Version 5 of Moon Lander

Updated 2008-10-03 05:59:03 by HE

nedbrek - This page will document the development of a simple game, similar to the old games "Moon Lander" and "Hey! Taxi!". ZB03.10.2008. It was "Space Taxi"

The code will be presented piecemeal, in the history. (Please comment in the history based on what type of changes added - "added $feature", "fixed bug", "added comments")

It can also be used to demonstrate simple physics (gravity/acceleration, velocity, and position).

It's amazing how much more fun it is when you add left and right thrust! That's 22 (base, no comments, no blanks) to 35 lines of code (with X thrust)!

HE 2008-10-03: Added the following:

   - Bugfix second line: set ::gravY 0 => set ::gravX 0
   - grouped some initialisation inside a proc
   - New start with key n
   - detect hard crash (>=5) or soft land (<5)
   - refreshtime set in global variable ::afterTime and default to 500

 proc new {} {
   # message delete
   catch {.c delete $::msgID}
   set ::msgID 0

   # gravity in the X/Y directions (constant)
   set ::gravX 0
   set ::gravY 1

   # current lander velocity in the X/Y directions
   set ::velX 1
   set ::velY 1

   .c coords  taxi 10 10 20 20
 }

 # canvas item id for our lander/taxi rectangle
 set ::taxiID 0

 # refreshtime
 set ::afterTime 500

 # main event loop, currently running at 1 Hz (poor refresh, simple logic!)
 proc eventLoop {} {
   # check for the taxi being destroyed
   if {$::taxiID == 0} { return }

   # find the x1 y1 x2 y2 coords for the taxi
   set coords [.c coords taxi]

   # if the taxi is moving up (taking off) or has not moved into the ground (aka hard crash or soft land)
   if {$::velY < 0 || [lindex $coords 3] < [.c cget -height]} {
      # accelerate
      incr ::velX $::gravX
      incr ::velY $::gravY

      # move according to velocity
      .c move taxi $::velX $::velY
   }

   # reached ground?
   if {[lindex $coords 3] >= [.c cget -height]} {
      if {$::velY >= 5 && $::msgID == 0} {
        # hard crash
        set ::msgID [.c create text 200 100 -text crashed -fill red]
      } elseif {$::velY < 5 && $::msgID == 0} {
        # soft land
        set ::msgID [.c create text 200 100 -text landed  -fill green]
      }
   }

   # post next update event
   after $::afterTime eventLoop
 }
 
 # callback for thruster
 proc thrustUp {} {
   incr ::velY -10
 }
 
 proc thrustLt {} {
   incr ::velX -5
 }
 
 proc thrustRt {} {
   incr ::velX 5
 }
 
 ### GUI
 # main frame
 pack [frame .fVel] -side top

 # current Y velocity 
 pack [label .fVel.lLX -text "X Velocity:"] -side left
 pack [label .fVel.lVX -textvariable velX] -side left
 pack [label .fVel.lVY -textvariable velY] -side right
 pack [label .fVel.lLY -text "Y Velocity:"] -side right

 # main playing area 
 pack [canvas .c] -side top

 # create our 'taxi', a yellow rectangle
 set ::taxiID [.c create rectangle 10 10 20 20 -fill yellow -tags taxi]

 # allow the player to thrust
 bind . <Up>    thrustUp
 bind . <Left>  thrustLt
 bind . <Right> thrustRt
 bind . <Key-n> new 

 new

 # start the game event loop 
 eventLoop