 2}] .c create text $x $t -anchor c -tag exit -text EXIT \ -font {Helvetica 7 bold} -fill yellow for {set row 0} {$row < $B(h)} {incr row} { for {set col 0} {$col < $B(w)} {incr col} { set xy [GetCellXY $row $col] .c create rect $xy -outline white } } } # Now draw all the cars for {set id 1} {$id <= $G(ccnt)} {incr id} { DrawCar $id } if {$G(banner) != ""} { .c create text 0 0 -tag banner -text $G(banner) \ -font {Times 24 bold} -fill white set xy [.c bbox banner] .c create rect $xy -tag banner2 -fill black -outline gold -width 4 .c raise banner } } proc GetCellXY {row col} { global B set row [expr {$row - $B(h2)}] set col [expr {$col - $B(w2)}] set x0 [expr {$col * $B(cell) + $B(m2)}] set y0 [expr {$row * $B(cell) + $B(m2)}] set x1 [expr {($col+1) * $B(cell) - $B(m2)}] set y1 [expr {($row+1) * $B(cell) - $B(m2)}] return [list $x0 $y0 $x1 $y1] } proc GetCellRowCol {x y} { set row [expr {int(floor($y / $::B(cell)) + $::B(h2))}] set col [expr {int(floor($x / $::B(cell)) + $::B(w2))}] return [list $row $col] } proc DrawCar {id} { .c delete car,$id foreach {dir len row col} $::G(car,$id) break if {$dir eq "v"} { ;# Get ending cell set row2 [expr {$row + $len - 1}] set col2 $col } else { set row2 $row set col2 [expr {$col + $len - 1}] } foreach {x0 y0 . .} [GetCellXY $row $col] break ;# Get coords foreach {. . x1 y1} [GetCellXY $row2 $col2] break set color [expr {$id == 1 ? "red" : $dir eq "v" ? "blue" : "green"}] .c create rect $x0 $y0 $x1 $y1 -tag [list car car,$id] -width 1 -fill $color .c bind car,$id <Button-1> [list BDown $id %x %y] .c bind car,$id <B1-Motion> [list BMove $id %x %y] .c bind car,$id <ButtonRelease-1> [list BUp $id %x %y] } proc BDown {id x y} { global CAR G if {$G(state) != 0} return unset -nocomplain CAR set CAR(id) $id set CAR(x) $x set CAR(y) $y foreach {CAR(dir) CAR(len) CAR(row) CAR(col)} $G(car,$id) break if {$CAR(dir) eq "v"} { for {set row [expr {$CAR(row)-1}]} {1} {incr row -1} { if {[WhoIsIn $row $CAR(col)] != 0} break } set CAR(row,min) [expr {$row + 1}] for {set row [expr {$CAR(row)+$CAR(len)}]} {1} {incr row} { if {[WhoIsIn $row $CAR(col)] != 0} break } set CAR(row,max) [expr {$row - 1}] set CAR(col,min) $CAR(col) set CAR(col,max) $CAR(col) } else { set CAR(row,min) $CAR(row) set CAR(row,max) $CAR(row) for {set col [expr {$CAR(col)-1}]} {1} {incr col -1} { if {[WhoIsIn $CAR(row) $col] != 0} break } set CAR(col,min) [expr {$col + 1}] for {set col [expr {$CAR(col)+$CAR(len)}]} {1} {incr col} { if {[WhoIsIn $CAR(row) $col] != 0} break } set CAR(col,max) [expr {$col - 1}] } foreach {x0 y0 . .} [GetCellXY $CAR(row,min) $CAR(col,min)] break foreach {. . x1 y1} [GetCellXY $CAR(row,max) $CAR(col,max)] break set CAR(xy) [list $x0 $y0 $x1 $y1] .c itemconfig car,$id -outline white } proc BMove {id x y} { global CAR if {$::G(state) != 0} return foreach {cx0 cy0 cx1 cy1} [.c coords car,$id] break ;# Where we are now foreach {x0 y0 x1 y1} $CAR(xy) break ;# Limit on motion set dx [expr {$x - $CAR(x)}] set dy [expr {$y - $CAR(y)}] set CAR(x) $x set CAR(y) $y if {$CAR(dir) eq "v"} { set dx 0 if {$cy0 + $dy < $y0 || $cy1 + $dy > $y1} return } else { if {$cx0 + $dx < $x0 || $cx1 + $dx > $x1} return set dy 0 } .c move car,$id $dx $dy } proc BUp {id x y} { global CAR G B if {$::G(state) != 0} return .c itemconfig car,$id -outline black foreach {cx0 cy0 . .} [.c coords car,$id] break ;# Where we are now set cx0 [expr {$cx0 + $::B(cell) / 2}] set cy0 [expr {$cy0 + $::B(cell) / 2}] foreach {row col} [GetCellRowCol $cx0 $cy0] break #lset G(car,$id) 2 $row set G(car,$id) [lreplace $G(car,$id) 2 2 $row] #lset G(car,$id) 3 $col set G(car,$id) [lreplace $G(car,$id) 3 3 $col] DrawCar $id if {$id == 1 && $row == $B(exit,row) && $col == $B(exit,col)} { Win } } proc WhoIsIn {row col} { if {$row < 0 || $col < 0 || $row >= $::B(w) || $col >= $::B(h)} {return 999} for {set i 1} {$i <= $::G(ccnt)} {incr i} { ;# Loop through all cars foreach {dir len r c} $::G(car,$i) break;# Get where the car is if {$dir eq "v"} { if {$col != $c} continue if {$row >= $r && $row < $r + $len} { return $i } } else { if {$row != $r} continue if {$col >= $c && $col < $c + $len} { return $i } } } return 0 } proc Help {} { tk_messageBox -message $::msg -title "Rush Hour Help" } proc Win {} { set ::G(state) 1 set ::G(banner) " You Won! " DrawBoard set bg [.c cget -bg] for {set i 0} {$i < 4} {incr i} { foreach color [list white $bg] { .c config -bg $color update after 100 } } .c bind banner <Button-1> NextLevel .c bind banner2 <Button-1> NextLevel } Init update LoadLevel 1 wm geometry . 240x268+0+0 bind . <Up> {exec wish $argv0 &; exit}