GPS: Cobj is a minimal object system inspired by Gadgets and LOST. There are several versions here. I currently use a version of cobj in a Tk game that I'm writing.
#! /usr/local/bin/tclsh8.3 namespace eval ::cobj {} namespace eval ::cobj::obj {} proc ::cobj::obj {type args} { variable _cobj_methods set methods {} set alength [llength $args] if {$alength >= 2} { for {set i 0} {$i < [expr {$alength - 1}]} {incr i} { append methods "\n$_cobj_methods([lindex $args $i])" } append methods "\n[lindex $args [expr {$alength - 1}]]" ;#(1) } if {$alength == 1} { set methods [lindex $args 0] } set _cobj_methods($type) $methods namespace eval ::$type {} proc ::$type {args} " #puts \$args switch -- \$args { $methods } " namespace export obj }
To use it do something like this:
cobj::obj toys::ball { fun {return "This is fun!"} testing {return "This is only a test!"} } puts [toys::ball fun] puts [toys::ball testing] #toys::bat inherits toys::ball cobj::obj toys::bat toys::ball { homerun {return "You won the game!"} } puts [toys::bat homerun] puts [toys::bat fun]
RS: Really nice. If you discount blank lines and comments, the whole system fits in 24 lines of code. The point marked ;#(1) above seems to be equally expressed with lindex $argv end, isn't it?
What seems to be missing is arguments for methods. Maybe by changing the object proc template like this (The name type in the above source would be clearer if called instance, I suppose):
proc ::$instance {{method {}} args} { switch -- \$method { $methods }
Another note: in the for loop, expr is redundant. The second arg to for will be evaluated by expr anyway, so make that
for {set i 0} {$i < ($alength - 1)} {incr i} {
GPS: Thanks. I wish that I had known about expr being redundant in a for loop.
MS: a system with similar properties is
namespace eval ::cobj2 { proc obj2 {type args} { set type [uplevel namespace current]::$type if {[llength $args] >= 2} { foreach parent [lrange $args 0 end-1] { set imports [uplevel namespace parent $parent]::[namespace tail $parent]::* append toEval "catch {namespace import $imports}\n" } } foreach {procName argLst body} [lindex $args end] { append toEval "proc $procName \{$argLst\} \{$body\}\n" } namespace eval ::$type [append toEval {namespace export *}] } namespace export obj2 }
Remark: there is a slight change in syntax: you now call
toys::ball::fun
instead of
toys::ball fun
Properties:
To test this system, type
cobj2::obj2 toys::ball { fun {} {return "This is fun"} testing {} {return "This is only a test!"} } puts [toys::ball::fun] puts [toys::ball::testing] #toys::bat inherits toys::ball cobj2::obj2 toys::bat toys::ball { homerun {} {return "You won the game!"} } puts [toys::bat::homerun] puts [toys::bat::fun] cobj2::obj2 toys::new ::toys::bat { scream {} {return "I'm screaming!"} } puts [toys::new::scream] puts [toys::new::fun] puts [toys::new::homerun]
GPS: Here is a complete rewrite of cobj:
#! /usr/local/bin/tclsh8.3 namespace eval ::cobj3::obj {} proc ::cobj3::obj {type inherits args} { namespace eval ::$type {} proc ::$type {args} { set com [lindex $args 0] set args [lindex $args 1] switch $com { children { return [namespace children [lindex [info level 0] 0]] } destroy { foreach m $args { catch {namespace delete "[lindex [info level 0] 0]::$m"} catch {[rename "[lindex [info level 0] 0]::$m" ""]} } } help { return "Valid messages are destroy, and children." } } } set methods [lindex $args 0] set methlen [llength $methods] for {set i 0} {$i < $methlen} {incr i 3} { set subproc ":: $type :: [lindex $methods 0]" regsub -all { } $subproc "" subproc namespace eval $subproc {} proc $subproc "[lindex $methods 1]" " [lindex $methods 2] " set methods [lrange $methods 3 end] } if {[llength $inherits] != 0} { foreach im $inherits { set ns ":: $type :: [namespace tail ::$im]" regsub -all { } $ns {} ns interp alias {} $ns {} $im set nschildren [namespace children ::$im] #puts $nschildren foreach child $nschildren { set nschild ":: $type :: [namespace tail $child]" regsub -all { } $nschild {} nschild interp alias {} $nschild {} $child } } } namespace export obj }
Example usage:
cobj3::obj toys::kazoo {} { hello {} {return kazoo} } cobj3::obj toys::frisbee {toys::kazoo} { throw {rate} {return "throw $rate"} catch {} {return "catch"} sweat {amount} {return $amount} } puts [::toys::frisbee::throw fast] puts [::toys::frisbee::catch] puts [::toys::frisbee::sweat "I'm sweating like a pig! Well, not really, just for effect."] puts [::toys::kazoo::hello] #The toys::kazoo::hello proc has been inherited upon creation of toys::frisbee. puts [::toys::frisbee::hello] #puts [info body ::toys::frisbee::sweat] ::toys::frisbee destroy hello #This shouldn't work if the above worked: #puts [::toys::frisbee::hello] puts [::toys::frisbee children] #puts [::toys::frisbee help]
George Peter Staplin - Well, I've been at it again. I wrote a new version that works like Itcl's class command, has instance variables, and supports class level inheritance. It's interesting to me looking back at how this has progressed.
#! /usr/local/bin/tclsh8.3 namespace eval ::cobj { variable _cobj_methods variable _cobj_vars proc obj {type vars methods} { variable _cobj_methods variable _cobj_vars set _cobj_methods($type) $methods set _cobj_vars($type) $vars set _variables {} foreach v $vars { append _variables "variable $v;" } namespace eval ::$type {} proc ::$type {object} " namespace eval ::\$object { $_variables } proc ::\$object {args} { $_variables set self \[namespace current\] while {1} { set flag \[lindex \$args 0\] set value \[lindex \$args 1\] switch -- \$flag { $methods } set args \[lrange \$args 2 end\] if {\[llength \$args\] == 0} { break } } } " } proc inherit {type type2} { variable _cobj_methods variable _cobj_vars set new_methods $_cobj_methods($type2) set existing_methods $_cobj_methods($type) set methods "$new_methods \n $existing_methods" set new_vars $_cobj_vars($type2) set existing_vars $_cobj_vars($type) set vars "$new_vars $existing_vars" set _variables {} foreach v $vars { append _variables "variable $v;" } namespace eval ::$type {} proc ::$type {object} " namespace eval ::\$object { $_variables } proc ::\$object {args} { $_variables set self \[namespace current\] while {1} { set flag \[lindex \$args 0\] set value \[lindex \$args 1\] switch -- \$flag { $methods } set args \[lrange \$args 2 end\] if {\[llength \$args\] == 0} { break } } } " } namespace export obj namespace export inherit } cobj::obj toys::ball {brand intensity} { brand: {set brand $value} kick: {set intensity $value} what {return "kick $brand $intensity"} } toys::ball fun fun brand: ballo kick: hard puts [fun what] toys::ball moderate::fun moderate::fun brand: {smallo ballo} moderate::fun kick: softly puts [moderate::fun what] cobj::obj toys::football {color} { color {set color $value} } cobj::inherit toys::football toys::ball toys::football tfootb tfootb brand: {shino ballo} puts [tfootb what] tfootb color: red puts [tfootb what_color]
George Peter Staplin - I decided to make a simpler object system that just supports instance variables and messages.
proc cobj {cname vars messages} { regsub -all {(\$)} $messages {\\\1} messages set strSelf "set self \\\[lindex \\\[info level 0\\\] 0\\\]" append messages " default {return -code error {unknown message}}" proc $cname {iname} " foreach v {$vars} { append varList \"variable ::\${iname}::\$v; \" } namespace eval \$iname {} proc \$iname {mesg args} \" \$varList $strSelf switch -- \\\$mesg { $messages } \" " } #Test code: cobj cWorkers {age position} {setAge {set age [lindex $args 0]} age {return $age} setPosition {set position [lindex $args 0]} position {return $position}} cWorkers joe joe setAge 31 joe setPosition chemist cWorkers bob bob setAge 22 bob setPosition drifter puts "Bob is [bob age] years old and works as a [bob position]. Joe is [joe age] years old and works as a [joe position]."
Sat Sep 29 22:15:04 MDT 2001
I've decided that the code was getting too messy. So, I've tried to keep this version really simple. It supports instance variables, methods, and that's about it. I've decided that inheritance isn't very useful for my game, and I don't like the ways that I've implemented it in the past. Anyway, enjoy -GPS
#!/usr/local/bin/tclsh8.3 #cobj10 proc cobj {obj vars methods} { set init_vars "\n" set init_procs "\n" foreach var $vars { append init_vars "variable $var;\n" } for {set i 0} {$i < [llength $methods]} {incr i} { set meth [lindex $methods $i] incr i append init_procs "proc $meth args {$init_vars\nset arg \[lindex \$args 0\]\n[lindex $methods $i]\n}\n" } proc $obj newObj "namespace eval ::\$newObj {$init_vars $init_procs}" } cobj person {age height weight} { setAge {set age $arg} setHeight {set height $arg} setWeight {set weight $arg} getInfo {return [list $age $height $weight]} } proc main {} { person George George::setAge 20 George::setHeight "6' 2\"" George::setWeight 302 person Thomas Thomas::setAge 21 Thomas::setHeight "5' 9\"" Thomas::setWeight 170 puts [George::getInfo] puts [Thomas::getInfo] } main
gold 10/08/2020. Added pix. cosmetics, and appendix below, but original source code above was unchanged.
Cobj minimal object system screenshot 1 , trouble on pix internal reference
[L1 ]
Cobj Tally of Namespaces from Object Orientation, trouble on pix internal reference
[L2 ]
cobj Logic of pLayer scores from Nested foreach, trouble on pix internal reference
[L3 ]
gold 10/09/2020
Please place any comments here, Thanks.
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