MG Nov 26 2007 - Quite some time ago, I wrote a copy of Freecell, one of the card games shipped with Windows XP (and other versions, I think) with a friend of mine. I've finally gotten around to uploading the code, which you can find on my website [1 ] as it's rather large for a wiki page.
It's pretty similar to the Windows version, though is definitely missing at least one feature: when you move cards, it always moves the most it can, rather than giving you the choice between moving a single card/the column.
The friend I wrote it with is also multi-lingual, so it runs in four different languages, using msgcat.
Comments, criticisms, suggestions for improvement, etc, welcome as ever.
IDG Nov 26 2007 - Nice - unlike the version that comes with Suse Linux which is unplayable. However SystemButtonFace is an unknown colour under Linux, so I had to change this before statistics would display.
MG Thanks; I'd only tried it on Windows. I've updated that now to use
$toplevel cget -background
to get the correct background colour, which should work on all platforms, I think.
IDG Nov. 27 - I think there are some bugs in the statistics code, by the way. I managed to get a negative number of games lost at one point ...
MG I've not seen that problem, but I'll take a look at the code and see if I can see what might be causing it.
Steven [2 ] Dec 14 - I like the way the undo feature works... When did you write this game ?
> Total: > Played: 5 > Won: 0 > Lost: 5 > Current Streak: 1 loss
I thought that would mean my current streak was 5 loss ? Actually, i remember winning one game. I then selected i didn't want to play again, or something. There might be a little bug here somewhere.
.... Sometimes it clears a card to the pen, other times not. What are the criteria about clearing cards ?
MG It's the most recent cardgame I've written, but it's quite a while since I wrote it (many months, if not longer). It's quite possible there are some bugs - I had a quick look to see if I could spot the one IDG mentioned, but couldn't see anything obvious, and haven't had the time to delve deeper.
It should clear a card to the top whenever it's of no use (so, for instance, if you have both red 4s up already, it'll put black fives up automatically). I have a version that doesn't put the cards up automatically, but there's no gui-option for it yet, you have to edit a var in the code to turn it on. I'll try and get that cleaned up and posted soon, though.
Steven Dec 15. I guess it's possible the bug i noticed is from running multiple instances of the game, but in Tktk i keep game tallys and i had to keep the code fairly tight.
Steven Dec 19. It's nice to have a tcl freecell... i'm bored with hearts and spider. But some issues I have with the game are:
How come you didn't go for a drag and drop approach like spider ? Hope I'm not too ungrateful ;>
MG The stats are the roughest part of it, without a doubt; they were a fairly quick addition, as I recall, rather than a carefully planned feature. And it was written to be a clone of the Windows version, which is the reason for all the things you mentioned (inverse card effect, click to deselect, F10 for undo, green lines, and no drag-and-drop of cards). I don't have the time to make many changes to it at the moment, unfortunately, but it should only take a minute or two to change the undo binding and recolour the lines, if you wanted to. Changing the selected card effect and the click-to-deselect binding shouldn't be much work, either, I don't think, though it's been a while since I looked at the code in any real detail.
Steven Dec 24. Been playing Pysol this week. It has versions of Tktk, Tripeaks and a very nice Freecell. Haven't tested out the windows version, but they say it works fine. (It needs Python installed).
ChuckWinters - 2013-07-24 17:59:41