Version 4 of Ray Lab

Updated 2007-08-09 09:54:02 by ABU

ABU 7-aug-2007 v 1.0 (obsolete)

ABU 9-aug-2007 v 1.1

  • Updated links and screenshots.
  • Coherent look&feel on various platforms ; Tested on WinXp, MacOs, Linux

Based on work of G.Sookahet Simple raytracing, here is a more interactive program.

Shading now uses the "Blinn-Phong Shading Model" for handling specular reflection, too.

Note that the geometrical model has been simplified (this implies faster processing-time).

  • The sphere is centered in {0,0,0}, with radius 1.
  • The viewer and the light-source are at infinity (i.e. all light-rays and view-rays have a constant direction)
  • MacOS

http://web.tiscali.it/irrational/tcl/archive/Raylab-1.1-mac.png

  • WinXP

http://web.tiscali.it/irrational/tcl/archive/Raylab-1.1-winXP.png

Download at [L1 ]

DKF: Neat!


[Category Graphics|Category Mathematics]