George Peter Staplin Sep 8, 2005 - I'm learning about the color changes caused by light on objects. I wrote this little prototype after I discovered the ratios behind most shading. In the future I might try to use the physics of light to simulate the effect more realistically.
http://www.xmission.com/~georgeps/images/wiki/shading_a_plane.png
gold testing inhouse pix
package require Tk proc radiate {win px py width height} { # XXX be aware of this. $win delete all set ratio [expr {hypot($px,$py) / 255.0}] for {set y 0} {$y < $height} {incr y} { for {set x 0} {$x < $width} {incr x} { set gray [expr {int(hypot(($x - $px),($y - $py)) * $ratio)}] if {$gray > 255} { set gray 255 } set value [expr {255 - $gray}] set color [format #%2.2x%2.2x%2.2x $value $value $value] #puts $color $win create line $x $y [expr {$x + 1}] [expr {$y + 1}] -fill $color -width 1 } } } proc main {argc argv} { pack [canvas .c -width 400 -height 400 -bg black] set ::px 200 set ::py 200 pack [frame .fpoint] -fill x label .fpoint.lx -text X: entry .fpoint.ex -textvariable ::px label .fpoint.ly -text Y: entry .fpoint.ey -textvariable ::py grid .fpoint.lx -row 0 -column 0 grid .fpoint.ex -row 0 -column 1 grid .fpoint.ly -row 0 -column 2 grid .fpoint.ey -row 0 -column 3 pack [button .b -text Radiate -command {radiate .c $::px $::py 400 400}] } main $::argc $::argv