ABU 7-aug-2007
Based on work of G.Sookahet Simple raytracing, here is a more interactive program.
Shading now uses the "Blinn-Phong Shading Model" for handling specular reflection, too.
Note that the geometrical model has been simplified (this implies faster processing-time).
Download at [http://web.tiscali.it/irrational/tcl/archive/RayLab-1.0.zip ]
DKF: Neat!