Version 17 of SD2007

Updated 2007-09-03 17:46:12 by GS

A Program of ZU.

 What:        Static and dynamic Analysis for 2D-Frame (Version 2007)
 Where:       http://sicheng6699.googlepages.com/
 Description: With it you can calculate a Frame's forces (N,Q,M), Displacement and the eigenfrequency(eigenvalue) and the natural mode.
 Updated:     25/08/2007
 Contact:     sicheng6699(AT)gmail.com

Download:

 Code:     http://zhousicheng.googlepages.com/SD2007_code.rar  ( Germany, source file )
 Germany:  http://sicheng6699.googlepages.com/                 ( Germany, instruction and download )
 English:  http://zhousicheng.googlepages.com/SD2007_en.rar    ( very old version in English, sorry )

Screenshot:

http://zhousicheng.pic.googlepages.com/2007.05.21.struktur.jpg/2007.05.21.struktur-large.jpg

http://zhousicheng.pic.googlepages.com/2007.05.21.M.Verlauf.jpg/2007.05.21.M.Verlauf-medium.jpg http://zhousicheng.pic.googlepages.com/2007.05.21.N.Verlauf.jpg/2007.05.21.N.Verlauf-medium.jpg http://zhousicheng.pic.googlepages.com/2007.05.21.V.Verlauf.jpg/2007.05.21.V.Verlauf-medium.jpg http://zhousicheng.pic.googlepages.com/2007.05.21.D.Verlauf.jpg/2007.05.21.D.Verlauf-medium.jpg

Description:

I have used Tcl/tk for the GUI, Fortran for the calculation, Lapack-library for the numeric algorithmus(linear equations,Eigenvalue).

I will keep working on it.

I will be very glad to discuss it here.


ZU 2007-09-02:

Question 1 : IF I want to do someting with 3D-Framework, should I use 3dcanvas ? oder hoco an homogeneous coordinates package? Someting like:

http://zhousicheng.pic.googlepages.com/3D-Frame.jpg

RS: You might evaluate those (I haven't tried them much), but for wireframes it's very easy to define a function that transforms {x y z} coordinates in 3D space to {x' y'}.. the trickiest problem in my experience was detection and covering of hidden surfaces.

GS 2007-09-03 You sould give a try to 3dcanvas (http://3dcanvas.tcl.tk/ ). This version written by DRH acts like a 2D canvas. See the man page at [L1 ]. But you have to compile the package for the target platform and its depens on OpenGL.