RS 2003-09-04
This unfinished pinball game has been sitting on my hard disk for a while. As GPS showed interest, I now put it on the Wiki - beware that it often works, but at times the ball behaves very badly. Play with cursor keys: <Down> to pull trigger, <Left>/<Right> for the paddles.
Maybe fellow Tclers can fix the bugs?
package require Tk proc main {} { global g array set g {left - right - h 0} pack [canvas .c -width 320 -height 510] set paddlec blue paddle .c 120 500 25 $paddlec paddle .c 180 500 -25 $paddlec bind . <Left> {flip .c left -0.8} bind . <KeyRelease-Left> {flip .c left 0.8} bind . <Right> {flip .c right 0.8} bind . <KeyRelease-Right> {flip .c right -0.8} #.c create poly 0 450 110 495 110 600 0 600 -fill white \ -outline black reflector .c 0 450 115 495 #.c create poly 300 450 190 495 190 600 300 600 -fill white \ -outline black reflector .c 185 495 300 450 reflector .c 305 75 316 120 .c create line 0 450 0 250 0 50 160 0 322 50 322 250 322 500 \ -width 10 -smooth 1 -tag bump .c create line 300 160 300 500 -width 1 -tag reflect bumper .c 215 215 100 yellow bumper .c 115 215 1000 orange bumper .c 170 120 50 green reflector .c 50 250 100 300 set x 80 foreach c [split TkPinball {}] { light .c $x 350 $c incr x 20 } set id [.c create text 280 480] trace add variable g(perc) write ".c itemconfig $id -text \$g(perc);#" trace add variable g(score) write {after idle [list wm title . $::g(score)];#} newBall .c 308 440 .c raise reflect } proc paddle {w x y length color} { $w create oval [expr {$x - 5}] [expr {$y - 5}] [ expr {$x + 5}] [expr {$y + 5}] -fill black -tag {paddle bump} set coords [list $x $y $x [expr {$y - 5}]] set x1 [expr {$x + $length}] lappend coords $x1 [expr {$y - 2}] $x1 [expr {$y + 2}] $x [expr {$y + 5}] set name [expr {$length > 0 ? {left} : {right}}] set sign [expr {$length > 0 ? 1 : -1}] $w create poly $coords -fill $color -tag "$name paddle" $w create line $x [expr {$y - 5}] $x1 [expr {$y - 2}] -tag "$name reflect" flip $w $name [expr {0.4 * $sign}] } proc flip {w name angle} { global g if {$g($name) != $angle} { set g($name) $angle rotate $w $name $angle if {$angle > 0} {set g(h) [expr {$g(h) + 0.1}]} } } proc rotate {w name angle} { foreach item [$w find withtag $name] { foreach {x0 y0} [$w coords $item] break set coords {} foreach {x y} [$w coords $item] { set r [expr {hypot($x - $x0, $y - $y0)}] set th [expr {atan2($y - $y0,$x - $x0) + $angle}] lappend coords [expr {$x0 + cos($th) * $r}] [ expr {$y0 + sin($th) * $r}] } $w coords $item $coords } } proc bumper {w x y value color} { $w create oval [expr {$x - 15}] [expr {$y - 15}] [expr {$x + 15}] [ expr {$y + 15}] -fill $color -tag "bump p$value" $w create text $x $y -text $value } proc reflector {w x0 y0 x1 y1} { $w create line $x0 $y0 $x1 $y1 -width 4 -fill red -tag reflect } proc light {w x y char} { global g $w create rect [expr {$x - 10}] [expr {$y - 10}] [expr {$x + 10}] [ expr {$y + 10}] -fill yellow -tag light $w create text $x $y -text $char -font {Helvetica 15} } proc newBall {w {x -} {y -}} { global g array set g {score 0 last - start 1} if {$x eq {-}} { set x $g(tx); set y $g(ty) } else { set g(tx) $x; set g(ty) $y } $w delete trigger after cancel [after info] $w create oval [expr {$x - 5}] [expr {$y - 5}] [expr {$x + 5}] [ expr {$y + 5}] -fill white -tag {ball trigger} set y6 [expr {$y + 6}] $w create line [expr {$x - 5}] $y6 [ expr {$x + 5}] $y6 -width 3 -tag {trigger bump} $w create line $x $y6 $x [expr {$y + 150}] -width 3 -tag trigger set g(perc) 0 # ball will travel straight upwards set g(h) 1.57079632679 bind . <Down> "if {$g(start) && \$g(perc) < 100} { incr g(perc) 5; $w move trigger 0 3}" bind . <KeyRelease-Down> "if \$g(start) { $w move trigger 0 -\$g(perc); roll $w}" $w itemconfig light -fill yellow } proc roll w { global g foreach {x0 y0 x1 y1} [$w coords ball] break if {$y0 > $g(ty) + 100} { newBall $w return } set xm [expr {($x0 + $x1) / 2.}] set ym [expr {($y0 + $y1) / 2.}] if {$g(start) && $ym < 160} { set g(h) [expr {$g(h) + 0.09}] } if {$ym > 160} {set g(start) 0} set speed [expr {$g(perc) / 20.}] set dx [expr {cos($g(h)) * $speed}] set dy [expr {-sin($g(h)) * $speed}] if {!$g(start)} {collide? $w $xm $ym $dx $dy} if {$speed < 10} { set g(perc) [expr {round($g(perc) + $dy / 10.)}] } $w move ball $dx $dy after 25 roll $w } proc collide? {w x y dx dy} { global g set next [$w find closest [expr {$x + $dx}] [expr {$y + $dy}] 7 ball] if {$next eq {}} { set next [$w find closest $x $y 7 ball] } if {$next ne {} && $next != $g(last)} { set g(last) $next set g(start) 0 set tags [$w gettags $next] if {[in $tags reflect]} { set coords [$w coords $next] foreach {x0 y0 x1 y1} $coords break set tg [expr {atan2($y1 - $y0,$x1 - $x0) + 1.57079632679}] set delta [expr {$g(h) - $tg}] set g(h) [expr {fmod($g(h) + 2 * $delta, 6.28284)}] } elseif {[in $tags bump]} { set g(h) [expr {fmod($g(h) + 3.14142, 6.28284)}] set g(perc) 100 } elseif {[in $tags light]} { if {[$w itemcget $next -fill] eq {yellow}} { $w itemconfig $next -fill grey incr g(score) 25 } } if [in $tags p50] {incr g(score) 50} if [in $tags p100] {incr g(score) 100} if [in $tags p1000] {incr g(score) 1000} } } proc in {list value} {expr {[lsearch $list $value] >= 0}} #--------------------------------------------------------------------- main raise . wm geometry . +0+0 bind .c <Motion> {wm title . %x,%y} bind . <Escape> {exec wish $argv0 &; exit}