Version 18 of Category Toys

Updated 2010-09-24 03:11:17 by AMG

Category for toys and demos, Tk programs that just do things.


Anyone want to define the difference between a toy and a game?

LV thinks of the difference being that a toy is a visual or executing bit of code that does something cute, but which is not intended to provide any re-play value; the user doesn't interact according to a set of rules to accomplish a goal, with a chance of not achieving that goal. In LV's mind, a game is a bit of code that does something cute, with the intent being that the user interacts according to a set of rules to accomplish some goal, with a chance of not achieving that goal.

Other opinions?

wdb I propose this difference: a game makes the user play, a toy makes the programmer play.

neb A friend of mine states that a game can be won or lost. A toy has no end (and no end but itself). eg, Pac Man is a game. The Sims is a toy.

AMG: What about single-player Tetris? You can lose, but you can't win. Multi-player Tetris, on the other hand, is won when all other players have lost.


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