Version 0 of Droid Wars

Updated 2008-07-03 13:13:18 by sdw

Driod Wars will be featured at the Tcl'08 Conference in Manassas. The engine is currently under development by hypnotoad.

Droid Wars is intended to be a combination of Carrier Command, Chess and TclRobots. While originally envisioned as a 3d canvas app, it was far easier to implement (and a bit more fun too) as a 2d canvas app.

The basics of the game are:

* Each player has a mother ship with 100 hitpoints and 16 drones * A drone has 5 hit points, and can be equipped with either a cobalt bomb, a recon pod, or a laser cannon.

Visibility

The game field is 800km by 800km (roughly 1km per pixel.) Mother ships can see 100km. Normal drones can see 10km. Recon Pod equipped drones can see 200km.

Lasers

A laser needs to be announce a lock, which calculates the probability of a hit depending on the orientation of the shooter and the distance to the target. A laser blast does 1 hitpoint of damage.

Each mother ship has a pair of laser turrets in addition to it's compliment of strike craft.


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