wdb Preface, I am an animation freak. As long as I can remember. Years ago, I've made cartoons on Super-8. (Does anybody remember?)
My current project has work title Cartoon [L1 ]. Because there are thousands of objecs (literally), I am using the oo system obj which is designed for speed.
Here my first line test (rotating face):
http://www.youtube.com/watch?v=yXrXDt9wx5k&feature=player_embedded
Work in progress. Project too difficult to publish some source. Who is interested, can mail me [L2 ].
Just in short the basic idea for the rotating face: The "rotated" curves of the face consist of non-linear morphing curves. Morphing is split to two aspects: a) contour, b) location. The contour morphing component is calculated by a cosine function, the location component is calculated by a sine function. Perfect. The lines are true 2D data such that a designer is not enforced to worry about a 3D system.
Next video shows rotation with two spatial axes:
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